Ok so first, I have some doubts that they might have ninja nerfed the exp in dungeons and missions after the Halloween-closing maintenance ( aka new UI release ), and I am using euphemism. In fact, I am pretty damn sure they did, I use EXP viewer add-on and just before the maintenance Siaulai lv 100ish gives 220 k exp a boss, now 108k exp a boss, not sure about dungeons, though i have a good clue. But still, needs confirmation.
About the clue i got, yesterday i met with somebody who claimed to have not been playing for 1 month , means that the last time he ran a dungeon was last month ( sensibly, before the maintenance ) . We ran the lv 90 dungeon together twice with matchmaking , he got me intrigued when he texted “I would be 104 by now, but hey” at the end of the second dungeon run. I whispered him afterward and then he told me about not playing ToS for a month, also he was really confused about why 600 percent bonus exp wasn’t applied . Of course he could be lying, but I doubt that he has reasons to. Again, euphemism.
Things have been weird after the disappearance of matchmaking bonus which is ,according to IMC, still applied, although not shown, but i agree that it IS applied to an extent. Previously, as much as I know, it is ineffective to use tome in dungeon. For example, if you use 100% tome in dungeon , you would get 700 percent bonus, which compared to the normal rate 600 percent, is not a considerable change. Put in short, tomes stack addictively , not multiply. I only read this on the forum, haven’t tried myself since I started this game at about 18-19 November so I didn’t have the resources nor the chance before the matchmaking bonus got omitted. That being say, I desperately need confirmation on this one.
If the above is true, then it seems to me that the situation has changed, since my eyes beg to differ, after witnessing a guy went from 115 to 124 in 3 run today in lv 115 dungeon ( all 3 runs used tickets ) , I went from 115 to 118 in 2 runs ( all 2 with tickets ) . When I asked him about his exp rates, he said 375 % . Looks like exp rate is applied multiply now ( or it already existed before depends on validity of the above information. If that is the case, pardon my ignorance ), and something tells me that it is intended that way.
If all the above is true, then it seems to me that IMC is deliberately removing features to hinder players’ progress to keep them around longer as well as promoting using of tomes and team leveling, to achieve which you have to buy tomes and character slots with real money ( I was in extreme relief that tokens can be bought with silver only to find out I need to use TP directly in order to expand my lounge). And no I didn’t make this topic to complain or anything, I just need your confirmation .And if you really want to know then I’m not bashing them, in fact I think it is totally sensible to milk a dying game, it is either reputation or money, and if the reputation part is long dead according to current playerbase, then they are clearing making the logical decision. I just think that it is not important what they changed about the game but rather what drives them to the point of making unannounced configurations behind players’ back in order to get the most out of the it. if they really felt the urge to do it then maybe the game’s demise may have already drawn nearer than I originally thought
. But it is just MY OPINION , repeat MY OPINION. Please share with me whether you are experiencing the same thing, had I started this game earlier I would have gotten the answer for myself and wouldn’t trouble you guys. Oh yeah and it seems that the only thing wasn’t nerfed was lv 50 dungeon, the exp per mob is even bigger than that of lv 90 dungeon lol.


