Tree of Savior Forum

Full instanced dungeon (This is getting out of hand)

Yeah but that’s because the dungeons are being filled up by bots now. IMC’s incompetence with the botting problem finally caught up big time.

Also, dungeons automatically end after 60 minutes regardless, and if you think hundreds of people are going to sit AFK in dungeons at the same time just to troll people you’re out of your mind.

What if people are crashing dungeons to dupe items and/or do that refine exploit and the resource for that dungeon channel isn’t then released?

#conspiracy

“if you think hundreds of people are going to sit AFK in dungeons at the same time just to troll people you’re out of your mind.”

Do not underestimate ppl lol

Yup. Forced to queue for mission dungeon. Tried just soloing at this point (thanks long queue times), but apparently it’s persistently “at capacity.” This needs fixed ASAP.

First of all, you can enter the dungeon solo. You don’t need to Queue. Just be in a single person party, and then hit “Enter Now”. You have now entered the dungeon solo. Be selfish on your own and rush on your own. No need to screw over the community. If they’re entering 5 person queue dungeon, its because they’re thinking of getting the marginally higher(?) cube drop rate.

Exp rate, not cube rate, I think? Cube is 100% chance anyways.

I hope IMC will eventually solve this problem. it’s pathetic that they won’t just rush alone and chose to instead ruin 4 other peoples fun and exp. they should be blacklisted and not allowed to auto match que with anyone else for months.

thankfully most people I have qued with are not cucks.

controller ■■■ here

whats space baring

One way to “fix” that would be to make that dungeon bosses can’t be damaged if at least 60% (or even 100%) of the party are close to the boss, that would make you need at least 3/5 (or all 5/5) of the party to start the boss, so you can’t rush alone. And it being a %, if you enter alone you can just go after all 1/1 is 100%.

Make the boss have a shield or something that would nullify any damage if a said % of the party isn’t close enough to it.

EDIT:
Or actually even better, just make that way, if you enter on a dungeon with a party, and charge alone at the boss, with your party members not being close, you die instantly.