Tree of Savior Forum

For the people who have played classes other than Swordman

It’s not that swordies are OP, they’re just the best class. Though I do think that the highlander changes pushed them over the top. Nothing wrong with being the best, since there will always be one no matter how balanced the game is. It feels like no matter what path you take with your swordsman, everything will work out okay as long as you consider the stance limitations.

  • high-hop has cross guard stabbing combo which is really strong
  • high-barb has all sorts of assorted cc, and the highest overall dps.
  • pel-barb has all the advantage of barb’s power+cc with pel’s utility in parties
  • pel-hop is the defacto defensive tank that still brings power to boss fights
  • high3+ is all power. loses out on barb’s cc, but that won’t matter in boss fights or status immune pvp
  • pel3+ You have a better swash, but mob density in tos isn’t high enough to make use of it.

After those, you can branch out to pick any endgame class based on your personal preferences and you literally can’t go wrong except for probably pel3.

When it comes to the other classes, the options are far fewer and that shows how inflexible they are compared to swordies. Look at Wizard:

  • pyro-linker is probably the second strongest dps after the swordies but much squishier
  • cryo-kino is stellar in boss fights and 1v1 pvp but weaker at mobbing compared to linker
  • pyro-kino is just worse overall than both pyrolinker and cryokino
  • cryo-linker is worse than pyro linker in almost all cases except mage’s tower,
  • cry3+ ???
  • wiz3+ ???

Although most of the wizard options are poor, the good ones are perfectly viable once you pick up your later classes. Getting there with other classes are a challenge, but your late classes will carry you.

Archer feels like it has way more options, but I feel like this is only because the current options are so bad, people are having a hard time figuring out the optimal paths. Like Ranger is quite good early, dips down at c2, but comes back at c3. Changes in quality like this make it hard to judge the value of a build. I started noting down possible paths, but there’s just so many and none of them seem particularly noteworthy over the other. It’s a class tree with a bunch of different ways to do damage but no clear design goal. One thing is for certain, it will be weaker than swordie in nearly every aspect until R4+ or R5+ when they catch up.

Cleric looks like it has more options because they support and all, but it really doesn’t. There’s the physical path and the magic path. Having this split means they have access to the same classes, but may elect to skip some in favor of stronger predecessor classes.

  • Priest-Diev Nobody seems to talk about this. From videos I’ve seen, it looks really weak.
  • Priest2-Pally Offers a bit more utility but less damage than Monk
  • Priest3-Monk Makes training easier with more offensive skills while still supporting
  • Priest3-Pardoner Horrendously weak, will be a long grind to make money through selling scrolls
  • Krivis paths are even more numerous than the physical cleric paths and they all are roughly the same in quality. I will note that the more points in Krivis, The overall stronger the class is. Branching away from Krivis offers more utility/support in exchange for less power. This is often the case due to Krivis’ cooldowns.

Going Cleric saves a lot of money in exchange for less dps. It’s fun if you’ve played another class before and notice the difference in the amount of silver saved from the additional sp regeneration and being able to heal. Int clerics dont auto attack, so they also save money on repairs.

The cleric tree lacks a lot of diversity, but I guess that’s the cost of being split between phys/magic. I’d say they are the second most complete class after Swordie. Archer feels the most incomplete while Wizards are a over halfway done. When a class feels like you can take almost any branch and feel like a complete unique class, that’s when tos’ class system will shine. Right now it’s like 50% viable swordies, 10% viable wizards, 5% viable archers, 35% viable clerics.

The problem with swordies at higher levels are lacking multihits skills and they can only use 1 skill at one time (which mean limited number of hits). Multihits magic skills (Zaibas, Frost Cloud,…) always remain useful throughout the game, If you look at cleric/wizard you can see they have a lot of those skills and they can throw all of them at the same time. The more skills they have the stronger they are.
For example, a swordie can only deal ~3hits per second at most no matter how many skills he have but a cleric/wizard can goes over 10hits per sec or more with their huge multihits skills pool at higher ranks .

Doppel’s Cyclone is comparable to Frost Cloud, if not stronger since it has room for more skill levels. Cleric and Wizard skills have big CDs while Swordies do not. Hoplite’s 15-hit stabbing will remain relevant forever. Earth Wave also has a large number of hits, plus the multihits on this skill add up at the end so it can overkill unlike Zaibas or Frost Cloud. Not to undermine the powerhouse Cleric/Wiz skills, but there are lots of such skills in the swordie tree as well.

the difference is swordie can’t use multiple skills at the same time like wiz/cleric with their long duration skills.
For example: a wiz can use Frost Cloud + Hail + Flame groud or Cleric with Zaibas + Carnivory + Cure/Heal at the same time and their skill uncancelable. But a swordie can’t use anything else while spinning Cyclone.

1 Like

1 Like

Going Cleric > C2 Priest > C3 Paladin > PD here with a 3/1/2/4 spread. Gonna be bursty with the smites and debuffs. :stuck_out_tongue: Thats str/con/spr/dex btw.

You don’t necessarily need to grind from levels 1 - 110 as long as you sought after every single quest there is of existence within the level range and also did the dungeons as well. Also, mind you that the map was quite messy in iCBT2 so I’d wager that if your friends had to grind at some point, they might have missed some place that has quests to do in it for EXP Cards.

By level 110, all other classes are about to catch up in DPS. This is most notable at Rank 5 where the builds and aesthetics start to work with each other i.e. Elementalist Meteor and etc. too many to remember haha

They’re only really broken early game. You probably only hear about them because everyone plays through the early levels, but not many stick it through late since it’s a beta.

Classes get much more balanced later on. I tried out all 4 base classes in cbt, and I enjoyed them all.

I played sapper, ranger and Hunter. I also had an Ele and psykino. Also went C2 Peltasta (nearly died of boredom lol) and had a Hoplites.

Early highlander was strong but c1 ranger was comparable to c1 highlander so long as you had the missile penalty accounted for and used barrage liberally.
C3 wizard was trash, pyro was awesome. Electrocute sucked for elementalists.

Multishot was and is insane, sapper and Hunter were expensive. Pet barely got exp which meant it fell below monsters and was getting hit harder as a result.

Basically allarcher had a dumb damage penalty and a bunch of relevant wiz attributes were bugged.

Now in Kobt I’ve started a QS and Im rank 4 with a psychokino. A lots changed.
Wizards energy bolt and lethargy strike damage attributes are fixed. Doing double AA damage on lethargic targets is so important right now as a psychokino. Especially since I went for sure spell instead of Icewall in Kobt since I did crykino in icbt2.

Psykinos have considerable Downtime the main fault for this is energy bolt sucking. It’s still useful but its Dps contribution is not high and earthquake is pretty much a lure utility skill ATM. Psychic Pressure is so strong and now has a cast bar on it as you can only use it for 10s. Psykino just lacks things to do outside of psychic pressure as all its Cds are long as hell.

So basically Wizard classes have Downtime, Pyro and Cryo have less since lower Cds and more damage skills. Psykino isn’t pure Dps like pyro though so to some extent its expected. Sucks that only Psychic pressure does damage to bosses thoughm
.

Archers had the missile penalty removed and replaced with an invisible debuff on enemies that increases their projectile damage
Archers are a lot stronger then ICBT2 as a result
This update happened on the 28th.
Archers really strong right now although skyliner highlanders are talk of the town.

Cyromancers also got buffed on 29th so I’m eager to go and start a Cryo but I want rank 5 on my psykino.

Basically other classes are squished and can deal good AA single target damage but Swordsman and cleric have the free AA basic and Swordsman has a fairly easy to understand early game.

With the buffs/fix for some attributes and magic missile, wiz C3 is very strong now (the main draw is still op quick cast +50% dmg), they are the 2nd most common build in KR OBT and not just wiz 3 - ele i also saw many varieties like wiz 3 - linker/thaum/chrono/pyro or even sorc.

Yes, all class are strong relative to their strength.
-Archer is very strong now. They have enough clear to grind and godly single target damage.
-Wiz is still ahead in the AoE deparment:
Pyro 2 Ele 3 is very strong and much more common than Wiz 3. Wiz 3 need to be at Rank 7+ to catch up. Pyro 2 never falls off in solo because Fireball is very strong. In group, they can use the Fire dot attribute.
Linker is also very desired in Dungeon
-Cleric is versatile. They do more single target damage than Wiz but probable less than Archer. Their AoE is probably stronger than Archer but not as strong as Wiz. But Heal and Safety Zone are OP :smiley: In my opinion, Cleric is the most efficient class to Solo.
-Swordman is strong in early but they don’t scale as well as archer in term of damage. I think the play style is a bit more forgiving and relies a bit less on gear than Archer.

I’m currently using PvP/PvE Cleric build at the moment for both party and solo.

C2 (Cleric) -> C2 (Krivis) -> C1 (Paladin) -> C1 (Druid) -> C1 (Plague Doctor).

  • Unlimited SP consumption due to Restoration’s attribute
  • High Burst DPS + AOE
  • Disable skills for PvE and PvP; Smite and Mind Control
  • Decent Support + Offensive (In term of healing, aura, and etc.)
  • Provide decent state aliments removal and defensive play styles.

As far as this build goes, I’m just using more hit rates from Cure + Zaibas and Carnivory/Incineration as a combo tool to rush down bosses. This build also provide me other disable tools in PvP (Duels) such as Smite against Melee match up (Barbarian) and Mind Control against (Cryomancer), (Wugushi), and other (Krivis/Paladin/Monk).