That’s most likely the reason behind the change.
So is it wrong to think the previous looks 99095892847534x better?? haha. >_o
Dear god the numbers bounce wildly like little rabbits all over the screen now. That is such a shame.
Ugh… e_e it looks absolutely ridiculous against that boss.
One thing that coud be done to fix this is instead of multiple damage numbers, just one adding the damage caused, so lets say that one of our attacks cause 100 per hit and hit 10x, so each hit on the enemy would add 100 till the last hit and the misses wont count, all in one number , its simple, well this kind of thing is used on mobile games since the screen size of the devices vary so it helps on avoiding more visual polution.
The old animation does look more consistent and organized on video and the new one appears to be a bit too irritating or distracting. However, while playing you mostly focus on the fight and the bonus damage message in case you swap often. With the new setup the numbers go out of your way.
So, it does require adjustments (speed, distance, direction of the flying text blocks) but the underlying purpose is appreciated.
@Kachi – i can appreciate that if it’s the purpose – for me it is doing the exact opposite, the high speed at which it bounces drags my eye away from what i’m trying to focus on. It’s hard to not get distracted by, but i’ve been diagnosed with ADD before… so maybe it’s just my problem. lol. @_@;;
oh & PS. thank you for adding those extra video examples as you did.
They really show the difference between the two very well.
I like it, but it feels too exaggerated. The bouncing of the numbers should be lessened, imo.
Well, I already covered all those points of yours. Adjustments can be made but the important thing is they’ve recognized the issue.
Beside what I mentioned they can also play with the size and transparency, e.g., fading in the numbers so they are noticed only far above mob.
PS No problem :).
That isn’t the objective here but to have a lot of fancy damage numbers. They might change their strategy and condense the information in the future though.
They should improve the graphics, as you see, the number starts all blurry and fast, that is kinda confusing, but if you have good eyes, you can still see the numbers… It is just annoying.
IMC has stated ALL servers will be the same. Also in the ICBT there were damage display options that i messed with so chances are we may be able to remove or modify it.
Probably the reason for this change was that if there was too many attacks in one location (such as with parties in dungeons) the numbers stacked too much and everything became super blurry.
I expect a couple changes though before things like this get finalized anyway.
I sure hope so, i mean, its messy as it is, i do like to see how much damage im doing because its the way i can find if im lacking gear or i messed my stats/skills.
Yeah the way it was when you do a attack that have multiple hits and it goes fast, you wont see much of the numbers, too spread will confuse the player, no so much spread would be nice but still have the risk of numbers overlapping each other, condensing the damage into one number is ok, but some might not like it, other thing that could be done is add a small combat log on one of the corners of the screen (being allowed to be moved around and have a lock window function).
It was more then that, the game actually bugs up, and the numbers get fuzzy and blurry and mesh with everything, then anything that has particles blurs in and the game flashs if they pass through the numbers. This was a pretty big issue.
This happened when there was a lot of particles like boss fights in dungeons, and people were doing more hits than in the video that @Kachi posted, though the AoE numbers are also a nice reason.
Here’s an example gif of what happened before, and this happened with everything once the numbers got all messed up:
The easiest fix is probably the new system.
So what I’m taking from this is that some people had issues with being able to see the damage numbers when mobbing… so they decided to make you unable to see the numbers when you’re moving too.
The answer would of been to add variance into the distance it bounces up after a hit, rather than sending it flying half a screen upwards.
Honestly though, if you’re mobbing like in the examples when it was “bad” no system is going to make the numbers any easier to make out. This game already gives health bars below enemies to see how much damage you’re doing anyway the numbers are purely visual candy.
It was more than that, it actually bugs the games graphics in dungeons, and that’s not mobbing, that’s just boss spawns that happen and there’s no other way to go about it, and there was no change to that, so it wasn’t when the system was “bad”. The CoD mobbing was removed, so its less likely that was the reason why they changed it.
But I do agree variance would be nice, but this is why there is an NDA on the server. Everything is for testing, and more than likely things like this will go under a revision again.
Now… my question is how are we still getting info when there is an NDA in place? I’m happy we’re getting info but I thought that it was in place to prevent this.
Back on topic, I think I would prefer it if we could have a slider on how much the numbers bounce with a minimum and maximum height that they could go and once you reach the minimum height, you can choose to turn off the damage numbers altogether
would be nice to have a fairly clean screen when playing since I only really stare at the monster’s life bar instead of how much damage I’m doing.
Well there is an NDA, though anyone and everyone (including me) post info/patch notes from the tester forum. I won’t tell anyone to stop posting it, as I do post info from time to time, but just a reminder to anyone that does read these changes, that they’re not final.
@FatePGN so it came with a graphical glitch that caused more damage than just the counter? Holy mess, well if they took care of that its fine, thanks for the sample, we can see what kind of prolem it was from it, honestly, if they add variations of it so we can chose one more confortable for us i would be glad for it.
@sonkuri the point on the numbers is to calculate the overall dps, using the health bar could do, but most people are more used to the numbers popping out, and many of those like to see big numbers when hitting something, its preference.
@Garrnett i was curious about that too. And on topic, what you suggest is kind of nice too, but i doubt they will add that.
That is one thing i have in my mind, i mean, IMC can say something is final on games, but they could decide to change at any given time if they think its necessary.
I do like how they made the bonus damage show up more readable and not as transparent as before, but the actual damage numbers are flying around too much, i prefer the old display
new
well done ^^
I actually like this one…looks like a fountain. …and that levitating oracle looks cool somehow. XD
