Effigy is pretty nice against mobs. The thing with Bokor + PD is obviously spreading Hex through Pandemic so you can Effigy many mobs at once.
Bokor c3 is probably the “most dps” path you can take. But I personally prefer to pick some other more supportive classes myself. I think PD 2 has enough dps by itself.
Well if you intend to take Dievdirbys that probably means ditching Bokor. I would suggest Diev c3 if you wish to take that route. Trading Bokor for Diev is straightfoward switching dps for supportiveness.
If you intend to pvp, I would say Diev c3 with PD is a monster. In ET, Diev c3 will also be better than a Bokor. In any other situation however (so in general pvm), Bokor might do better because of more dps. Well, that’s just my opinion so others may disagree with me.
I’m not exactly sure if it’s useful or not in pvm. But if I were to guess, I’d say it’s pretty useless in pvm. Take only if you want to focus in pvp.
Well some people would come in here and argue that taking Krivis c2 is a waste. Krivis’ big strength is Melstis coupled with some damage immunity skill (so you don’t get canceled while Channeling). Krivis c1 unlocks Daino and Zalciai for debuffing and using Incineration. Krivis c3 would unlock Melstis. So Krivis c2 is sort of an inbetween that doesn’t really min-max either (Divine Stigma just isn’t good enough).
Cure has a really nice mechanic that hit locks most enemies inside the circle. Zaibas doesn’t have this mechanic. This mechanic makes it somewhat easy to deal all hits to a single monster (in case it doesn’t die) but remember Cure won’t hit flying creatures.
Zalciai is a nice debuff to use Incinerate with. Not only they both have about same cooldown, Zalciai also has about the same area as Incinerate.
Yes! You really should get Cleric 2. It’s quite essential to have to heal effectively at endgame in a party. Having a cleric class that can’t heal properly is quite sad (believe me, I’ve tried a couple cleric 1 builds and they all suffer from lack of healing).
Getting Cure, Divine Might and Safety Zone’s attribute for extra hits is also too good to skip.
Well you should fit in Cleric 2 in both these builds. Maybe take out a circle from Krivis for that.
Some people would argue “you don’t need Krivis c1 for Zalciai debuff!” but I would kindly disagree. I have played PD a lot and having ONLY Hex + Pandemic as an AoE debuff is a bit bothersome.
At PD 1 it’s not so bad having only Hex + Pandemic, but once rank 8 patch hits us, Incinerate will have an overheat and Plague Vapors will also have one. Pandemic won’t have an overheat so you’ll want to save it to spread Plague Vapors around and have something else to debuff and use Incinerate with once Pandemic is on cooldown (aka Zalciai). Plague Vapors counts as a debuff for Incinerate, but if the mobs die (from Plague Vapors itself) then you’ll have to wait Pandemic’s cooldown before moving towards new mobs.
Bokor c3 would give you more damage but that damage would be very restricted on Pandemic’s cooldown. I believe Krivis c1 would give you more flexbility to use Incineration on mobs around that weren’t affected by Pandemic (or while Pandemic is on cooldown). Krivis c1 would also get Daino.
Pardoner c1 is nice but Discerning Evil only affects 5 targets and again, you’ll have to rely on Pandemic to spread it to all the mobs around.
EDIT: Remember Pandemic won’t spread Incineration so the Discerning Evil combo works better with Plague Vapors (Hex? -> Plague Vapor -> Discerning Evil -> Pandemic -> Effigy Spam). It won’t make you deal damage faster, but it’ll help dealing more overall dmg.
ohh nice tip thanks!, so with the rank8 PD, how would you set up your first overheat and 2nd overheart for incineration and plague vapor? since pandemic can only be used on your first overheat
I love those explanations! But still, one question is left: should I have a lot of debuffs for Incinerate to work properly by myself or just pass it to the party in PvE gameplay? Being a PD of such kind, I will spread HEX, Zalcai, Aucuras (bcz I took it for 1 just for the case of agro and debuff, but still I won’t use it in massive fighting, or… ?), doing Pandemic to spread it all between monsters and than putting Incinerate (while CD - use Effigy) while party members will also apply some debuffs just for the case of weakening the monsters, and still - I can use this fact to myself, doing more damage, am I right?
So, generally, Zalciali is also will help me to do damage while Pandemic is on CD, and Krivis c1 DOES worth it (plus some other krivis’ tips).
So my rotation should be [cleric-cleric-krivis-bokor-bokor-???-pd-pd].
In this case, I will find myself strong as support either doing plenty of damage due to debuffs of krivis, bokor and pd. Still, I need some more debuffs from sixth circle which is “rotative” for now.
Well that’s the issue Plague Vapors will most likely always have an extra overheat that you won’t be able to completely benefit from due to Pandemic’s lack of overheat. You’ll have to use Plague Vapors -> Pandemic -> wait 25 seconds -> Plague Vapors -> Pandemic -> wait 38 seconds. For Incinerate you can use both overheats on Plague Vapors mobs and if they die then it’ll spread the debuff around (from PD c2 new Incinerate attribute).
Well, the more debuffs obviously the better. But there’s a certain common sense limit. The limit is wether the debuff is “easy” to use or not. The first debuff is essential so that Incinerate works (it won’t work if mob has no debuffs) and then each extra debuffs adds 2 seconds to Incinerate’s time.
Deprotected Zone is an example of a terrible debuff to use Incinerate with. Not only Deprotected has a tiny area, mobs will lose the debuff if they go outside it and it takes a little while before they are actually affected by it (if you cast Deprotected -> Incinerate too fast, your Incinerate will fail!).
Aukuras is a bad debuff because of the lenghty cooldown of 2 minutes. But since you go Krivis c1 for Zalciai and Daino (mostly), then you can get Aukuras for an additional debuff.
If it’s worth stacking many debuffs or not - it depends. If you’re in a party, you won’t have any issues with debuffs. You won’t want to bother stacking them. You can just wait ~3 seconds and the enemies will already have tons of random debuffs given by your party members. Usually they’re enough debuffs to make Incinerate last long enough through the whole hp of most mobs (aside from bosses). The problem then becomes Incineration’s AoE and the fact mobs need to be cluttered together rather than it’s debuff duration.
But if you’re playing solo, you probably want to prioritize debuffs with big AoEs and quick cooldowns. Zalciai has a reasonable AoE area and a very reliable mechanic (since it stays on ground for ~5 seconds debuffing anything going through and lasting even if they step out of Zalciai). Hex on the other hand, is very unreliable by itself without Pandemic (small AoE, depends on AoE attack ratio, can be resisted a lot).
You’ll want to use as many debuffs as you can, but since many of them are unreliable without Pandemic, you’ll be many times waiting on Pandemic’s cooldown to be able to do anything.
Trading one circle from Bokor into Krivis isn’t a bad idea imo. But Bokor c3 will also do just fine. You have a lot of options for rank 6. You can pick Bokor c3, Pardoner c1, or even other more supportive options like Diev 1 (Laima), Priest 1 (Ressurection), etc.
Take a look at this vid:
His Effigy spam deals about same damage of his Plague Vapors. But there’s a huge drawback to it: he needs to stand still to spam it. He can’t afford to do that when mobs hit so hard (with annoying knockbacks too) so his Effigy isn’t helping as much as you’d expect against huge hp mobs. He doesn’t even bother using it when he mobs a lot. Zalciai would extend his Incineration time by 2 seconds but that wouldn’t be a huge deal either. So in short, neither Effigy nor Zalciai helps him much in that situation.
However, If he were fighting something with less hp (where just Plague Vapors alone could kill the mob), his Incinerate would become almost useless because Plague Vapors would already kill the mob by itself (Incinerate would kill them faster, but he’d still be limited by Pandemic’s cooldown). In that situation, Zalciai would make a big difference to use Incineration around on stuff not debuffed by Pandemic.
In this case, does Krivis worth its Zalciai? What about priests’ Monstrance? Are there other good rotations instead of Krivis? Or krivis is the better choice here?
So, build is still flexible, depending on which path I will take - DPS-dealer or semi-dps/semi support.
Fine, as for now it becomes more clear for me. Still, another question arises - stats. As I see, this PD on the vid has around 100-120 CON for higher HP and 30-50 to get 3k of SP and all in INT. In this case of playing PD, will be it enough of mana without spinnin’ crazy to wait for CD of potion? Also, how many additional stat points u can have during quests and so on? Somewhere I have seen around 30-35, but still I have some doubts. How should I distribute stats - basing on additional from equip? If so, my stats will be around 150 con (136+neckless), around 392 (without neckless and equip) and spirit around 50 (36+neckless). Will it go?
You can also pick Priest c1 instead of Krivis. Monstrance lvl 5 will work almost the same way as Zalciai to debuff enemies but be aware that Monstrance has a hidden cast time (cast time will increase as skill level increases too). If you’re using Monstrance as a debuff, I would suggest getting Monstrance at least lvl 4 to have enough AoE from more monstrance circles. Monstrance has a graphical bug where the circles will disappear once monsters step on them but the effect seems to stay on floor hidden. The circles appear at random so the skill isn’t as reliable as Zalciai due to it’s shifting AoE (circles can overlap eachother).
With Priest c1 you also get Ressurection (very good for pvp / ET) and Blessing which has a hidden mechanic to double the amount of hits your offensive Heal does. Aspersion can be ditched (or taken at lvl 1 if you wish).
The drawback is losing Daino (very good for GvG / ET, but replaceable with scrolls) and Zaibas (since Monstrance “somewhat” replaces Zalciai, but it’s slightly worse).
I wouldn’t say Priest c1 is better than Krivis c1, just different.
Get around 100 CON, can be a little lower or a little higher depending on your mood, and place everything else into INT. SPR is not necessary. You can pick a little bit of SPR if you want but personally I wouldn’t do it (spam those SP potions like you mean it!).
Not sure, they added new quests so I’ve lost the count.
Another question - I’m lvling up my cleric, took c2. How should I rotate my skills?? So, heal should be 10, Divine should be 5, Safety should be 10… and 5 to cure? Is it good?
Cure scales really really well with your INT. Since you’re an INT build, Cure will be a good dps skill. In a no-INT build, you can ditch Cure completely.
If I’m not mistaken, 1 point of INT = 2.6 damage to Cure. Cure’s damage will also double against mobs weak to Holy. More lvls in Cure = more hits, therefore, more damage.
Both Cure and offensive Heal are very good against bosses.
Safety Zone isn’t as essential lvl 10 because as a Cleric c2 you get an attribute that gives additional 20 hits blocks to Safety Zone.
Fade lvl 1 is nice because it helps doing gathering quests later on the game and also because Fade makes you immune to AoE damage in pvp.
EDIT:
Meant to say: 1 INT = 2.6 damage per hit of Cure.
good sir, is it a significant thing between heal factor 1 and 5? and is heal factor can stack with restoration? sorry if this question already ask by someone
I personally prefer plate for slightly higher hp and defense, but that doesn’t make a huge difference later in the game.
Cloth will make it a little easier to spam Effigy due to the sp bonuses it gives. Cloth lets you take 50% less damage from Pierce attacks, and in late-game, a lot of mobs will be annoying hard-hitting archers. Plate gives 50% resist against Slash but that’s not as important because slash damage mobs will usually be melee ones which you can easily dodge by moving around.
For weapons I would recommend you to save up money and buy an Arde Dagger. It’ll give you a nice dps boost early in the game.
Later on (lvl 220+) you can worry about getting an over refined Superior Corona Rod or an Ignition (burn provides extra debuff for Incineration). You can get an Animus or Max Petamion (up to personal preference) and 2x Wizard Bracelets. Those are really expensive high level endgame gear, so there’s no rush in buying them early on.
Arde Dagger gives you the most cost-benefit and you can use it early on the game (req lvl 75). I suggest investing on it first. Other than that, get the best Rod you can find up to your level.
The names may sound a bit confusing and similar, but they’re very different. Additional elemental damage refers to an additional damage line in normal basic attacks (such as the one you see from getting buffed with Sacrament). Plain elemental damage applies to each hit of any skill or attack that’s not a fake multi-hit.
In your situation, Arde Dagger will give (around) +150 damage for each hit of Cure or each hit of Heal. In short, it’s about the same as if you had ~70 extra INT.
For Cure and Heal, more magic attack will work (almost) the same as more elemental damage. The only difference here is that magic attack will be Holy property (due to Cure’s innate Holy element) while other elemental damage will retain their respective element.
EDIT: Not sure if that was your question now, maybe I misunderstood it?