Is there actually any legit reason/justification why channelings arent working like that as well?
Besides the still existing bug of getting stuck IMC procrastinated fixing by adding the everything-cancels-it bandaid.
Is there actually any legit reason/justification why channelings arent working like that as well?
Besides the still existing bug of getting stuck IMC procrastinated fixing by adding the everything-cancels-it bandaid.
sure spell would be pointless
#Priest
Monstrance
[ DEC 1 ]
Minor alterations have been made to the tooltip
○ Durations based on the target (ally, enemy, etc.) are now specified
#Sadhu
Vashita Siddhi
[ DEC 1 ]
Fixed a problem with this skill being canceled when attacked
#Druid
Telepath
[ DEC 1 ]
Fixed a problem with controlling the character after Telepath ends
#Kabbalist
Ein Sof
[ DEC 1 ]
[Ein Sof: Heavy Recovery] attribute has been added
○ Whilst under the effects of [Ein Sof], HP Recovered from [Heal] and [Mass Heal] is doubled. HP Recovery also is doubled for the duration you are under [Ein Sof], however the bonus that is applied to healing skills doesn’t stack with the regeneration
○ Requires Kabbalist Circle 1
Double Chance
[ DEC 1 ]
Skill cooldown decreased from 42 → 35 seconds
This also included healing spells, however the skill got changed in the latest emergency maintenance. it now doubles the heals from [Heal] & [Mass Heal] whilst under Ein Sof buff & also grants the doubled hp regen - but the bonus regen won’t affect the already doubled heals.
I am under the impression that IMC recognizes that the huge increase in hp from [ein sof] is sort of pointless without the ability to heal it back up not scaling as well.
I hope this is a good sign of things to come in terms of self sustain for all classes.
Kabbalist:
“When the Merkabah chariot went through enemies, it was kind of awkward that no damage was being dealt around it. We have made changes to this skill so that it can harm enemies it passes through aswell, to increase the usability of this skill by Kabbalists.”
►Merkabah
○ This skill will now penetrate through enemy targets.
○ The max number of hits: Per 1 Wheel = [Skill Level * 10] Hits
Monk:
- General Fix: Fixed some issues that occured when using Monk Skills with weapons equipped.
Translation by @Gwenyth
Will format when I get back from Spain
No changes to Chaplain? :c
Pardoner cant remove players from raise with indulgentia now? Confirmed?
Are paladins still barrier slaves?
Is this a kabbalist C2 attribute or a general fix that all kabbalist have?
#Monk
Double Punch
[ JAN 12 ]
[Double Punch: Reduce Stamina] attribute has been added
○ Double Punch has a 50% chance of reducing stamina consumption by 50%
○ Requires Monk Circle 2
Energy Blast
[ JAN 12 ]
Charge time per skill level has been reduced 0.50s → 0.25s
Golden Bell Shield
[ JAN 12 ]
Skill cooldown has been reduced 180s → 14s ( PvP: 24s )
Reduces cooldown by 1s per skill level
Skill base duration is set to 1.5s, and will extend for 0.5s after casting
Skill activates faster
[Golden Bell Shield: Safety Zone] attribute has received some changes:
○ Cooldown increase has been decreased 7s → 1s
Golden Bell Shield BS buff is hue of nah?
About this change, do you know if the actual increase for level (1 second per level of Golden bell shield), will remain the same, or we are going to have 1,5 + 0.5 for all levels?
Duration stays the same for all levels.
Leveling it only decreases its cooldown
Meltis
Telepath
[ JAN 26 ]
Fixed an issue where controlled monsters were unable to perform basic attacks
#Monk
Double Punch side-to-side range increased to match range of normal attack
Additional damage dealt with Palm Strike, equivalent to the enemy’s defense
Additional damage dealt with Hand Knife, equivalent to the enemy’s INT stat
Previously I mentioned how we finally managed to free the Monk of some of the class’ most discouraging restrictions, especially after the big Golden Bell Shield reform I explained in the last post. We noticed, however, that as far as Monk skills go, players continued to resort almost exclusively to Double Punch (then Energy Blast and Golden Bell Shield).
This time, we decided to show a little love to some other Monk skills in an effort to balance out and strengthen the purpose of this class. Palm Strike and Hand Knife especially, which so far were mostly used as debuffs with their corresponding attributes, will now aid primarily in dealing, with each skill delivering extra damage based on the enemy’s stats. We look forward to making all the Monks out there answer with a firm ‘YES’ anytime someone asks if the class is any good.
these are not yet implemented anywhere
Thanks for keeping this updated tampon!
Transform
[ FEB 09 ]
Fixed issue where hitting a monster after transforming rendered your character immovable
Energy Blast
[ FEB 16 ]
Fixed issue where if you cancel this skill via jumping whilst charging, you become unable to use goddess statues
Breaking Wheel
[ FEB 16 ]
[Wheel of Judgment] weight has been changed to 1
General
[ FEB 16 ]
[Strange Yellow Paper] weight has been changed to 1