Tree of Savior Forum

[ Cleric Changelog ] Cleric changes from kTOS and iTOS

A blessing/sacrament buff? Bots will farm even faster now.

  • Fade
  • 09/06/16 kTOS
    Fixed a bug where [Fade] was causing [Carnivory] to not hit boss monsters when it was used
  • Statue of Goddess Zemyna
  • Statue ofGoddess Laima
  • Carve Owl
  • 09/06/16 kTOS
    [PvP] You can now create a maximum of 5 Owls at the same time
    [PvP] This statue now has a maximum hp of 10
  • Carve World Tree
  • 09/06/16 kTOS
    [PvP] When silenced, swordsman basic attacks, cleric basic attacks, staff melee attacks © and dagger attacks © can still be performed
    [PvP] This statue now has a maximum hp of 15
  • Statue ofGoddess Ausrine
  • Spell Shop
  • 09/06/16 kTOS
    The stat-based damage bonus from [Blessing] will not be applied
  • Shape Shifting
  • 09/06/16 kTOS
    Fixed a bug where Druids could register some monster attacks on their quick slots

Translation by @Gwenyth

Yea… i would like to know too…
This Guardian Saint’s SP recovery buff, (and the nerf to heal tiles becoming 10 sec i/o 40 secs) would make cleric3 somewhat desirable. I’d really hope the SP recovery is significant so that i can forgo Kabbalist circle and not bothering with any math skills…

how much HP status had before:

From kTOS 16/06/2016

  • Cure
  • 16/06/2016 kTOS
    Fixed a bug where when [Cure: Damage Interval] attribute was active, the [Cure] skill was not playing any sound effects
  • Carve World Tree
  • 16/06/2016 kTOS
    Monsters will no longer show a silence icon. ( Instead, will correctly display the world tree icon as a debuff )
  • Dispeller Crafting (attribute)
  • 16/06/2016 kTOS
    Fixed a bug when using the skill, Alchemists would be able to see the Tincturing UI
  • Damballa
  • 16/06/2016 kTOS
    New attribute: [Damballa: Remove Knockdown]
    When the attribute is active, Damballa will no longer knockdown enemies that have been hit
  • Resist Elements
  • 16/06/2016 kTOS
    Property Damage Attacks will now be reduced by (Skill level * 2.5%)
  • Counter Spell
  • 16/06/2016 kTOS
    You can remove debuffs on allies
    Deployment type spells cannot be removed by Counter Spell
    New attribute: [Counter Spell: Enemy Target]
    When this attribute is active, it exclusively nullifies the enemy’s magic
  • Beak Mask
  • 16/06/2016 kTOS
    Fixed a problem where the bird mask was not visible when changing equipment

Translation by @Gwenyth

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I wonder how exactly these changes will affect counter spell.

  • What does it mean that it “exclusively nullfies enemy’s magic” if deployment spells cannot be removed anymore? Will the attribute remove enemies AoE during Counter Spell placement, and will it prevent them from further placing the AoEs?

  • What rank of debuff does it remove? Does it further prevent them from being affected by the debuffs or just remove the debuffs once?

And as a side note, I really like the buff to Resist Elements. It’s basically a 40% magic damage reduction together with 20% nullification chance. An Oracle + Paladin build could now be the denial of magic users.

I’m still hoping for a Barrier buff/fix, though.

#From kTOS 23/06/2016

  • General
  • 16/06/2016 kTOS
    Strength now increases Block Penetration (applied to all classes)
  • Divine Might
  • 16/06/2016 kTOS
    Fixed a bug where duration of this skill was not increasing according to the skill level

#From iTOS 28/06/2016

  • Divine Might
  • 28/06/2016 iTOS
    Fixed a bug where duration of this skill was not increasing according to the skill level
  • Carve World Tree
  • 28/06/2016 iTOS
    Fixed a bug where monsters affected by this skill were still able to attack
  • Counter Spell
  • 28/06/2016 iTOS
    Fixed a bug where this skill not nullifying ally debuffs (level 1)

I dont understand this Devs, Ok that PD and revival was way too good in pvp, but man these are some nasty Nerfs.

In other hand they overbuff Blessing, you know what means that it gets scaling? it scalates in ur INT then it scalates in the number of party members and then it scalates in everyhit of a multihit skill.

Thats a sh1tload of scaling damage, worth a R7/8 skill.

yeah those nasty nerf made PD kinda sucks in pvp now cause it’s their core skills…

I don’t see any mentions of the Blessing duration buff from 45 to 60 seconds.

source: https://fanoftreeofsavior.wordpress.com/2016/06/09/tree-of-savior-ktos-patch-09062016/
http://pastebin.com/d9Ti9Mvg

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Oh I must’ve missed it. thanks for pointing it out

No problem.
I appreciate this thread, keep us updated :slight_smile:

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#From kTOS 30/06/2016

New Item:

  • Zombie Capsule
  • 30/06/2016 kTOS
    The capsule is used to summon Zombies with the bokor ability[Zombify].
    The level of the Zombie created is in accordance with the characters level.
    If you have already reached the maximum amount of zombies via [Zombify] you will not be able to summon more zombies when using the capsule.
    Zombie Capsules cost 300 Silver ea. and can be purchased from the Bokor Master & Submaster.
    The Zombie Capsule has a cooldown of 27 Seconds.

Translation by @Gwenyth

27 seconds… 1 zombie… 300 silver?

What a garbage.
Seriously, I can’t even see it useful in PvP because of the stupid cooldown.

If it was cheaper I could even consider using it with Damballa for killing monsters in PvM…

@tampon, @Gwenyth thank you both for the information.

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Yea, 27 seconds for ONE zombie (that can’t be wheelchair or huge) at 300 silver…

And I thought necro corpse potions at 300 silver was bad. At least it’s enough to give you one shoggoth or 1.5 flesh cannons, which is a lot more useful than one zombie…

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2 Flesh Cannons actually. 15 corpses per cast, the potion gives 30.

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Does this mean Bokors have to buy zombie capsules or can we still use zombify?

Zombie Capsule is a optional item. Zombify still our main way to wreck a corpse balade.

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##From kTOS 07/07/2016

  • Possession
  • 07/07/2016 kTOS
    The casting range infront of the character and whatever direction they are facing has been increased slightly.
  • Double Punch
  • 07/07/2016 kTOS
    Hitbox length has been increased 25 → 30
    Hitbox width has been increased 10 → 12

Translation by @Gwenyth

2 Likes

What kind of impact will the 5 increase in Hitbox length have?