Tree of Savior Forum

Cleric 3 >Paladin 1> Monk 3? (Future rank 8 and 9 class synergy)

I am thinking about going Cleric 3, Paladin 1 and Monk 3

I know the most common builds are Cleric 2, Priest 2, Monk 3 or Cleric 2, Diev 2, Monk 3…

Personally, I am a perfectionist and prefer to max out the potential of a class than going cleric 2, priest 1, paladin 1, monk 3… In this case, I get the strongest safety zone, more healing tiles and divine might 10.

By going this route, I am also taking into account possible future class rank 8 and 9 and their synergy. Because I believe Lama, etc… will only unlock if you max out Monk class like priest 3 is to Chaplain.

Once rank 8 and 9 is released, depending on whether the Lama class it is a direct upgrade to the Monk class, I will have the choice of either going Lama or Paladin 3, which isn’t a bad choice either. Paladin have restoration, SP recovery, Barrier, Resist elements, smite and conviction which should work well with Monk since they are built around same damage type instead of Diev or Priest where most of their damage type is based on magic INT.

Even if Lama isn’t want I want… (DPS type red class) I can still fall back on Paladin 3. And if rank 10 is released and is the final rank, perhaps Paladins 3 will unlock a suitable hidden class for that final rank. What do you guys think?

Honestly I think cleric 3 is sort of overkill.

My cleric 2 characters have maxed safety zone and the hit count for safety zone attribute. It’s nearly impossible for safety zone to be broken within the 20 seconds it lasts. With cleric 2, the biggest limitation for safety zone becomes the duration rather than the hit count. Your safety zone won’t break even with someone using basic attack on it during the full 20 seconds (the default speed for basic attack is 2 hits a second, I believe).

15 Heal titles is quite overkill. With only 10 heal titles you can already heal your party effectively and have some heal squares left on the ground most of times. With heal 15 you’ll have bunch of heals lying there on the ground as a backup heal, which is nice in a way, but also makes you feel like it isn’t necessary having the skill that high.

The rest of your cleric skills won’t be used much since Cure works better with a INT build (which you probably won’t be going since you’re going monk) and deprotected zone works better with SPR build (It’s a decent skill but not worth it alone to go for a SPR build). Divine Might 5 or 10 won’t make a huge difference either but you’ll probably want to max it to 10 rather than keeping it 5 (because theres nothing better to get). I haven’t found a decent use for Guardian Saint yet.

Paladin 1 is a pretty solid class in my opinion. Restoration 5 helps a lot with healing (although you won’t need much help with that since you’re already a healing monster) and Smite is nice to use together with Double Punch so you don’t drain your stamina as fast.

And Monk 3 by itself is a great class and one of the best DPS classes the cleric tree can provide. So you can’t really go wrong with it (unless you make some really weird stat allocation).

I think the thing with Cleric 3 is that you’re giving up on nice other utilities you could have (such as having some dievdirbys buff statues, priest ressurections and buffs, bokor zombies for tanking, etc) for sheer power on healing alone. I’m not saying healing isn’t nice, but, that’s basically all you’re getting from Cleric 3 in that path. If you were an INT build with something different than Monk 3 then Cleric 3 would become more attractive since Cure 15 is pretty damn strong by itself.

So it all comes down to this point: Are you really willing to give up on all those utilities you COULD have if you weren’t Cleric 3 for sheer amount of healing? Remember all those heals won’t be useful in every situation (you won’t even use half of them while soloing).

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I just feel that having even more blocks to safety zone is an extra safety net so I can place it down and stand in the middle of an entire mob without worrying that it might break midway. Extra healing tiles so everyone feel safe. Maybe Guardian saint will get a mechanic change or buff since it is the most unpopular skill in cleric.

From my POV, having c1 Priest for resurrection or C1 Diev for the ultility is not enough. Resurrection doesn’t seem to work well in combat due to the cast time and the blessing/sacrament is flat damage increase so it is great for early-mid levels and as level cap increases to 300+, not as good unless it gets buffed to scale by % which if it does, will probably be INT or SPR…

If I want to go Diev/Priest, I would go Druid and get Diev/Priest 3 instead since Diev/Priest seems to be perfect combination for druid. I think the theme/aesthetic fits better too…

Of course all this is taking into account future rank 8 and 9 release instead of what’s best for now because it’s the fotm korean cookie cutter pvp/pve build.

Maybe it’s just the perfectionist in me. As long as I know this path isn’t going to be a complete fail that lacks any form of synergy, I think I will go for it.

Now I really hope the Lama is a DPS type red class and not another support/buff class. I am generally a DPS/tank player in other mmorpg and only go support dps this time because all swordies class can’t seem to self-sustain nor off-tank properly. Since I can’t DPS and TANK, I will DPS and HEAL and who doesn’t like Kamehameha.

Cleric C3 is fine, really. You could toggle No-Damage attribute off to “off-DPS” and still have some spare tiles. Or just toggle that on and enjoy your awesome 32 tiles per cd.

However…

Your physical attack build doesn’t synergize well with Cleric C3. If you were a caster, I’d always give a resounding yes. This is purely my view. Unless, okay, unless you regard it as an investment in better healing for when you’re the only Cleric. With Heal 15, I can guarantee your position as the main healer even without int.

Now the choice is yours. Remember: it’s always about you.

PS: there is a place for our base class’ third circle in my build.

Any suggestion on how I should distribute my stats going Cleric 3, Paladin 1, Monk 3?

Full STR, Full DEX, Full Con?

All rounder 2 - 2 - 2? Any idea?

Mmmm, you could visit this thread:

Your build -might- be criticized heavily in Monk threads but whatever, so I recommend this one of Paladin threads instead.

They are not fond of dex–as it seems.

Or well, check this out:

Good luck.

My fears regarding this build is because you’re going to be picked as the Full time healer of a party, with a melee squishy-ish build. I think that your Monk circles are most likely to be wasted in any party-oriented gameplay bc of what you are to the party, being right up in action is pretty bad, which is why you see 90% of the Cleric c3 class builds choosing Sadhu or other Caster type builds.
The other negative side of this build is the lack os ressurection capailities, as a full time healer, not being able to ress your party mates is pretty rough.

I don’t see how heal needs any int to work. The % hp heal alone makes it perfectly reasonable. The only contradiction I might see in this build is heal scales well with con but safety bubble enables you to put slightly less in. If it were me, I would have took 100 spirit, 150 con and rest strength and took c1 krivis instead of paladin for zalciai.

I anticipate a bit of paladin buffs given time. I always thought that it was odd that cleric, priest and krivis where pumped into rank 1 and 2 which flooded clerics early ranks with some of its best support options and physical damage options lack till rank 4. It would have made more sense to me if they swapped paladin in for one of the rank 2 classes, this would have allowed paladin less worry about having to compete with monk as the physical class and enabled a full physical build utilizing cleric -> c3 paladin -> c3 monk.

Just my 2c.

A Jack of all trades build, if you ask me.
Going cleric 3 with a monk build doesn’t have all this synergy you might think.

Going monk means you are a DPS classe, nobody will party you for your heal tiles.

I could see it working with paladin3 monk1(just for double Punch spam).

I’d say drop a cleric rank for either priest1(Support) or diev1(utility).

Just my 2 cents as a monk player.

for guardian saint u take it lvl 1 get the attribute and drop it for your tank or someone who takes alot of aggro if you avoid getting hit thats free 25% damage reduction for 60 seconds for them

I thought the damage reduction was only for the damage passed through guardian saint…

Are you sure it applies 25% damage reduction to ANY damage that person takes?

And here is the problem with this game. We are pigonholed into cleric2/diev3/priest/pd. Nothing else is really worth taking for super endgame pve. Monk? Bokor? Sadhu? Pally? Sorry no earth tower for you, but feel free to help me level is the attitude, then ■■■■ off with your ■■■■ build.

I think its a solid monk build, who cares if you cant rez. Tell them to git gud heh.

If he’s Cleric2 people will still take him over any other INT cleric without Cleric2 or swordsmen

It’s not that you need INT to heal. The problem is that going cleric 3 without INT means you’re losing on the best damage skill cleric 3 gets (Cure) that will scale up nicely with INT even to higher level content.

Heal lvl 10 or higher will heal enough HP with or without INT.