Tree of Savior Forum

(Class) Druid Telepath skill bug

As Druid:

  1. It’s DPS/Support class
  2. Telepathy is nice but you need to know how to use it - if youre diev then make some defensive totems, put barrier, telepathy someone - youre kind of safe and you can move your opponent in his allies frost cloud or whatever.

Hi there @Remiri ,

Hopefully I can clarify this for you, so you won’t go on with this useless debate about druid being support.

You know the symbols we get for each class right? Seeing as for example archer mostly has red symbols, it just means they only have dps ranks.

Now if we look at Cleric; the support ranks definately have green symbols, but hey… Would you look at that! Druid = red symbol.

So thanks now we got that clarified…

I don’t think telepath should be usable like in 1v1 because indeed that would be an instant win. Instead I propose a change by making it work like the new sleep skill which has a maximum number of hits it can take.

As it is right now, no one would use telepath in 5v5 as it is just simply not worth the trade off. You’re effectivly disabling yourself from combat for the next 10-15 sec, so no support for your team.

Edit: typo

@a.quiolo
Yes…the previous enemy skill can damage the telepathed target… So if previously an enemy pyro cast flame ground… And u telepath him to his own flame ground… Then he will eat his own fire…

For simple lets think telepathed target as our friend ally

@ontherox11
Please read full of @veritas comment… There he said that u can use invicivibiliy of Statue of ausrine and go to most threatening enemy example : musketer snipe… And telepath him to someone AoE or maybe drag him to your group of ally…so that when the tele end… Ur teammate can easily hit the musk…
Or maybe with a good coordination you can ask you AoE teammate to cast AoE skill example flame ground + fire pillar + fireball + ice wall surround the telepath target and wait for tele duration when it ends the cryo will easily catch the enemy with rolling snow… Im pretty sure that insta death… And imagine if u target a PD… And imagine if enemy only has 1 PD at that moment… And imagine how easy it is to beat enemy without healer… So well i think ± 10 seconds of druid incapability is very worthy in that scenario

I know it sound paper… But by saying it sounds paper doesnt mean that those example are impossible to use in all those scenario ^^

Its all depend on the situation exactly…theres sometimes u find that telepath useless when u team mate with some classes… But mostly you can use telepath on enemy… Even if u face 1 enemy at battle league…

Thats why i think this skill is not a completely useless…

Sorry for bad english

hi there @lexiano1802 ,

You’re right, of course the skill isn’t utterly useless in battle league, but I’d say it’s situational at best.

The example you gave by telepathing the enemy healer, just means now both parties are down 1 healer. I don’t know if that’s worth the trade.

not trying to bash you or anything, but the skill feels lackluster in 5v5 ranked matches.

Edit: wording

This change was not announced in the pach, so it would be a bugg

Also is presents the same bug in duels

Hey there Mr. Pompous, no you don’t get away with it that easily. Especially with that attitude of self-righteousness.

You know the symbols we get for each class right? Take a look at the FIRST one you get, and take notice that cleric is support. Now look at the others, and take note of what their primary function is.

The entire tree, like it or not, is a support tree. There are damage options peppered throughout the classes, such as cure and zaibas, but ultimately you are support. Stop pretending you can damage in any way similar to DPS classes. You can’t.

(yes swordsman primary is damage, yes they suck at it)

  1. Do not need to try so hard to establish a point, unless not have much logic.

  2. I speak of clear facts , the change is not officially therefore there is a bug (point).

  3. You’re just a nuisance, the following messages you write will be ignored.

1 Like

Well, @Remiri , if I came across as such, my apologies. I’m merely trying to have a civil debate, but I can see I came off as an asshat, so my bad.

Of course the cleric tree is mainly for support. And as you’ve said it also has dmg capabilities. Now as we discuss the skill Telepath not being that usefull in 5v5 ranked matches (or situational at best), I proposed a change in the skill which wouldn’t overpower it, yet makes it more usefull.

Let’s look at the colouring of the skill icons to remain completely objective okay? Remember that red = offensive, green = support and blue = defensive.

Druid class icon is red. Not bad. Impressive.
Carnivory is red.
Chortasmata is green.
Shape Shifting is green.
Telepath is green.
Sterea Trofh is blue.
Transform is green.

Oh sh-it you only have 1 offensive spell! And Carnivory su-cks against everything but single targets tbh.

In every match ive been in either vs a druid or with one, they have used telepath to great effect.

It is a tool to take advantage of a winning scenario, i.e. 3v2 or 2v1. Even 2v2 it could be used to disable another support, if your damage dealer is superior to your opponents.

It is incredibly useful already, it should not be an I win button. Restricting to a # of hits would still be brokenly powerful, since there are classes with high front-loading damage.

@camilofgj I couldn’t care less if you ignore me. Please do.

And here we have the word of God.

Sarcasm aside, it’s a nerf, not a bug. Everyone who’s been following the kTOS updates already knows of and has accepted this nerf. There were patch notes for the nerf in kTOS but either that got forgotten here or the nerf was unintentionally applied. But my point is that it would have come sooner or later and is completely intended.

@Remiri,

Alright, I see your point. We don’t need any OP skills and with a hit limit on it, it might still be too strong.

But not being able to cancel telepath sucks. If they could make it that you can cancel the skill prematurely, it wouldn’t be such a big trade off to use it.

Edit: changed I in We for fcks sake

Telepath is really situational but useful - its great in pvp when you have more members alive than other party. For example if youre 3vs2 - you can make sure that after telepath is over its 3v1 :wink:

Really, people say whatever to validate their own opinion. This is not KTOS is ITOS, if they plan to make some changes either to nerf or improve something at least, They must announce it beforehand.

Also this is the forum of the cleric class, and specifically druids, if you have no firsthand knowledge of how it works class, please refrain from comment.

Now sure you will say , " I have a druid " … " a friend has a druid " … “I say whatever I pleased”.
-.-

I could agree with being able to cancel the spell, that would add it its utility without making it too strong.

This is what i mean…
Why is it so hard to understand??? Omg…
And why people complaint about this skill… Ofcourse imc will nerf this skill if ally can damage the target while being telepathed

@ontherox11
U telepath an enemy healer… U kill enemy healer. … And how come ally loose a healer too??
Its hard to understand your statement anyway…

The ally only loose the use of team mate druid only for 10 second(the duration or the channeling effect of telepath) and after that( or after the killing telepathed target ) druid can easily back to ally and support them…

Of course i will protect myself while i use telepath ( safety zone/ mackandal/ strea throft ) to prevent me from being attacked by enemy… Unless im an idiot to just telepath without protection…

Its ok @ontherox11 … I dont feel like im being bashed or whatever… Its just… Ummmmmm… Whats the word… Hmmmm… In indonesia we call it… I am so “Gregetan” to explain something that is so easy to understand… But i dont know… somehow u miss my info

IMC has been known to implement ninja nerfs and buffs. Look at Shinobi and Runecaster.

I play a Kabbalist in iTOS, played Cleric1 Priest3 Krivis1 Druid1 in iCBT, and Cleric2 Krivis3 Druid2 in kTOS. Your argument now?

Please stop making silly assumptions about other people when you fail at an argument. I, and many other people here, have far more extensive “firsthand knowledge” about the Cleric class than you do. Proof? You didn’t even know about the nerf beforehand and try to claim it’s a bug. I did, worked around the nerf in kTOS, and didn’t whine hardcore about it.

I wonder why you refer to it as whining to be honest. I thought a class forum was for open discussions and therefore discuss specific skills as well.

I wouldn’t name this thread a bug either since it’s working as intended, but we can still debate the mechanics of said skill right? (I’m against opening new threads for no solid reason)

Well, that’s my 2 cents

Whether to change the skill should better analyze its functionality, now it is useless. It is supposed to be a CC, note that while the enemy is under your control you cannot do anything besides you are defenseless against other opponent’s skill.

  1. Duels = 1v1, the enemy under the control of “Telepth” is immune to damage, you can not move or use any skill, this means you cant take advantage of CC, others cc allow you to move and take advantage of that (sleep, stun, skew, slow, petrify, Freeze).
  2. TB = “telepath” is useless, the others CC (sleep, stun, skew, slow, petrify, Freeze) are still best, if you apply “Telepath” in TB, you are exposed to all damage enemy team and all CC, don’t forget immunity to enemy for 10-15 seg.

The point is that it is a skill rank 6 and is useless compared to other CC no longer allows you to move or use any skill and now immune to the enemy.
If the idea was to nerf be more logical to reduce the effect time, increase your CD (although now 60 sec) or exchange it for a stun, sleep, etc.