Tree of Savior Forum

Character slots and companions

I disagree.

I mean if it’s not. Then they should just rename the whole class as it wouldn’t serve its purpose. It’s not about whether it’s technically possible to do those things without a mount but more like hackapells fought with a horse.
You’re not a hackapell without a mount, so it makes sense they’re restricted. :stuck_out_tongue:

In this case they have no horse, they have no right to exist in ToS.

You are not a Pyromancer without Pyromancer costume. Guess what, you can wear Chronomancer clothes while doing a Fire Ball. This argument is not an argument when your character is actually a rainbow. Your character itself is not a Hacka, it’s an Archer.

I mean, if they want to make a class that cannot use their skills without a mount, at least make skills related to the mount, not only one. It only shows the difficulties of IMC to milk money.

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Mount obviously is the horse, I mean real life hackas would have used a large sized battlebird or a penguin if it was a thing. :rolling_eyes:[quote=“soldatazur, post:90, topic:356713”]
You are not a Pyromancer without Pyromancer costume. Guess what, you can wear Chronomancer clothes while doing a Fire Ball. This argument is not an argument when your character is actually a rainbow.
[/quote]

I don’t see this argument being comparable. [quote=“soldatazur, post:90, topic:356713”]
Your character itself is not a Hacka, it’s an Archer.
[/quote]

Indeed. But perhaps this archer learned these set of skills from the hackapell master and the techniques were taught to this archer as techniques only usable while riding a mount? :slight_smile: [quote=“soldatazur, post:90, topic:356713”]
I mean, if they want to make a class that cannot use their skills without a mount, at least make skills related to the mount, not only one.
[/quote]

What qualifies a skill to be related to the mount? Obviously hackapell as a class is using skills that imitate the techniques a real life hackapell used, of course modified to be more suitable to this game.

You said

And QS fight with a shield, nothing restrict you to play your QS with a Shield. Corsair fight with a Sword/Dagger, Sword/Pistol, they can fight with a Rapier thank to Fencer.

So Hacka master told how to use Leg Shot only while mounted. Interesting. At R8 you need to learn skills from a brainless master lol.[quote=“Val, post:91, topic:356713”]
Obviously hackapell as a class is using skills that imitate the techniques a real life hackapell used, of course modified to be more suitable to this game.
[/quote]

Best imitation ever.

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I was mostly referring to the costume argument I should have used quotes differently.

Quarrel refers to the usage of crossbows. Corsair is a pirate themed class and pirates used a large variety of different weapons.
Not restricting these classes doesn’t go against their themes. [quote=“soldatazur, post:92, topic:356713”]
So Hacka master told how to use Leg Shot only while mounted. Interesting. At R8 you need to learn skills from a brainless master lol.
[/quote]

Well it’s their design. Can’t argue that it isn’t flawed. :confused:

So is Rogue not against Hacka theme ?

Hacka player words :

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Rogue is a different class obviously it doesn’t fit hackas theme but it’s not supposed to? I don’t know why this relates to what I’ve said.

I don’t know for what reason you quoted that other post?

And so Rogue is against Hacka theme, but IMC patched Rogue so they can use backstab while mounted.

I don’t know. You are defending Hacka being a mounted only class because it’s his theme or it’s due to his master who told him to use those skills this way. Reality is when you play a Hacka you have to dismount and remount all the time.

So end of this useless debate, stop trolling and say you don’t understand, you clearly understand you can’t defend IMC bad design as you stated above.

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I don’t know why you’re bringing rogue into this when we’re talking about hackapell.
When I said the thing you quoted multiple times it’s in context for what I said about corsair and quarrel shooter. The fact that these classes aren’t restricted doesn’t go against their themes.
Hackapell is different, if it wasn’t in my opinion it would against its theme.

Rogue being able to use backstab while mounted has nothing to do with hackapells theme. It’s simply there to make class synergy better I suppose.

Remounting thing is a design flaw IMC has to solve but I firmly stand behind that hacka skills should be mounted only.

I’m not trolling. We just clearly disagree where the problem with the design is but we both agree that there is a design flaw.

I believe that hacka skills should be mounted only and you don’t, end of discussion? :confused:

I actually wish companions had their own class tree, something simple like tank (every now and then the companion takes the agro away from the player)
damage support ( the companion is able to use damage skills exlusive to companions, no rush dog or sonic strike or whatever)
support (recovery boost when sitting, a small area slow skill or something)

Companions use slots, they’re dumb, deal no damage at all, even when they’re equipped with stuff they deal little damage. they’re easy to kill.

Do they bring anything other than teamlevel to the table? They’re mandatory to some classes (mounted, hunter, falconer), in the case of hunter and falconer they’re really bad, why? because they use a really bad path finding that hinders class performance.

I do understand that it is a business model this whole companion uses character slot thingy. but they add no value at all. Also: TP companion are p2w for hunter, unless they remove that 30% damage from pet attribute (rush dog will no longer use pet stats it seems)

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Maybe because you think Hacka without a mount is against its theme when you can actually go Archer > QS > Hunter > Scout > Fletcher > Schwarzer Reiter > Musketeer > Mergen. If you still don’t understand why “theme” is not a strong argument, I’m sorry. No, you can’t talk about Hacka and forget the 7 other ranks, it doesn’t work this way. In this case your point would be right.


No, it has to do with Rogue theme. I didn’t know I had to mention it, it seems to be pretty obvious. Hacka without a mount is against its theme, but a Rogue with a mount is not against its theme ? Weird.

And remember what you say :

It involves Rogue Master taught you how to use Backstab while mounted…

I’m speechless, I found a WK of IMC :cry:. If you are really here to defend Hacka theme, then you should try to do some researchs, because Hacka shouldn’t be in Archer tree :slight_smile:.

Cool.

Yes.

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To make things more favorable, they could do like Mabinogi and let the player play as the pet, and also be able to bring a character from the lodge as companion.

So based on your arguments lets say. Would you agree it would make sense if I could learn and use ice skills from inside the pyromancer class? (No cryo or elementalist in build just pyro.) Cause you know theme of the class has no meaning cause there’s bunch of other classes too, like you say. :rolling_eyes:

Rogue isn’t based on a real life influence of a certain type of a soldier. It sure has real life influence but the options are much more fluid to go with.

lmao I said perhaps there but then again perhaps it did in this case too :wink:

lmao ok, and where am I defending IMC here? Nice that you try to insult me when you don’t have any good arguments.

I did. And I don’t disagree with what say you here. Hackapell should be using a gun(or 2)as the other weapon and would have fit nicer inside swordie class tree. I find their decision to go for xbow lazy. :confused:

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They should give us 1 free character spot everytime a new rank is introduced

It’s kind of funny. You don’t understand what I say, and you are the first one to say it, but you can say I don’t have good arguments. Godwin point with the “insult”… Nothing else to say, it’s what was this “debate” in a nutshell.

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Wait, how can you talk for everyone and say “Nobody cares about Team level mechanic” ?
I do care. I had fun comparing with other people about our team level as sort of a competition. I like to have a better xp boost after I struggle to level up some chars/companions, it feels like a compensation for all your efforts. I like to see my team level up. You can’t say Nobody cares about that. And why is it even something we should remove ? We can obviously have both Companion slot and team level increase with companions level.
I agree with the idea of companions slot, but I totally disagree with the remove of team level feature nor remove of companion level in team level calculation.
I don’t see the point to remove a mechanic that is an advantage for everyone.
Companions are part of your team. They are maybe not chars, but they are always by your side.

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idk why ppl r complaining

3 character slots for $9 is a really good deal

in other games character slots are WAY more expensive

some are $5-$15 just for one slot

they gotta make money somehow. when you become an adult you will understand that you have to work for those things that you once thought were free. it sucks. responsibility sucks. but sometimes it makes you feel good too.

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I am Brazillian, but I play on Klaipeda server, because the people there are
more mature, beside the playerbase is lower, at least on map.

The 100 TP bundle on NA costs R$31,27.

“Ok, but you could play on SA server, It’s cheaper, isn’t?”

Most of my friends in this game plays on NA server (Yes, they’re not Brazillian).

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