Tree of Savior Forum

Character head spazzing out when running diaganolly

Still happening

Do the fix:
http://steamcommunity.com/app/372000/discussions/0/152392549357954695/

If it doesn’t work, let me know, I can help to support you until it the workaround works c:

:joy::gun:

korean_engineering

Do the fix:
http://steamcommunity.com/app/372000/discussions/0/152392549357954695/2

If it doesn’t work, let me know, I can help to support you until it the workaround works c:

It should prevent that from happening since it works for everyone else.

Sad that after almost 3 years they still haven’t addressed this issue.

After reading Mr Kim’s interview I’m sure this bug will be fixed very very very soon

This post was flagged by the community and is temporarily hidden.

Still broken.

No matter how much you abuse the flagging function it won’t fix the bug.

Why do you let people do this @STAFF_Letitia ?
You should make the Flagging list public similar to the Like list.

Tomorrow will be exactly 2 years and 1 month since this thread was created.

At this point it’s certain that this will never be fixed, right? Especially seeing how brand new epilepsy-inducing graphical glitches pop up almost every patch.

Do you even have this bug or do you just reply for the sake of replying under the guise of trying to be helpful? Thank you very much but this link has been posted and reposted plenty of times both here and on steam forums. And what this so called fix does is:

  • it doesn’t fix npcs and player shops: they will always look southward.
  • it doesn’t fix the head spazzing for other characters you see on screen.
  • it requires you to run a chat command every time you start the game.
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I’ve complained about this bug since before there was a itos and only ktos.

They never address it in their “known issues”.

Holy crap it’s been 3000 years, but they finally fixed it. It says Ryzen CPUs, but I’m on an AMD FX8320 and it seems fixed, so I’m assuming that this issue is finally fixed for all AMD CPU users.

Yes I know I’m bumping an old thread, but this has been an issue for such a long time I’m very glad it’s finally fixed.

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