Shield Lob has been buffed now to deal 2 consecutive hits and the cooldown is now 14 seconds. Shield Lob’s main strong point is it has the largest AOE size of any sub-rank 7 skill and the highest attack ratio. Still does not synergize well with anything. Rodelero has two skills (Slithering and High Kick) that can make an enemy take more strike damage, but why would you waste that precious debuff time throwing out Shield Lob (it’s a slow 2 second animation for a potentially instant cast skill) instead of mashing on all your faster strike attacks.
To fix Shield Lob, let’s look at the main problems:
- Slow startup animation (forget about trying to hit a moving target)
- Defense debuff when you lose the shield (this is a tanking class for Jebus’s sake)
- Damage dealt is modest at best (by the tooltip, Shield Lob deals more damage at max lvl 10 than does Rim Blow at max lvl 15; voided by High Guard’s attribute to increase Rim Blow’s damage by 250%-350%)
- Shield skips across the ground (you have to walk past your target to get your shield; skip distance is influenced by throw distance)
For both tanks and DPS, Shield lob is all around bad, and no thanks to any of the reasons listed above. So, by the numbers, I’m going to list off possible fixes (listing the problem then listing possible solutions)(feel free to mix and match):
1.Slow startup animation
- Speed up the startup animation (obvious solution)
- Change target ground to target monster (to ensure target hit)
- Change target ground to a hitbox in front of the player (to work like other melee attacks, either a circle/box detached from the player or a column that can potentially hit anything between the player and the end of the hitbox; potentially requires an animation change)
- Increase size of AOE
2.Defense debuff when you lose the shield
- Make it easier to retrieve the shield, either by removing the skip (see problem #4) or allowing the shield to return to sender if you successfully hit your target (basically becoming RO’s Shield Boomerang)
- Add a Parry chance buff to offset the Defense debuff
3.Damage dealt is modest at best
- Increase damage or hit count (obvious solution)
- Create new attributes to synergies with other skills (i.e. adding a matching attribute to High Guard so Shield Lob can receive the same benefits as Rim Blow and Umbo Blow, adding an attribute to either High Guard or Shield Lob to consume the remaining duration of High Guard or Guardian and applying bonus damage to Shield Lob in proportion to remaining duration)
- Add a debuff to targets (i.e. chance to blind/unbalance/stun/silence/etc or increase strike/slash/pierce/missile/magic damage recieved)
4.Shield skips across the ground
- Remove skipping (obvious solution)
- Make it easier to retrieve the shield (already stated under #1 solutions)
5.Bonus solutions for improvement!
- Allow Shield Lob to be used while mounted (Butterfly is the only other Peltasta skill that cannot be used while mounted)
There’s my solutions, tell me what you think.
Reposted from suggestions thread because I think it’s relevant to both sections: Shield Lob just doesn’t make sense! (Peltasta suggestion)