Is to stop playing entirely, say your good byes and play better games.
IMC does not listen anymore for a reason. It’s not because they hate you, it’s because they’ve given up on this game being big and are content in using gacha to milk the sad people who want an edge in an online game with their real life wallet.
These are observable plans and executions of what has happened and will happen in the future. We’re literally playing a FarmVille game where every step of the way the game reminds you that you can buy Coins and ease your suffering.
- Limit players heavily with end game farm being random low % chance
- Increase their daily dungeon allowance with real life money
- Increase their chances with real life money with Gacha gamble
- Limit players heavily with end game monsters being insanely deadly
- Offer real life money help in form of hat enchants / gem abrasives / silver anvils
- Offer movement speed potions / health potions / protection w/ real life money
- Make dungeon loot obsolete without enhancements (anvil/blessed gems gacha)
- Heavily limit blessed gems to one dungeon, 2 runs a day for paying customers
- Make transcending a year long time investment, and overpowered
- Offer help to players via real life money transactions w/ Gacha
- Make dungeons long and tedious that need healers to complete
- Offer instant dungeon clear vouchers for real life money
- Offer dungeon reset vouchers in a gacha cube
- Make poor game mechanics (stats / skills / gems)
- Fix issues very slowly and offer only 1 stat reset / no skill reset for people who have 10 characters all messed up now
- Offer real life money resets, because we changed the meta again
- Make gaining experience a grind after certain levels w/ no quests to do
- Offer EXP boosts for real life money
- Offer dungeon resets and token benefits that stack with other cash shop exp boosts
- Make getting silver insanely difficult
- Make gaining silver from monsters not scale with their difficulty / level / health
- Force players to do mundane grind / Necro-bot to stay afloat
- Offer silver in exchange for real life money, also make it Gacha
- Nerf dungeon silver gains because ■■■■ you player
- Increase taxes on vendor characters, except Clerics. ■■■■ the rest!
- Make attribute costs scale up exponentially
- Make quests give 10k silver even at the level 330 range, but make attributes cost 10m silver
- Make level 310 monsters drop 200 silver at best and almost 2 shot the player
- Give whales more stuff to buy and sell to leech what little the normal player has

