Some suggestions to consider:
- 1 point in Cure goes a very long way. Drop one from Deprotected zone imo.
- The biggest skills Priest brings to the table are Revive, Mass Heal, and Resurrection. Those skills will never become obsolete (unless they are directly nerfed) whereas flat points like Blessing or Sac may become less useful as time goes on. Many people put 3 into blessing as that gets you the most bang for buck (see the attributes for why)
- Resurrection comes into play when your party is dying - someone has died and youāre trying to bring them back. Situations like that may not allow for a 6 second cast time on Resurrection.
- Revive comes into play when someone technically died - maybe a big attack or just carelessness. The invincibility is how long they have to get out of danger and get their health back up. Consider how much time you want to give them to not die again.
- Iron Skin may require more points in it to completely block damage (you can test it once you become a monk and decide if you want to keep putting points in)
Edit: also one point in Monstrance. Gives a 30%(?) increase in dexterity for the party which is a good boon (though a pain to upkeep)