Would hope they’d be banned eventually, but Weapon Enhancement is disabled in Team Battle anyway.
You need 10 people instead of 5, and it doesn’t give lots of exp, silver, and drops to “force” everyone to do it like dungeons and missions.
It’s like world boss timers: when people know they’ll get action at a certain time, a crowd shows up, but when they expect either dead queues or a premade ruining things, they’ll go do something else instead.
If people want more pvp time in a day, it would make a lot more sense to lengthen the open periods to 2 hours instead of spreading the population thin.
Hey guys, its IMC we talk about.
Restrictions are aimied at botters and rmt, but repell the normal players from the game. This is just another chapter following limited dungeons/missions per day, trading and market restrictions…
The time restriction seems pretty reasonable, I wouldn’t like to wait in que and end up getting paired with unbalanced character levels.
Wtf man… who is this guy?
Love the generic bot like response though 
Yeah, but on the other hand, everyone Lv127 and up (Rank 5) will be queue’d into that one Arena while dungeons are universally limited but separated into half a dozen different instances. Dungeons are also static, and in turn, quickly get boring after the first few runs of one while PvP here with 10 people is dynamic (for the most part). So this would certainly do quite well for the time being as a Queue System.
Yes, but unlike Instance Queue’s, you can queue for Arena from any map instead of having to stay at the Fedimian PvP NPC (Can’t remember if it stops you from moving or not. If it doesn’t then there’s even less of a problem with it since people can queue and then do whatever).
More time slots would be the middle-ground here, so yeah, that works in both favors.
