Tree of Savior Forum

Anyone still playing MONK? lol

edit: wrong post lol

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To me the greatest change is that DP now has normal area hitting, so yeah, monk 1 is good to go.

The monk 2 stamina buff is only 25% less stamina spend overall. Honestly at r8 with pills u will never run out of stamina no matter what.

So yeah, atm, monk 1 filler is still the best option IMO.

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Also, the build feel more playable then ever.

We also got miko to burst glassmole into pears/wheel + channel as a new tool to go with kabalist/oracle as old fillers options, we still do have druid 2 for +50% crit rate as gimmy build (the build that I do run and love).

And, in the end, you arei still a cleric. So even if you are nerfing yourself while going melee over the usual oppaness diev3miko variants, u will end with a shitload of utilities and so much immunities to make you feel godlikemode most of the time no matter what.

I do say C2/xx/monk1/xx/inqui are still more then playable, for both pve (pre solmiki) and pvp.

And still I don’t see any reason to go monk 2 or 3 at the moment over any combination of miko/kabba/oracle/druid2/whatever you can think about.

#MakeMonkGreatAgain
#MakeMonkGreatAgain
#MakeMonkGreatAgain

I do, though; Oracle is bad, Kabbalist is also bad;
Both of them are really rare (I mean Oracle C2+ and Kabbalist C2), way rarer than Monks. Monk can also advance without any problems into Inquisitor, which is another+ for Monks going C2/C3. The alternatives are Miko/Oracle/Druid (not useful, just bringing utility and party skills) and PD/Kabbalist (again not useful because they bring utility and party skills)…

Miko is a one Circle wonder but also a build breaker because it uses up one of the more recent Ranks.

Basically the only builds profiting from Miko are C2>Kr3>Miko>x>Taoist, C2>Bokor3>Miko>PD2 and C2>Diev3>Miko>PD2, all others are quirky rainbows from Rank 5 onwards with PD or Kabba 1>Inqui after Miko…

As long as IMC isn’t on drugs 24/7, I believe we get to see some rebalancing of the Rank 3-7 Classes that makes Miko look pale in comparison and is in favor of C3 builds except Krivis/Dievdirbys/Plague Doctor (who don’t need any boost/rebalancing because I detest the idea of nerfing things, especially skills, as it’s just a lazy way to balance things).

How to buff energy blast?

its kinda bad… how do we make it better? i mean PD can do much more AoE dmg with black vapor spreading via pandemic and incinerate…

I think its kinda okay, energy blast got buff, charging is faster. But if you still say its bad, wish for rank 9 that will buff monk~(Monk charging buff is not release in iToS if you didn’t know yet)

yea but just the charge time reduction is too little,

it probably needs cd reduction, dmg increase and uninterruptable effect during the channel :S cos if u get hit during the laser blasting, it stops :frowning:

Since the last patch channeling Energy Blast will only get interrupted by knockback… normal hits wont cancel it anymore…yep, ninja-patched!

I said it in another thread, Monks need better pre-monk ranks and post-monk ranks to choose from…

Now the thing is all Monks have nothing else to choose at R8 besides inquisitor and the theme doesn’t match. Inquisitors damage is also insanely good that you feel more of an inquisitor than a monk if your monk is only C1 for DP like many people do.

And… Inquisitors feel more like the natural advancement for paladins c3… Even Paladin’s conviction has a synergy with God smash!

Monk need a new R8 class based off Monks. A fist-based brawler type class.

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monk2 pd is an old school build that excel in soloing
i have seen a lot of monk2 pd since pre-r8 patch
healing factor is perfectly for soloing
lv5 energy blast + lv5 incineration isn’t bad compare to lv10 energy blast

for rank 7

if i dnt take monk c3

shud i take oracle kab or pd?

Yea I agree with this…

I hope they introduce hidden rank8 class for monk OR give something monk-ish at rank 9 (i hope that is soon cos really no future for monk… )

And still you don’t answer:

monk1/druid 2/inqui:+50% crit atk rate all day long (keep in mind, ADDITIVE wiht monstrance for a total +80%+10 crit rate) and perma self haste if you use panto medium form, sadly oracle only.

over any monk2+ combination

Also miko+inqui has amazing iteration with pears.

As I said, I’m really happy with my monk1/druid2/inqui variant (even if you will lack ANY animation 24/7, main reason couz I don’t suggest it to people aside truly min/maxer) given the retarded crit rate I gain from druid 2. As a side bonus I’m free to wear my 2x gladiator +10 and my vubbe goves +10 without feeling the lack for sissels (even better since now double punch will have normal hitting range) for a total of +4aoe atk and 800+crit rate with easy :slight_smile:

The other option for me would be miko given the nice pearl // wheel + channel iteration.

I consider monk2+ still a 3rd choice scenario to be friendly :stuck_out_tongue: go monk1/druid2/inqui or monk1/miko1/X/inqui for the best min/maxing (and I do think anything between oracle1,pd1,kabba1 will give you far better utility then monk 2)

Waiting for Lama class:

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pretty much this.

Sadly both druid 2 or miko variants give us too much vs monk 2+.

The main problem for the monk class is that gives you DPS only but, since he is a pre R8 class, it doesn’t provide enough DPS to go throw more then the single circle has a filler choice (Double Pounch) + armor break.

Druid 2 +50% crit rate is amazing

any combination of Kabba 1/ oracle 1/ miko 1 / pd 1 are amazing for utility and better DPS (Miko 1)

No utiltiy + pre R8 class = 1 circle filler.

they must do miracle before fixing that

Er… Just a few points

  • I can reach 100% crit rate without the Druid shenanigans.
  • DP has inifinite AoE ratio
  • Wheel infinite AoE ratio
  • Oracle gives amazing survival, even in PvE content
  • Kabba’s R7x is op in PvP. Ein Sof means no SP pots needed ever
  • Miko is a support class. Party a Miko instead so you can make full use of Kagura (i.e Wheel + GS with dance on)

So, to answer you on this:

It’s not really Druid doing anything for you, but the Class attribute + the awesome monster skills. Druid itself is not really good to in combination with Inquisitor as it’s a rather INT-based character.

You have nothing good at Druid C1 going for Druid at all because of the lack of Sterea Troph and Transform, which make Chortasmata and the Class attributes useful at all…

For Druid C2, you could also get Monk C3, though, which offers the now greatly boosted Golden Bell Shield, though, and 10 more skillpoints.

Then there’s Kabbalist. Revenge Sevenfold is only good for PvP, but not for PVE. Merkabah is even worse, the skill is currently so bad that it can’t beat the damage of Clerics Heal or Cure at lvl 10+…
Wasting 1 Rank for not having to carry SP pots is stupid, especially if you might want to equip Glass Mole cards, who require you to use SP pots to trigger the effect…

Oracle doesn’t even help with anything except saving some money for Dispellers. Foresight is pretty unreliable in many situations (when it doesn’t show the AoE of attacks or shows them wrongly) and Counterspell is just some kind of worse Safety Zone, as it only protects against status effects and magic attacks, but not against CC and physical attacks. It also removes magic circles of your party members unless you get the attribute, which increases the CD/duration ratio to even a lower value than 3/1.
It’s good against traps and for PVP,though, but for PVE it’s just utility after all…

Plague Doctor seems nice, because of permanent ailment protection and Healing Factor are nice to have, but that’s about all. It doesn’t really boost your survivability, your CC resistance or your physical damage.
Depending on the ailments/debuffs, maybe Pandemic can help you to increase your damage potential over time.



All in all it’s all about utility and unbalanced Class attribute allocation that makes current Monk C2/C3 to seem so much inferior, combined with the generally low damage output potential of Monk.

If we compare it to RO, we have to acknowledge that the problem is that Monks skills lack overheat charges and low CD times to deal damage, as the amount of skills dealing physical damage is so low to even give you a good ā€œrotationā€ without having to rely on Double Punch.

I believe Double Punch should become a passive skill like Triple Attack in RO but use up stamina when triggered, doubling the damage of the autoattack/skill used when it triggers instead of forcing you to spam an attack that is basically a bad alternative to just autoattacking without any skillpoint costs and stamina costs…

Point is extra 50 percent crit rate is INSANE and much better then anyother crit utility in the game so far.

Miko has iteration with pears and wheel.

Monk 2 and 3 offer garbage damage and attributes.

Pick your weapon, but still I dont like monk 2 or 3 other any alternatives.

just my 2c

we need monk necklace similar to agny. 500% extra damge GG

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