Tree of Savior Forum

Any Idea of Pure Damage Monk Build :)

that range increase is make safety zone a bit bigger.


a red line is normal range outside of that line is extend area.

is that at max safety zone attribute?

needless dude, just gaze at them yellow digits! :astonished:

I dont sure since krivis can learn it once but it has an on/off button every attribute that has on/off button have only 1 level to learn.

TL;DR ver is
a best status build is str 1 : dex 2
that kr guy play cleric > priest > priest > sadhu > monk > monk to test a priest buff skill and sadhu channel skill (I dont know what is it) and it work good.
use green gem (crit rate increase) in weapon and yellow gem (crit damage increase) in you sup weapon.
and use everything that can increase critical rate/damage
it might be harder to play dex build as cleric and priest but after a while it will be greatet.


a realy problem is early stage of game play another thread has point it out
https://forum.treeofsavior.com/t/life-as-a-cleric-3/35341

actually I tested dex krivis before iCBT end
mobs fight is good crit a lot better than put a point in str my 1st char almost never do damage over 100 at early level but my new dex krivis crit up to 130 damage at early level, zaibas still do a great damage even I dont put any point in int
but boss fight is terrible if I do not have that zaibas I may fight it all day.

going priest is worth it? giving up divine might on the cleric

the cleric c3 > sadhu c1 > monk c2 build looks good to me

a friend believes cleric c1 > priest c2 > sadhu c1 > monk c2 to be a better solo build

i don’t know for sure since ive only played archer classes so far - any thoughts?

Well I think that priest can work but you’d lose out on Divine Might DPS for more support skills and sustain skills. It could work if you were doing more auto attacks but seeing as your auto attack is replace with Double Punch, the attack buffs wouldn’t be that helpful IMO (on the belief that those skills don’t work when you’re using skills and only for auto attacks).

Revive would be an amazing skill to have if you really wanted to stay in the game and just spam Double Punch until you died and revived at whatever % HP you had the skill at but again, you’d be losing out on 10 levels of every skill (even going higher than the skill limit I believe) with Divine Might.

You could also go Paladin instead of Sadhu because it allows for more sustain with HP regen and elemental resistance and Smite (which I think was nerfed? but should still be good). It is also a STR based class like monk but you won’t have as much movement and healing from the Prakriti healing attribute. Sadhu is only meant to be your “Oh ■■■■” button where you needed to run away since IIRC, there is an attribute to increase Evasion while using Out of Body, and healing as I said again with Prakriti.

If you didn’t want to run Cleric all 3 times and instead wanted to get some Variety, you could also get Krivis with its Critical Buff/Debuff Zalciai and build yourself a Critical Monk which works as well. But in the end, I wouldn’t pick a Priest for a full damage monk.

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Hey Garrnett,

what do you think about Cleric C3 > Paladin C1 > Monk C2?

Paladin is mainly strength and has defensive abilities, whereas Sadhu is magic.

Also, how come no dexterity? I’ve seen some builds that revolve around STR + DEX but never full strength.

What do you think about ‘Iron Skill’?

Here’s my build that I was thinking of: http://www.tosbase.com/tools/skill-simulator/build/oovcrkvje6/