“OUCH, STOP HITTING ME!” run
"OKAY, I’LL TRY TO KILL U AGAIN come back
That’s not how I see it, I see it as them coming back out of pride…
you know “I cant believe I ran away, am a coward but no more…”
hrmm
can i say itos player is like monster as well?
bug/exploit/break/restriction/imbalances/fps
these issue beaten us half dead n we ran away
after some time, we got curios n came back
we end up dead to more costume n loading screen…
thats the killing blow
Uhhhhhhh… okey…
We got Kinyau annoyed that the mobs run and he has to chase them down.
Then we got lemaitre defending kinyau, but saying kinyau doesnt even have to chase down.
You guys are nuts.
no, not exactly, monster dont always come back, thats why my dun145 solo run is abit annoying.
they play hide n seek
I didnt type it, the guy defending you did.
ITOS in a nutshell
hue?
i meant, lemaitre not even defending me
he juz agree with me that the ai is idiotic, mob even come back after running away…
woot~
Your whihueknight army is losing it’s touch. Not on the same page. Tsk tsk
I expect better, you guys arent IMC or are you? DUN DUN DUN
/removes tinfoil hat
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Yeah…some dissapear cause it changed channel😅
It’s actually funny, but sometimes I find it annoying,too [especially when they run away from my Zombify-circle…].
It would be better if the monsters would have different personas, though (some more likely run away than others, some are oblivious to the threat and some dont feel pain,etc. so they fight till they cease to exist).
Creating a subtype for monsters or creating some diseases a monster can suffer from e.g. would be a funny meta [as in TES: Morrowind, blight disease]
with the catch that you could catch the disease while fighting them, providing new possibilities for classes and making some skills more useful later on [e.g. Cure can cure diseases while Counterspell can’t, Bloodletting can’t prevent and even increases the likelyness to catch a disease].
However, the current runaway-meta is in fact stupid, because the mobs will most likely come back to you ,after running away x tiles, to kill you although they didn’t recover, rendering their flight pointless in the 1st place.
These monsters are cowards. Do u remeber ifrit or belze in ro? They become harder and harder while their hp goes down.
Zombify has it’s own problems really… the circle should get a bit bigger per level. QoL So I dont have to stop wtv I’m doing just to make sure my party kills zombies on top of it. I think they increased the range a little bit already but it’s still too small for 19 zombies at level 15.
The most annoying thing is that monsters can get knocked out of it easily when archers or wizards use their skills in the AoE or someone levels up (which happens alot in instanced dungeon runs…). They could just give C3 Bokor an Attribute to increase the AoE of Zombify similar to Samediveve and Ogouveve, but that wouldn’t really solve the problem as there’s still knockback.
The best solution would be that Zombify gives a short-lived debuff (5-10 seconds) to every enemy that steps into the AoE, which causes a zombie to emerge from Zombify if the enemy is killed before the debuff on the target runs out. That would solve both the running away and knockback problem, killing 2 birds with one stone.
Wouldn’t u run away ?! Geez ppl expect to hand fed.
I’ve seen mob run away from inside a fire pillar + 2 fire balls + link, they sure cling to life
New theory:
IMC doesnt pay the monsters enough, so they refuse to die, which is supposed to their job.
To annoy the sh!t fuk of youu…it is imc motto…