Tree of Savior Forum

About Upcoming patch(s) and Ranks 9

We need a Terror Knight and also it would be cool to see swordsman class using 2 handed blunts

Knight is pretty boring imo. Ragnarok did a good job with Knight, but most RPGs did a really bad job with their Knights, resulting in disastrous Classes, most of the times not even mounted


I think TOS should continue to focus on unique Classes with unique skills and gameplay mechanics.
They just have to make them all useful and balance power better with support capabilities (e.g. introducing a mechanic that buff Classes recieve a better buff effect from their skills than their party members to supplement the lack of attack power; e.g. like Swift Step that grants the Archer critrate via attribute while the party members only get the Evasion boost) so that certain Classes/builds aren’t doomed to be dead last damagewise, ineffective in farming or participating in advanced content like ET.

And of course Class balance needs a better focus so that all equal Ranks deal ~ equal base damage and the damage differences only spawn/are created by combining buffs and debuffs from other Ranks&Classes.
It’s just stupid that certain Ranks/Classes are way more effective than others, especially if we look at Archer and Swordsman.

If we have red,green,purple and golden Classes, those should set the differences, not the base Class that makes a C3 Doppelsoeldner stronger than a C3 Druid just because he’s a Swordsman (just judging from appearance, the Lycanthrop surely is several times stronger than the puny Swordsman, 1 hit of his claws would gut or dismember the Swordsman).

But yeah, even though Clerics are in a more favorable spot in TOS than in other RPGs, the balance isn’t nearly as good as it should be.
Too many green Classes with bad damage skills and bad utility, armor & weapons being more significant than certain types of buffs (especially after transcendence) and less utility ( less monsters affect you with status ailments/debuffs, buffs generally worse than Wizard buffs).

Let’s hope that the future patches bridge the difference in damage between Archer/Swordsman and Cleric and give more unique features/abilities to each Class instead of just throwing support skills at one and just damage skills at another Class.

Bokor is a good example how to balance damage and buffs, should be apllied to ± every Archer and Swordsman Class (less damage skills, more buffs&debuffs; please some to share with the party so that Sworsman and Archer aren’t selfish prick Classes anymore that just take and give nothing to ensure they’re number 1 and/or 2 at boss rankings)

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Myrmidon/Berserker would also be a welcome Swordsman class, but I agree I think Samurai should also be introduced, even as a hidden class.

Your posts make me laugh too hard haha
So much cleric bias

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We need rank 9 skills and classes names and gifs

My prediciton

Wizard:

Mimic
Onmyouji

Swordsman:

Luchador
Matador

Cleric:

Shepherd
Lama

Archer:

Peid Piper
Puppeteer

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Actually that’s not biased at all, it’s experienced-based realization of the truth behind the current state of the game.

Or can you tell me why support Clerics are important if they only contribute a few points of damage with both their attacks and buffs and the game is basically just hack&slay atm? Those without casttime and elongated animations just throw out their damage skills one after another, with useful debuffs&buffs to further enhance their damage.

Survivability is only required at low-tier gear progression stages, but not later on as you can compensate for lousy attack stats easily with the right equipment.
However, you can’t compensate for the lost skill% with the buffs given in the game.

Why is there even a boss ranking if some Classes are seemingly only supporters? Does it feel good to see that you’re dead last every time just because your Class is badly balanced?

All in all the game is pretty much no fun if all the good spoils go to someone else and you’re “just the Healer/Ressurecter/Buffer”. Cooperation should go both ways, not just one way where one recieves all the time while the other one has to give everytime, even if he doesn’t want to.

And one who just deals damage is not cooperative at all.

In fact,that one is a nuisiance, because he’s an egoistic & parasitic existance (he leeches off of the other people who build their characters through hardships and investments just to come out at the top every time without any real achievements because of missing and broken balance).

If everyone had ~ equal strengh, you can easily build parties as you like it, one with more utility, one with more survivability, one with more damage.
ATM you can’t, because meta-rangers and -teams will be more effective than non-metas, making you waste time and/or even other ressources in the process (+ it’s hard to see people who progress on their “supporters”, as their mains are usually damagedealers, so it’s hard to find anyone to play with in non-meta settings).

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In any game will have meta builds that are clearly superior than the others, it’s impossible to make a game where everyone is equal.

And Cleric is the best class tree in the game, they not only support and heal but cause the same if not more damage than the Archer and Swordman tree even in a support build.

In a game with multiple players you want to gather specialized builds to do a specific purpose. Even if you manage to make everyone have damage and utility, people will simply pick the best one.

It’s not fair to have classes that are straight up bad, but why are you talking about builds as if it’s possible to make a system where every build is equal? If your class circles don’t work that well together, then your build should suck.

But Doppel is a class meant for only damage, while Druid has utility (invuln, transformations, change monster typing) and damage
Why would it be fair for them to deal equal damage when Druid can heal himself, has 100% uptime of pain-barrier-like effects, and invuln? Not to mention Swordsman has fewer circles to choose for utility building up to doppel, while Druid can take things like Dievdirbys or Priest to further supplement their build’s utility.

You’re comparing apples to oranges.

Do you even play SM or Archer? You do realize that support classes exist for them, right? Corsair, Pelt, Falconer
 They need to improve the support capability of some of these classes (like in the case of corsair), but stop putting all SM and Archers under the same umbrella and calling them selfish, parasitic DPS’ers, because you’re really just making yourself sound stupid.

Storm Calling --> +50% damage, Kagura Dance w/ Divine Might --> +60% Damage that applies after the Storm Calling multiplier so it’s more like +90% Damage. If you think these buffs add just “a few points of damage,” you’re wrong.

Damage is also not everything. Support clerics can also offer SURVIVABILITY and UTILITY. Heals, invuln, resurrection, CD reduction, enemy silencing, status resistance
the realm of support goes far beyond just adding damage to attacks.

You said in a previous post that Archers and Swordsmen are useless, and everyone should be clearing solmiki in a full (or almost full) cleric party, and now you’re saying that support clerics are useless while Archers and Swordsmen are being “selfish” because they can do high damage?

Try running solmiki without a cleric? Isn’t this statement backwards too, since potions literally make survivability a cakewalk at lower levels. Also take a look at the more difficult world bosses, and you will see plenty of people dying.

You literally said in a previous post that “Swordsmen and Archers have to be healed and safety zoned, which makes partying with them a hassle” when doing ET, so don’t go back on your word and claim survivability is not an issue endgame.

Maybe you should realize the ranking is based on damage, and nothing else. Why on earth would a supporter need to see themselves dealing top DPS to be satisfied with their role in the party? If you really feel that bad about getting a little number 4 pop on your head after killing a boss, maybe you should gear up a DPS character?

Fun is subjective, and plenty of people find playing full support fun. And everyone in the party gets the rewards for most content, so idk where you get this notion of “all the good spoils going to someone else.”

If you don’t enjoy being full support, then why don’t you invest in DPS circles??? After all, Cleric is already one of the most self-sufficient classes in the game


When DPS’ers clear solmiki, is it just them that gets the cubes/frags?

If they’re in your party, then that means you guys are working on trying to clear the same PvE content. If they do good damage, and you’re amplifying this, then you guys are literally working together to achieve the same end-goal. One could say this is the definition of cooperation.

But they’re the one that’s actually killing things so you can move forward?

And this is where I find out you have some kind of inferiority complex just because your oh-so-precious cleric doesn’t come out on top every time when it comes to damage
Are you really calling DPS’ers parasitic just because they appreciate the support from supporters? Isn’t the whole point of investing into support circles so you can help others in your party??? Why would you call the very people your build is intended to support leeches?

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dang what do you have against clerics lol?

first of all, dont bring up the pain barrier of druid c3 bcuz every single swordsman build gets access to pain barrier and theres monster cards that allow pain barir now too. and druid c3 is bad damage as well, like a fraction of doppels damage.

and i dont know about anyone else but id take a chrono3 over ANY cleric build any day, the only good cleric support is preist3, the other classes are mostly just the same skills but with different animations, " invinicibility, or damage increase" and they arent even needed as invincibiliy is already avaliable at cleric c1. and storm calling is a short duration, id take chronomancer anyday over a few sec of +50% melee damage only. and kagura drains your sp like crazy and has a high cooldown as well.

Nothing. I never said I had anything against them, and I play cleric. It just bothers me when someone makes illogical and somewhat offensive arguments.

For base swordsmen, it’s not 100% uptime. For Druid3 it is. I wasn’t basing my whole argument on the pain barrier aspect of druid either, so don’t get so nitpicky. The new card system has not yet come to iTOS, and we have yet to know if grazing golem card will remain the same by the time we get it.

The whole point of what I was trying to say was that utility and damage should be balanced together, not every red class should automatically get equal damage when certain classes have more access to utility skills or lower rank circles with utility than others.

So many in the forums have expressed that chrono is rather lackluster in world boss compared to some of the other support options. You also have 5 slots in a party for a reason, you never see people in solmiki saying “alright, we can only choose the healer or the chrono, let’s make a vote and choose only one”


Just because chrono is good does NOT mean that cleric support is obsolete.

Let’s also not forget that classes should have synergy with each other, and it’s a beautiful thing that the game lets you have both cleric and wizard in the same party since you can have a Dievdirbys reducing the cd and casting divine might to make a Chronomancer’s pass even better.

Yes, because an immobile square on the ground makes other invincibility skills obsolete, even when the other skills can offer bigger aoe, longer duration, shorter cd, or allow you to move around.

If you’d just said, “harder content could be made to make the invincibility skills more valuable,” I’d agree with you.

But its cd is also short (19 seconds with laima, only 24 secs without, and can be used with Pass to use back to back). Just time the skill with your party’s burst
it’s definitely a strong support skill.

Use an SP pot
I’ve never had a situation where I couldn’t use Kagura when I wanted because of SP. Long CD is necessary because it’s an incredibly strong support skill. We need more skills with high rewards but drawbacks to balance it like kagura, if you ask me.

Pass is long CD too, but you never mention that?

8 Seconds of Storm Calling + Kagura Dance will increase your DPS’s damage over double, and pretty much allow them to melt whatever they’re fighting, so why are we talking about this. Why not talk about the things that need improvement instead?

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Both Storm Calling and Kagura only work with melee attacks. If you’re not a Swordsman, Melee Cleric build or a Hackapella/Sapper(maybe Falconer?), you don’t benefit from those buffs at all. If your party has these buffs but noone to utilize them,they’re naught. You can’t just argue with these % boosts that don’t affect the majority of Classes ingame as if they make you a god.

Damage is everything in the end. Survivability only lets you drag out fights, but you won’t advance without damage. In fact,you’ll even time out if you don’t finish the run in time (60 minutes) afaik. There is no boss that will self destruct or slowly drain away his own health to use strong attacks.
Of course it’s important to survive, but for that you just need two things: high effective HP and high potion recovery values.

High effective HP are the HP you have combined with your defence, looking at how many hits you’re able to survive. As TOS has a log function on damage calculation, there’s a certain threshold where stacking more defence becomes less and less effective. If you’ve got enough HP recovery value via CON and card boni, you can easily last for long times.
Squire food, Aukuras and Restoration also allow you to recover high amounts of HP naturally without any need for healers.

Also, I stated:

which holds true as with the upcoming defence buff of gears, it will be easy to stack 4-5k def/mdef with the right tier of gears. As the devs stated, it should become more important/have more impact to upgrade&transcend plate&cloth armor + shields.
Once you reach a full +6 - +11 stage 3-5 transcended 315 rare gear set, you’ll rarely ever die if you’ve got a balanced build with a decent amount of CON.

Defensive buffs like Swell Right Arm and Aspersion got also improved, letting you experience ~ 1000-2000 additional defence in combination.

The people who die at world bosses are mostly people with bad gear or stat allocation. You can’t expect someone with no gear and/or no CON to survive attacks of 20-30k damage(most 330 chars don’t even have more than 30k HP unless they’re Swordsmen or Clerics). Also, with all that lag due to the bad client and ruckus around the boss, it’s pretty hard to avoid attacks & pot at the right times.

Also, we don’t have the defence buffs yet, so don’t expect many people to actually go and transcend their armor atm. After we get the update, it will be far less common on people with decent gear.

On the previous post: That was before I knew of the new changes of armor values.
With the current values on non-transcended gears (and the lack of people who put 7*/8* yellow&blue gems in their top/bottom/shoes), they have a hard time, because their average defence is a lot lower than the new average on a well-rounded Solmiki party with the right&transcended equipment.

You compensate for the gear with Heal & buffs or compensate the Heal & buffs with gear now. It might not be that strong of an impact yet, but since we’re discussing Rank 9, if this progression continues, there will be less and less need for Clerics if their damage is below average.

I was asking why there is a DPS-inducing system in the first place. In RO you had the MVP mechanic, but here? You get a shiny golden 1 while the 4th and 5th feel pretty bad for being useless. Even Dragon Nest didn’t have such a system until recently (93 cap), but at least you can see your overall damage. Here you just feel bad because of the 5.

Also, DPS is the worst way to try to get a high ranking. You need high burst damage, otherwise you will lose out if the enemy dies too fast.

It’s actually about the buffs. Some Classes are only self-buffers, so they don’t share the majority of buffs. Even Dragon Nest learned that the buff stacking mechanics were a bad idea, so they made most buffs self-buffs.

However, Clerics are enforced to buff others here in TOS, making them even less efficient because they have all those wasted seconds with setting up buff-&debuff-instances, buffing, debuffing with skills and using Heals every now and then.
If you play a Cleric, you have to set up a lot of things to be more efficient, e.g. cast Divine Might, place a Laima statue, a Safety Zone (until GG card becomes useful that is), spam your magic circle attacks and Heal on the enemy and wait/autoattack/buff.

During that unreduceable setup time, the other party members already benefited from your Divine Might, Laima, your Safety Zone and maybe some stray leftover Heal tiles on the ground while just bashing the hell out of the monsters.
Meanwhile, most of their buffs are cast extremely fast and only selfbuffs, so they get to hit a lot better and have an advantage.

This advantage makes it easier to win the DPS race of non-elite field bosses (only 5 players get a cube) and elite field bosses (5 top parties get a cube), and it wouldn’t surprise me if parties would be more and more DPS-focused to secure the cubes.

Cooperation again was meant in a term that both sides benefit from all buffs and debuffs likewise. If most buffs are only self-buffs, they don’t cooperate, they’re just recieving (or at least recieve a lot more than the other side).
Dealing damage isn’t considered as cooperation as this is the primary goal anyway.

Or do you think those DPS Classes would forfeit their spoils for the sake of the supporters/ would be pleased if they recieved more than them for their hard work?
I don’t think so. Players who play damagedealers play them exactly because of this reason, they don’t want to share and they don’t want to support.
Damage dealing is something everyone can do after all in these games.

No,this is a logic conclusion. Those who benefit by taking advantage of others but giving nothing in return are called parasites in nature. Symbiotic are only the relationships where one gives something for something else in return. I don’t really see that return anywhere if you’re focused on dealing the most damage.
You yourself have stated it before:

While the support capabilities of these Classes are pretty limited (Corsair buffs missile damage & looting chance; FalconerC3 increases AoE damage every 35 seconds, Peltasta aggros monsters), they are there, however, what about the builds without these Classes?
Shouldn’t the builds include at least one of these Classes to help with some support?

And yeah, I have a Squire and a Falconer, so I played Swordsman and Archer. I always felt like a parasite because I couldn’t contribute anything aside from a faster killing time and the EXP bonus when running a dungeon while leveling.
It’s pretty gruesome actually, so I used my skill, dispellers and pots to avoid being a hassle.

There is no offense in my words, it’s just a rational conclusion of what I percieve while playing the game Oo

nuisance does not only serve as an insult, it also has the meaning of being a serious deficit, in this case of the game, because one character can always be on the recieving end while having the easiest time to breeze through all the leveling stuff while the other side that is part of his current late-game success has a harder time because they lack what’s required most :damage.

Parasitic describes the role in the society. They don’t give, they only recieve. And they recieve a lot throughout the games progress.

Anyway, there’s no point in arguing any further if you can’t understand that my concern was about the way the game is currently headed with the upcoming updates.
I don’t hate other Classes, in fact I have a whole roster over at RO of all different Classes, because they all serve a purpose besides of dealing damage and support each other.
At TOS I’m more and more concerned about the developement and the enforced gameplay meta of damage or nothing. Tactic gameplay dies, whaling becomes more and more impactful and certain Classes are left for dead for a felt eternity.

Good thing my Token runs out in two days, time for a long long break.

Stating the obvious
That’s why you build structured parties. If you want to be more general support, you can do that too as a cleric. Even wizard supports have classes they benefit more than others.

Did I ever say that they make clerics gods? I was saying that certain skills in cleric’s arsenal are potent support tools. Please don’t put words in my mouth.

How about you say Clerics need more support for magic, or something along those lines instead of throwing out the lie of “cleric support so useless, they only give a few points of damage”.

This adds nothing to your argument, you’re just stating the obvious. Of course things don’t kill themselves, but this doesn’t mean the only way to provide support is through increasing damage


I invite you to do a full 40F solmiki without a healer, with that gear. Please record a video and I will apologize for questioning you. Also, the majority of players are certainly not transcending their armor 3-5, so how can you say healing support is not needed when most players don’t even have the kind of defense you’re saying they need to not need a healer?

You literally said healing and safety zone is needed in a previous post, and now you’re saying it’s irrelevant endgame. Do I need to quote you?

Clerics aren’t the only class that require setup


Shinobi has to time his clones casting before bursting, Elememes have to maintain their buffs (quick cast, invocation, surespell)(and do things like cast rain before electrocute), etc


Also your example is lame because Divine Might doesn’t take that long to cast, can be casted before a boss spawns, and lasts for a few spells
Laima can also be easily casted before a fight, and it will stay on the field for a long time.

Honestly, taking away all the setup and making everything baseline would make the game more boring. If you wanted to say DPS classes should require more setups, then why don’t you just say that instead of beating around the bush.

The field bosses only giving 5 players cube based on DPS is an actual flaw that screws over supports.
World bosses, however, isn’t
iirc, isn’t the top party DPS based on only the highest DPS in the party, not the overall DPS of the whole party? Wouldn’t that mean having multiple DPSers and now support is worse than having a single DPSer (or two) with more support is better to ensure top party DPS?

Congratulations, you took a course in biology (and somehow feel the need to apply biology terms outside of biology, and incorrectly too).

First of all, your definition of parasitism is missing a crucial component. Parasites benefit at the expense of their host. In a party (except in the case of field bosses, which I already said is a flawed system), the support is not hurt at all by DPS’ers doing their job. Nor are they hurt by DPS’ers not being able to buff them, since supports are built to support rather than damage.

In fact, the support is actually benefiting from the DPS’ers geting stronger (faster clears, world boss cube drop, faster farming, etc
), so you could say they are supporting for their own benefit just as much as they are supporting for the sake of the DPS’er. A true parasite would just be someone who adds nothing to the party (neither support nor DPS), and receives rewards at the cost of the party (lower party DPS since they weren’t helped by that party member)

Second of all, your definition of symbiosis is flat out wrong. Symbiosis is just a close biological relationship between organisms. Parasitism is a type of symbiosis. The word you seem to be looking for is mutualism.

Nuisance, egoistic, parasitic, leech, useless, deaths per second are all words you used to describe swordsmen and/or archers.

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Nope, probably it’ll be waaay more P2W than it’s now
 not that I care
 :sunglasses:

p2w for ever! Also, what is up with these people typing in essays as responses.

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They are taking the game more seriously than the developers themselves


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Judging by what we have now, there’s a high chance that more P2W is coming.

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pff.
Id take all.
At least when I argue about a class, I totally have experience playing to 330 of any, if not most of them.

Is solmiki runs even possible without a priest

I just hope Musketeer will get good Circle 3 skill(s) :sweat_smile:

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