Its been around the for the past two weeks. I havent see anything under 0.9:100k.
Most are around 1.5:100k
*note I didnt say exactly 1.0:100k, but around : )
They seriously just need to have a divide between âBound to characterâ and âBound to accountâ. Quest items, class costumes, other â â â â that obviously was never intended to be transferred to a different character? Bound to character. Anything else that is currently not tradable (Materials purchased from market, premium non-token items, etc.)? Bound to account, can be placed in team storage. Really simple.
However materials purchased from the market should never be tradable to other players, only other characters on your account. Pretty much every MMO does this now because otherwise you can manipulate prices to an absurd degree and play the market like itâs â â â â â â â wallstreet.
The huge difference being each time a piece of gear is sold it loses a potential and depending on the gear it loses value.
I rather we keep the current system in place to prevent someone with a ton of silver having the ability to control the market via buying and reselling materials.
Wrote a suggestion in a prior post that would fix te whole situation
Itâs not like they have to re-code the game to do this they just proved they can easily change code in the game by this last maint. where the let you move stuff in team storage without potential loss + no trade count loss + things that you owned that had untradeable amount no longer has that restriction wouldnât be hard to implement something like what I mentioned keeps the market clean and safe and lets people fund their characters with mats and stuff they would like to have to actually make it fun for them, also let you move your own funds would be even better remedy.
And market will still not be able to be influenced by one big whale or a few of them.
Better yet since character names are useless and everything uses team name lets just make stuff team name bound instead of character bound and all problems would be solved.
And what about a system where you can exchange silver for tp and tp for silver but players are those who provide silver and tp?
This is an entirely different ball game AND is actually viable but it requires IMC to introduce an entire different market style system and could result in a lot of chargeback fraud.
For the chargeback fraud alone it wont happen.
[quote=âaripck, post:45, topic:225246, full:trueâ]
And what about a system where you can exchange silver for tp and tp for silver but players are those who provide silver and tp?
[/quote]Guild Wars 2! <3
20char
All they have to do is let materials with âTotal Untradable Countâ be placed in team storage. Theyâd still be untradable if they already were, and wonât become untradable if they werenât before.
There could be problems with any Untradable item, since that includes class costumes, 0 potential gear, and TP items. I personally donât see why that shouldnât be allowed, but it depends on IMC.
