theyre gonna add the classes to the skill simulator? they need to quickly
I mean eventually,yeah.Probably after the classes are released in kToS and we have some data and experience to go off of.
Ahh, see wrongly⦠I mistook PD as Pardoner instead of Plague Doctor
Iām thinking of going
C2 > Krivis > Pld C3 > Pardoner C1 > Inquistor.
Mob crit resist can go minus under 0 ?
Full str 600++ damage
400 crit rate = 50%++ crit rate
What do u think about ClericC3>PalaC3>PlagueDoctorC1>Inquisitor ?
How good is Guardian Saint? can be used to be a much tankier pala?
You would reduce magic attack by skills of pala and inquisitor, and physical damage by shield block and heavy armor, adding up a 75% reduction (magical and physical) on 15 hits by guardian saint could be good :S, giving time to healing factor to regenerate your Health bar. Also you would have 5 more healing tiles, 10 more safety zone charges and 5 more +1lvl skill uses from Divine might.
Stats i supose that would be a mix of STR and CON like 1/1 or 1/2 for more health and block rate, combined with items like Aias, i think you could be a very competitive damage absorber.
What do you think?
Guardian Saint is generally quite useless, itās pretty much the same problems as with Physical Link.
Itās quite dependant on how you put the points, but looks like it should work.
Is it dependant on the distance of your partner? Can it break easily? which is the range? :S
Cleric c3 is overkill, consider taking priest for revive or Krivis for daino.
C3 is not so good, at least i had one and i never ever put point on guardian saint, it seems that it can take damage for you like a shield.
now on a side note : something that most people here is forgetting is that monk had received a 30% extra strike bonus damage on double punch skill and the first skill from, inquisitor on the preview may be strike damage, just like smite, so it may be nice to add at least one rank of monk on the build.
so you can use smite-plus that skill with 30% extra damage, on bosses this may be very good.
i believe if we add 2 ranks of monk, it can have the 50% strike damage buff too.
Where i can find the reference of that damage buff? it is not an attribute, isnāt it?
'twas in a patch note.
But letting PD or Pala C3 go for Monk would be a waste of ranks in the Pala case and just plain silly in the PD case.
Maybe ClericC3>PalaC1>MonkC2>PD>Inquisitor could be good :S
Itād be quite the sacrifice for the one Inquisitor Skill taht deals Strike damage.
Itās also quite a deviation from your original plan, isnāt it?
It would be because of the loss of 10% elemental damage nullification and the magic def granted by barrier but,⦠Monk would add a very long distance attack (Energy blast and also God Finger Flick) and lots of debuffs, a non mana depending skill (double punch) sound good and Iron skin could be good too for tanking some damage when your health is very low, giving more time to Healing Factor to Heal you :S,
⦠xDDDD I dont know, we would need a test server to verify every option,⦠what a pity we donāt have one 
We should be getting one eventually, KToS has one seted up so the millenia we get everything from there IMC may do us a job giving us that too.
is smite hits hard ?
also about Monk energy blast what type of attack itās has ?
in Tosbase only say physical holy ( element only not strike, slash, pierce )
The thing that i wanted to bring on my previous post is very simple, inquisitor seems to be a perfect option, for monk as well, and if you are looking for a DPS type inquisitor i believe monk will do a well better job than paladin in damage or m,ore precisely it was the monk2pala2 build if you want to be a paladin because you would have two strike debuffs one with 30% other with 50% after all IMC right now seems to be buffing all early rank classes with some type of % type damage,so we can take them and use with rank 7-8 damage skills.
but on that aspect i must also recognize that a pala inquisitor may do well better than a MONK one in the long run, mostly because of the ability to go on PD1 and the ability iām talking about is the beak mask skill, today we do not see many pdās using her because of the limit of skill point, but i can not stop thinking about a inquisitor with her, because if we use gem+ divine might the inquisitor would have close to 70% uptime in her and this in pvp would be huge, because it would allow the inquisitor go 100% uptime against debuff, even with the nerf from, bloodletting.
but letās not forget the aspect of damage as well, i believe that this is where we will trace the line of paladin-inquisitor PVP build and PVE build, because a damage debuff for PVE of 50% (from, monk) that can be applied together with highkick + lethargy and so on,everyone here know how the % would apply right? and would make a HUGE damage even if it is one skill alone . and of course letās not forget about smite too, after all those bonus it would also do a nice one for a 9 sec cd skill and at least for the lethargy it would not be hard to find in any pt, since is a basic wiz1 skill.
edit: to add answer.
it uses your psychical damage but it is applied as holy damage in the enemy.
smite alone does not hit well if it is not zombie-mutant later on, but it is a 9 sec skill with 2 overheat , in the end is nice to have, it is better than most rank3 skills only because of the CD, not because of the damage on ānormalā mob.(ps: this is if we compare with swordsman type skill like the ones from barbarian, or pierce from, hoplite and so on.)
the real problem with those early ranks skills is that they are only ā20%-30% cheapā to reach 100% attribute, so later on there is no point in paying for attributes for them since you would already have far better skills with cheap prices, unless of course you have money to throw way.
The Double Punch and GOd Finger Flick debuffs donāt stack with each other.
Inquisitor maybe good for monkc3 > the stat build i guess scales with monk stat build
