It has been a while! Nice to see a good bit of regulars still here.
I’ve been on ToS daily for a month or two now,but slowly making my way back to the forums over this past week.The changes seem pretty exciting! Can’t wait to see the new Klai.
It has been a while! Nice to see a good bit of regulars still here.
I’ve been on ToS daily for a month or two now,but slowly making my way back to the forums over this past week.The changes seem pretty exciting! Can’t wait to see the new Klai.
This is a great point–if you view this more as compensation for basically the entirety of IMC’s incompetence since the beginning of time…then sure, the compensation is pretty reasonable!
As for OP’s questions: I do think the game is better now than it was at launch. I do think IMC has made the game much more accessible with their overhaul to battle mechanics, skills, stat functionality, etc.; it’s definitely more playable now than it was then, with fewer bugs, less restrictions, more team storage space, etc. etc.
Are there still things about the game that are bad/annoying? Of course. But whether the game is worth playing for YOU is entirely subjective, and it sounds like you’re at least convinced to give it another try. You’ll have to report back to let us all know what your own conclusions are.
Totaly YEAH!!!
What a failure of this company
Come to Brazil IMC!!! And pray for “Lava-Jato” (Operation Car Wash) dont get you.
can you really use the “a few years” cards on a “2” years old game
Fireball explodes when it touches an enemy instead of lingering for multiple hits. The AoE is pretty decent, though overall the skill is much weaker than before. And yeah, Flare is actually the best damage skill now lol. Fire Ground also has a set duration of 8-ish seconds regardless of level and Fire Pillar had its cd reduced to 60 seconds. Agny Necklace got nerfed hard, too, if you were around for that (tl;dr it turned Pyro into a broken mess that could out-DPS r8 classes, so it deserved the nerfs it got).
The options for Pyro now are something like…
Fireball Lv 1+ (dump extra points here if you want since it has a super spammable 2-OH 9-second cooldown, but lv1 is fine. get the attribute for the 50% burn chance to use with Flare)
Flare Lv MAX (main pyro DPS)
Fire Wall Lv 0~?? (honestly I’ve never liked this skill so I can’t give an unbiased opinion on it lol, but if you like FW you can put as many points as you want into it, it’s mostly unchanged)
Fire Enchant Lv 5+ (the bonus fire damage is pretty good now with INT/SPR scaling and it still gives an extra line of damage per hit, but lv5 is enough for 100% uptime if you want to spend points elsewhere)
Fire Ground Lv 1 (meh damage as always and duration doesn’t change with levels anymore, so lv1 to use with Flare on grounded enemies)
Fire Pillar Lv 1+ (duration is set like it is for fire ground, so you can just put 1 level for the cc if you want)
Hell Breath Lv MAX (if you take PyroC3 you should probably be maxing it anyway, the damage is pretty good)
There’s a lot of flexibility with Pyro, so aside from maxing Flare you can pick whatever skills you like best. Personally on my PyroC2 I run with Fireball 4/Flare 10/Fire Enchant 10/Fire Ground 1/Fire Pillar 5. Rather than slapping down fireballs and trying to keep your teammates from whacking them away, the playstyle is now more geared around getting enemies inside your fire spells or burning them with fireballs and then hitting flare when it’s off cd. It feels a lot more active compared to before and you get a lot more use out of your whole skillset, so I really like the changes.
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