Still waiting for Necromancer overhaul…
@_@’’
Still waiting for Necromancer overhaul…
@_@’’
Not to mention Bokor, the zombies are 100% useless as it stands and needs a pretty big AI update. They are so slow that you’re done killing monsters by the time they reach them and if you move away you’ll just leave them in your dust. Not to mention that the AI resets if the zombie targets a enemy to far from you cause them to just walk to a enemy then reset and then try to move to another enemy.
Pyromancer nerfed?.. Oh well still going C3 Pyro
FAI-YAHHH lol anyways why was Monk buffed? Their double punch was already doing tons of damage at no CD and they can just buy Stamina Pills which is an immediate thing instead of over 15 seconds? I don’t get it.
Does this mean Barbarian’s stomp doesn’t work on bosses? If so I’m definitely rolling Cleric next time.
The damage from Stomp works, just the knockdown effect won’t work.
Monk consumes more stamina but it also seems like they now have less stamina regen when using double punch, now you must use stamina pills, it was a nerf.
RIP using lots of CoD scrolls and Meteor everything.
Ought to update that. They CANNOT make Call of the Deities and Divine Might, unlike before this patch.
Huge repercussions for many things. For one, people can’t cheat their way out of Alchemy or unlocking chests with Divine Might, amongst many things…
This is good news for cleric 3-oracle mains, now people NEED them in their parties. I like this nerf.
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They removed def bonuses first, then brought them back. As of now for Clerics Cloth/Plate mastery gives defence only.
Probably because clerics and their advancements have bonus modifiers to sp regen by default so it was considered too much.
NO MONK NERF WATS WRONG WIT THIS LIFE. :((
Good Corsair buff, I guess? Never knew Corsair had so bugs like that in the first place lol. Keelhauling not dragging monster? That’s OP, you can basically pull a monster infinitely until it died but in exchange you cannot dodge monster’s attacks lol.
Yeah the stomp is the one sure reason why soloing bosses as barb was so easy. You could see the boss winding up for a deadly spell jump in the air and use stomp because it always stops a bosses animation, regardless of what boss it was. Even wagon wheel wouldnt work on most bosses, but the stomp would. Time to make a paladin…
There is a patch come today, it’s still KR.
19/08/2015 - v2 (UT)
일부 세트 아이템의 능력치가 잘못 적용되던 현상을 수정하였습니다.
살격 스킬 공격타입이 다르게 적용되던 현상을 수정하였습니다.
궁수계열 무빙샷중 이동이 자유롭지 않던 현상이 수정되었습니다.
그리모어에 카드 장착시 카드 등급이 정상적으로 표시되지 않던 현상이 수정되었습니다. (단, 카드 등급별 능력치는 정상적용되고 있지만, 그리모어 UI에서는 능력치가 증가하지않는 현상은 아직 수정되지 않았습니다.)
소환수가 파이어볼을 공격하던 현상이 수정되었습니다.
디바인 마이트 버프를 받은 상태에서 시모니 스킬을 사용할 경우 제작 재료의 수치가 증가하지 않던 현상이 수정되었습니다. (단, 시모니 스킬로 아이템 제작이 해당 레벨의 능력치와 동일하게 적용되지 않던 현상은 아직 수정되지 않았습니다.)
퀴큰 스킬 사용시 일반 공격 모션이 맞지 않던 현상이 수정되었습니다.
월드맵 오픈시 클라이언트가 느려지던 현상이 수정되었습니다.
채팅을 입력을 한후 방향키로 채팅내용을 수정할 수 있도록 변경하였습니다.
채팅 입력 글자수를 증가하여 아이템링크가 되지 않던 현상이 수정되었습니다.
제작 재료에 동일한 장비가 여러개가 필요할 경우 1개만 획득하여도 제작이 가능하다는 메세지가 출력되던 현상이 수정되었습니다.
◆ 임시점검: 21:10~21:20
밸런스 및 버그수정이 아래와 같이 적용되었습니다.
- 전사계열 - 크라운 스킬의 타격판정이 수정되었습니다. 2) 궁수계열 - 새퍼 방책:강화 특성이 추가되었습니다. - 일반공격이 캔슬이 되지않던 현상이 수정되었습니다. 3) 마법사계열 - 크리오맨서 3서클에 프로스트 필라 스킬이 추가되었습니다. - 조인트 패널티 타겟이 스킬 레벨에 따른 개체수와 맞지 않게 적용되던 현상이 수정되었습니다. - 슬로우, 스톱 스킬이 공중몬스터도 적용되도록 변경되었습니다. 4) 성직자계열 - 프라나 전송을 받은 캐릭터가 생명줄 버프를 받고 버프가 풀렸을 때, 스텟이 비정상적으로 적용되던 문제가 수정되었습니다. - 철사장 및 관음장 스킬 딜레이가 감소하였습니다. - 철사장 스킬에 넉백거리가 감소되었습니다. - 오라클 1서클에 프로퍼시 스킬이 추가되었습니다. - 제미나 여신상 스킬의 툴팁 효과가 다르게 적용되던 현상이 수정되었습니다. - 오구베베 범위 특성을 습득할 경우 캐릭터에게 해당 버프가 사용되던 현상이 수정되었습니다. - 페이드상태에서 유체이탈 사용이 불가능하던 현상이 수정되었습니다. 2. 카타콤 지하 인스턴스 던전이 추가되었습니다. - 페디미안 지역에서 입장할 수 있으며 권장레벨은 200레벨입니다. 3. 퀵슬롯 잠금 및 해제 상태가 유지되도록 변경되었습니다. 4. 일부 방어구가 모든 직업이 착용할 수 있도록 변경되었습니다. 5. 일부 UI가 수정되었습니다. 6. PVP 라운드 완료시 오브젝트가 남아 있던 현상이 수정되었습니다. 7. 디스펠러 아이템 사용중 몬스터에게 특정 스킬을 피격 당할 경우 아이템 수량이 급격히 소모되던 현상이 수정되었습니다. 8. 페디미안 지역에 대장장이, 마켓관리인, 창고지기 NPC가 추가되었습니다. 9. 끝나지 않은 의뢰 퀘스트가 동작하지 않는 현상이 수정되었습니다. - 현재 진행이 불가능하신 분들은 퀘스트 포기후 재시작시 진행이 가능합니다.
http://pastebin.com/nyv79Uft
i read somewhere the stomp can be used on knocked targets or while you are jumping over them so maybe it is still usable.
Patch #3: august 19
-Fixed an issue where you could not enter the instance dungeon.
-Pardoner: Cannot create scrolls of the skills ‘Call of Deities’ and ‘Divine Might’ with Simony any more. (Double-checked translation and in-game. This is confirmed.)
-Rogue, Squire: Daggers can now be selected for Weapon Maintenance.
-Quarrel Shooter: Deploy Pavise now does damage.
-Quarrel Shooter: Scatter Caltrops damage has been increased.
-Pardoner: An issue where the Blessing buff is removed after purchasing and then moving away from the shop has been fixed.
-Monk: Double Punch consumes 2 Stamina per use and cannot regenerate Stamina during the skill’s usage. This means you will end up spending Stamina faster during the skill’s usage. (Clarified in-game.)
Patch#3 may need double checking, you can view the raws here. (http://pastebin.com/fuF2uPyL)
For the set of notes from 21:10 - 21:20:
Balancing and bug fixes for the following:
Warrior Classes:
•Highlander: Hit accuracy for Crown has been modified.
Archer Classes:
•Sapper: Action: Enhance attribute has been added.
•An issue where general attacks could not be cancelled has been fixed.
Wizard Classes:
•Cryomancer: Frost Pillar has been added to the 3rd Circle.
•Linker: An issue where Joint Penalty would apply incorrectly according to skill level has been fixed.
•Chronomancer: Slow and Stop now apply to aerial monsters.
Cleric Classes:
•Sadhu: An issue with Send Planar’s buff when interrupted has been fixed. *
•Monk: Palm Strike and Hand Knife delays have been reduced.
•Monk: Palm Strike knockback distance reduced.
•Oracle: Prophecy skill has been added to 1st Circle.
•Dievdirbys: Zemyna Statue skill tooltip has been modified.
•Bokor: Oguveve range modified.
•Sadhu: An issue where Out of Body could not be used while under the Cleric skill Fade has been fixed.
Other Notes
1.
Underground Catacombs instance has been added. Can be accessed by talking to the Bulletin Board in Fediman by the Goddess Statue. Recommended Level: 200
Quick Slots changed so that Unlock/Lock state can be maintained.
Certain armors can now be worn by every job.
Several UI changes.
PvP: An issue where objects would remain after a round has been complete has been fixed.
Pardoner: Certain monster skills that reduce count of Dispeller scroller have been modified.
Blacksmith, Auction Market and Warehouse NPC have been added.
“Unfinished Request” Quest has been fixed.
•Players who have this quest in progress, drop the quest and restart it.
TA Notes:
Had a hard time trying to translate some of these. Regarding some of these:
•The Sadhu skill that was fixed: I assume that meant an issue where Send Planar was applied incorrectly when the line during its cast was broken.
•Cards: Seems to be an issue with just displays and how it’s not being properly reflected in the UI when swapping cards. Nothing too major or game-breaking.
•The Simony translation: I do believe this is what it states, however, I would need a Pardoner to test this to be sure…
1.
UI changes so far seem to be to the interface color, and the skill tooltip from what I have noticed.
Warehouse NPC and Auction Market NPC right beside the Squire NPC. As a Squire player, I like this a lot.
Monk delay reductions: Well, it is a buff, but not one to complain about seeing as how the delays on these two skills were just awful.
Credit to Raimu- for the translation.
more updates
Yay, 
So is that for all classes now? All class only get the Def?
Yes, both Def and MDef bonuses are back. Other classes also get max HP and max SP bonuses to the Plate and Cloth mastery respectively. Not that they are noticeable though.
lol… They do seem to be buffing Monk through the roof for some reason >_<
At first I was like “Ok, Monk deserves that” then after more buffs I was like “Wow, Monk getting strong O.o”, Now it’s fully in crazytown D: I’m expecting them to grow golden energy-hair any second now @_@!
And they aren’t even max circle yet XD