Look at this:
Klaipeda could replicate you now LOL
Look at this:
Klaipeda could replicate you now LOL
Nice compensation tho 
Hey Privaron, how many and how I can get those all cards on my low levels? Only by exploring? Or is something more I can do?
Did you use any insta dungeon reset?
You can obtain cards through Vivora by exploring and through Leticia cube - those cards will be tradable via Team storage
Yeah, in 50 and 80 dungeons. If you want to save time you can use one in 140 and one in 170 too though.
honestly solo clearing the 50 dungeon is pretty ez so it might not even be worth using an insta clear voucher on it anymore. takes like 5 mins~ for a clear if you pop exp cards to insta kill all the mobs on each screen.
I dunno if going with a full party would mean more exp for you as an individual or if itâs better to full clear solo.
Que gives you 600% exp bonus, so you can do the math D:
awesome stuff man gave you a follow on twitch, love your content so far 
is exp in dungeons divided between everyone? guess it would still end up being more.
No, its not divided. Everyone gets the whole share of EXP.
Tree of Savior has really become a casual âsingle playerâ MMORPG. Super boring. Max level in hoursâŚ
Really missing the day when we took weeks to max level, enjoying playing in parties, grinding and doing quests together, enjoying all game content.
Hope IMC will be able to retain all these players becoming max level in a day or two, because real endgame content is now only Earth Tower (maybe Fantasy Library). Oh, and farming for 315+ mats. Not really much.
Not the best decisions they choosed. Hope for the best in the future.
@STAFF_Letitia @STAFF_Ines @STAFF_Amy @STAFF_Yuri @STAFF_Ethan
Nice joke.
Common misconception among ppl like you who think that character alone in MMORPG means anything and should be leveled FOR MONTHS.
Character = nothing. Items = everything.
And game really starts only after you reach cap LV and are able to grind for items. Thatâs why in all known MMRPGS/ActionRPGs leveling process is extremely fast.
ToS is best comparable to D3 in terms of game process. You lv up char for couple of days and then grind for items for eternity. Same is in ToS. And if you are a veteran character with lotâs of funds, you can hyperboost your leveling process. Bear with it, its called time optimisation.
Anyway, itâs not like any new player or even person whoâve been playing for months already can repeat the 1-330 in a day trick. But I bet you didnt watch the video and donât know how much resources were invested in this challenge. Duh.
Isnât it divided? If thereâs only two of you the queue bonus is only 240%, 360% with 3 ppl, 480% with 4, and 600% with 5 meaning the queue bonus should only give you 120% extra exp regardless of how many people are there.
I donât get your point D:
If you que and go in with 5 random people, all random people get 600% bonus exp (120%*5). And exp from mobs is not devided on 5 members - all 5 members get the whole exp from each mob. Thatâs what I meant.
The whole 600% thing doesnât exist.
Get yourself any EXP viewer addon. Test the EXP/mob you get with the 600% buff. Then go away from some party members, getting a fraction of the buff, and see how much you get per mob. Then finish the run and test it on an Enter Now run.
The EXP/mob is the same for the three scenarios. The 600% bonus doesnât exist, itâs just there to equalize the EXP between party members and encourage you to stick together.
There is no âgo awayâ from party in dungeon. You get 600% for automatch, not for different partymembers. Itâs two completely different bonuses. One - for automatch with random people, second - for having different classes in party.
So of course it exists. And EXP viewer clearly shows it. Even in 3 scenarios you mentioned Enter Now run and Automatch run differs drastically.
But obviously it enchances the basic exp value you get from mobe, not multiply the whole thing.
Everything you said is wrong.
If you go away from your party members further enough you will see, if you open your character info, that your shown bonus has reduced by 120% for each member away from you.
If you compare the Exp per mob killed from 600% bonus auto match and Solo Enter Now runs itâs the same.
Go test it out. Get screenshots. Prove me wrong.
yeah not sure where IMC is trying to go here with these ridiculous tokens/vouchers lol. im just gonna hit max level on my character and roll a new one because the endgame content is boring.
i like progression, i like earning new skills, seeing new maps, killing new monsters. all iâve seen so far in level 200+ maps were copypasted tilesets with recycled monsters and the same sleep inducing music. the quality is drastically declining with each zone i explore.
oh and its not like i have a reason to grind endgame gear just to get stronger either. still steamrolling every map and HG with my cafricheese set and Reine mace
edit: now that i think about it, they should just copy the Orsha maps, delete all the 200+ zones, and paste them right in there while updating the level. atleast those maps have CLEARLY given 10 times more attention and work.
Its ok for a person who just started playing ToS.
But Iâve been playing this game since CBT0. So Iâm full with sightseeing, quests and etc. I have game fully cleared in terms of progression with one char. Thatâs more than enough, now I just skip this content, cause itâs replay value is practically close to zero for me.