Small detail to correct, @Wurmheart .
You said discerning evil is a rank 2 debuff at your first post and, at pardoner analysis, you said it is a buff.
Also, how was the Kagura dance test? I’ve been using it at Boruta but didn’t pay attention if it was working on my guildmates outside of the party.
did you remap your hotkeys? they added 4 new commands to use the new heal system but they are called move up/down/left/right or something, I had this problem too but I fixed it by doing some tests with the hotkeys option (I don’t remember the specific and can’t check now)
Thanks, I should have properly tested pardoner with multiple debuffs …
So it just blocks debuff extension entirely when an already extended debuff is present then… that’s somehow even worse…
I haven’t run into any issues with heal whatsoever personally so I’m not too sure what’s causing that.
I am seeing the directional targets turning brighter yellow, which does indicate that it is registering your directional inputs at least.
You are pressing 3 only once right? Because it shouldn’t be healing yourself unless you do so.
Pressing 3 once and then press and let go of left should heal the 2nd party member for example.
I used to extend mastema for my exo. Got good success with mastema 20 sec normally last longest. Rebuild, judgement would be my indicator before I attemp to extend again.
If I just press directional button, my character only pointing to party member and do nothing when I released. I’ll check as mrfioz suggested. Seems the most logical reason because there’s no way I can’t figure out how to heal(I hope).
I’ve got few more question about Chaplain, so i would like to get help from you. :3
Does Last Rites scale from SPR? Ok, now i understand on tos.guru SPR is writtin like MNA and it was confusing me. So LR scales from SPR.
I assume LR line same as Sacrament cant crit, but can Aspergillum crit?
I wanna make this build, but i’m still not sure.
pc = playable character I’d assume.
MNA = Spr ofc.
Which means it’s:
Level rate = (player level / 6.5) + 15
Base value = 200 + ( skill lvl - 1) * level rate
Spr modifier = (Spr / (Spr + player level) * 2) + 0.15
Holy property atk = base value * Spr modifier.
Or condensed into one line =
(200 + ( skill lvl - 1) * (( playerlevel / 6.5) + 15 ) ) * ((Spr / (Spr + playerlevel ) * 2) + 0.15 )
Last Rites, Sacrament and all other forms of Additional property attack extra hits cannot crit
Aspergillum and any other skills that inflict a normal physical or magical damage hit can crit, but are rolled separately from the hit that initiates it.
Neither effects work if the original (auto) attack is dodged though, but they do ignore block.
And skill point wise Last rites isn’t really worth it atm.
Aspergillum and Build Capella are far larger dmg boosts, so those take priority even when maxed.
And Binatio/Visible talent are also really strong, so much so I’d say max those as well. Though math wise they’re a bit harder to compare.
I am not sure if Thorn Bleed is the same as other Bleed skills as I never really played with classes with Bleed. But this is how Thorn-Bleed works. They are approximations, but seems logical.
Starting Bleed DoT damage starts at 10% of the first Thorn DoT (not enemy HP). If the first Thorn is a crit, bleed starts at 10% of that number.
1-a. Not sure about the bleed increase rate. Seems pretty random. Maybe have something to do with crits? See second video below.
1-b. Bleed DoT only happens every other Thorn DoT. Bleed starts with second Thorn tick.
1-c. Total of 9 ticks.
Minimum attack listed is Physical Attack of your weapon. Seems to take raw value, and does not take into account buffs.*
2-a. Rod means absolute minimum Max Bleed you can get since Rods usually has no Physical Atk. Tested with no weapon at all and the Returning Savior 30 day weapon Rod. Had same bleed damage.
2-b. Thorn: Enhance has no effect on max DoT bleed.
Bleed rate seems to be “maintained”
3-a. Based on my testing, Thorn ticks increases bleed damage.
3-b. To expand on that, it seems there’s a hidden counter containing how many times Thorn DoT ticked. The increased bleed DoT damage will remain between Thorn casts. e.g. First thorn casts with no bleed proc, then second Thorn cast cause bleeding and Bleed DoT already starts mid-way instead of starting at 10% of Thorn dmg.
3-c. This counter(increased bleed dmg) totally remained even after I left the same monster alone for 10+ minutes.
3-d. I am not sure if there’s a limit to the number of times the bleed dmg increases.
*I used the Returning Potion thing (+500 ATK/MATK). It does not change raw MinATK (what you see in the F1 window) and it didn’t increase the Max Bleed DoT damage. Weapon buff from Squire increase max Bleed. Lycanthropy does not increase max Bleed DoT, but increases initial Bleed Dot since it’s based on Thorn dmg.
Honestly, I’m not sure how I feel about this. But I wish the proc chance was higher.
Bleed DoT at max damage (see Phys. Attack).
Edit: It seems the embeded streamable video doesn’t have fullscreen option for easier viewing. Copypasta the url instead and fullscreen button should be available on their website.
Increasing bleed DoT.
Based on this case alone, Thorn did 16390 against 15799 Bleed (from 10% to 9th ticks only). Dmg increase ranges from 236 to 507.
Fake Edit: I totally forgot Lycan has auto-attack bleeding.
It does a totally different bleeding (different descriptor). Scratch-Bleeding doesn’t increase in damage. And maybe slower. (1.5 sec ticks vs 1 sec ticks on bleed? too lazy to confirm).
Honestly, this seems a little too complex to be a bug. Probably intentional, but with the usual bad IMC description and/or translation.
P.S. I was also playing around in Barynwell 87 after doing my solo CM. The Mutt mob resisted Thorn (with the “Resist” word popping up). No DoT, no immobile, no bleed proc. Completely resisted.