Let’s use this thread to discuss about the class, ask each other questions and answer each other’s as well. I will try my best to curate the information collected by this thread as well as from other sources.
Please feel free to contribute to this thread especially on the builds section, as well as correcting information particularly on the skills and attributes. I’ll be updating this whenever I can.
Click on each section below to view them:
Introduction
Introduction
Class Name: Retiarius
Swordsman, Rank 8
The Retiarii are gladiators who use the net (or ‘rete’), one-handed spear and dagger as their main weapons in combat. This class is specialized in using the rete to entrap or disarm their opponents. (tosbase.com)
Weapon Preference
One-hand Spear (main-hand, required for most skills), Dagger (off-hand, required by 2 skills)
Playstyle
More on PVP than PVE, very high burst small-AOE damage, CC/debuff, survival
Class Skills & Attributes
Class Skills & Attributes
Last updated based on iTOS patch on: 2018/09/14
Class Attributes
- “Use One-handed Spears” - Can equip [One-handed Spear] type weapons. Increase attack range by 5 when equipped with a [One-handed Spear].
Circle 1 Skills
Pull Rete (pure CC, rank 3 debuff)
- Throw the rete at nearby enemies and pull them towards you. Number of targets increase with level.
- Enemies trapped by the rete become momentarily unable to move. Duration is 7s at all levels. Affected by certain PVP rules (lowered/halved? duration, diminishing effect when used successively on the same target).
- Affected targets receive additional damage from Pierce attacks (+100%) executed using a One-handed Spear. Doesn’t stack with the +100% of Trident Finish and Dagger Finish when target is under Rete debuff.
- Rank 3 debuff - can be resisted at 80% by PDs with Beak Mask buff on.
- Requires and consumes item “Rete” (1 per cast, 0.1 weight, purchased from Retiarius Master)
- C1 attribute “Daze” - Reduces the evasion of enemies affected by the [Pull Rete] debuff to 0.
- C3 attribute “Heavy Net” - Enemies pulled with the rete become momentarily silenced for 3? seconds.
Throw Rete (pure CC, rank 3 debuff)
- Throw the rete within a designated range to immobilize the enemies trapped by it. Number of targets increase with level.
- Immobilize duration increases with level but applies half against other players. Affected by certain PVP rules (diminishing effect when used successively on the same target).
- Like Pull Rete, affected targets receive additional damage from Pierce attacks (+100%) executed using a One-handed Spear. Doesn’t stack with the +100% of Trident Finish and Dagger Finish when target is under Rete debuff.
- Rank 3 debuff - can be resisted at 80% by PDs with Beak Mask buff on.
- Requires and consumes item “Rete” (1 per cast, 0.1 weight, purchased from Retiarius Master)
- C1 attribute “Heavy Net” - Reduces the evasion of enemies affected by the [Throw Rete] debuff to 0.
- C2 attribute “Enhanced Net” - Applies [Throw Rete] to boss monsters as well.
- C3 attribute “Pull Down” - When used against flying enemies (including players using Levitation and Hanging Shot), pulls the targets down to inflict fall damage. The enemies are considered as ground targets and Levitation/Hanging Shot buffs are removed.
Dagger Guard (buff)
- Deflect Slash, Strike and Pierce attacks with your dagger. 50% block chance against 15 attacks or until buff expires (duration increases with level)
- Dagger on off-hand required. Doesn’t matter what your main-hand is (e.g. 1h sword, 1h mace, none, etc.). The buff is automatically canceled if your character is not equipping a dagger.
- C1 attribute “Enhance” - Increases block by 1% per attribute level while the [Dagger Guard] buff is active, up to +10% (total of 60%) at max attribute lv.10.
- C2 attribute “Deflect Projectiles” - Adds a chance to block Missile attacks while the [Dagger Guard] buff is active.
- C3 attribute “Ricochet” - Returns the damage of missile attacks blocked with the C2 attribute “Deflect Projectiles”, inflicting it on the attacker.
Trident Finish (physical, pierce, attack speed)
- Pierce enemies in your target’s direction and deal damage with your spear.
- Critical chance (pure 50%) and damage increased (+100% but does not stack with rete and other pierce debuff effects like Spear Lunge) when attacking enemies affected by the rete debuffs, Iron Hook, or Arrest.
- Character critical rate apply separately. This means if you don’t crit on the skill’s 50% chance, system will rely on your character’s crit chance against the target.
- Affected by AOE Attack Ratio
- 3 overheats (can use 3 times before it goes on cooldown)
- One-hand spear required. Doesn’t matter what your off-hand is (e.g. shield, dagger, none, etc.).
- C1 attribute “Enhance” - Increases the damage of [Trident Finish] by 0.5% per attribute level up to +50% at attribute lv.100. +10% added damage at maximum level (+60% in total)
Circle 2 Skills
Disarm (physical, strike, rank 3 debuff)
- Attack enemies all around with the rete to deal damage and reduce their physical defense (-25% at all levels). Debuff duration increases with level.
- Affected character targets become momentarily unable to equip a shield during debuff’s duration.
- Being a physical attack skill, this can be blocked (if enemy is using a shield or a buff that blocks physical attacks) which consequently prevents the debuff from happening.
- Rank 3 debuff - can be resisted at 80% by PDs with Beak Mask buff on.
- C2 attribute “Enhance” - Increases the damage of [Disarm] by 0.5% per attribute level up to +50% at attribute lv.100. +10% added damage at maximum level (+60% in total)
- C2 attribute “Remove Helmet” - Applies the effects of [Disarm] to helmets as well. Affected helmets: Cassis Crista, Dragoon Helmet
Dagger Finish (physical, pierce, mobility)
- Leap forward (very small distance) in your target’s direction and stab the enemy with your dagger, dealing damage (based on dagger’s damage + other non-main-hand damage sources).
- If the target’s HP is at 50% or lower, your attack can deal up to 350% additional damage based on how low their HP is.
- Deals additional damage (+100% but does not stack with rete and other pierce debuff effects like Spear Lunge) to enemies affected by the rete debuff, Iron Hook, and Arrest. The HP damage increase above does not stack with this debuff increase.
- Affected by AOE Attack Ratio but has very small hitbox
- Dagger on off-hand required. Doesn’t matter what your main-hand is (e.g. 1h sword, 1h mace, none, etc.).
- C2 attribute “Enhance” - Increases the damage of [Dagger Finish] by 0.5% per attribute level up to +50% at attribute lv.100. +10% added damage at maximum level (+60% in total)
Vital Protection (buff)
- The skill will make your character immune to critical attacks for its entire duration. Duration increases with level.
- C2 attribute “Near Escape” - Prevents your character from becoming incapable of combat once while the [Vital Protection] buff is active. The buff disappears after the effect is triggered. Provides 5 sec of invincibility. Applies only once per round in TBL.
Circle 3 Skills
Blandir Cadena (physical, strike, slash, mobility, debuff)
- Dash towards the enemy over a short distance and brandish your spear to attack. Enemies hit last are knocked down.
- 2 overheats (can use 2 times before it goes on cooldown)
- Affected by AOE Attack Ratio
- One-hand spear required. Doesn’t matter what your off-hand is (e.g. shield, dagger, none, etc.).
- C3 attribute “Enhance” - Increases the damage dealt on an enemy with [Blandir Cadena] by 0.5% per attribute level up to +50% at attribute lv.100. +10% added damage at maximum level (+60% in total)
- C3 attribute “Fatal Wound” - Reduces enemies’ movement speed for 15 seconds and deals additional damage proportional to the number of targets attacked by Blandir Cadena.
Builds
Builds
You can use this R10 Skill Simulator: http://tos-th.com/skill-simulator.html (Note: Some skill info are not up-to-date with current iTOS patch)
Coming soon.
Class Quests (Advancement, Costume, etc.)
Class Quests (Advancement, Costume, etc.)
Class Master: [Retiarius Master] Caecilia
Location: Tenants’ Farm
Green dot indicates class master’s location.
Quest Guides
More coming soon. I’ll make sure to provide proper reference/quotes on contributions. Thanks everyone!
Last updated on: 2018-09-14
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W̶h̶a̶t̶ ̶w̶i̶l̶l̶ ̶y̶o̶u̶r̶ ̶b̶u̶i̶l̶d̶s̶ ̶b̶e̶?̶
E̶D̶I̶T̶:̶ ̶B̶e̶s̶t̶ ̶d̶e̶s̶c̶r̶i̶p̶t̶i̶o̶n̶s̶ ̶f̶o̶r̶ ̶R̶e̶t̶i̶a̶r̶i̶ ̶s̶k̶i̶l̶l̶s̶ ̶I̶ ̶c̶o̶u̶l̶d̶ ̶f̶i̶n̶d̶ ̶-̶-̶-̶>̶ ̶h̶t̶t̶p̶s̶:̶/̶/̶p̶a̶s̶t̶e̶b̶i̶n̶.̶c̶o̶m̶/̶a̶d̶k̶N̶z̶U̶T̶c̶ ̶(̶f̶r̶o̶m̶ ̶@̶g̶r̶e̶y̶h̶i̶e̶m̶’̶s̶ ̶t̶h̶r̶e̶a̶d̶)̶
EDIT2: Much better translations directly from @greyhiem: