Started playing very late R9 as Musketeer and i love Goddess Lada and Pepe.
Critique and Suggestion are welcomed to improve the guide.
- Pros & Cons
- Class Choices & Skill Builds
- End-Game Gearing
- Party Synergies for PvE
Pros & Cons
For this part i will showcasing general pros and cons strictly only for Musketeer class (not including a full builds).
- Very high single target burst damage.
- Very slow movement speed
- Does not have escape mechanism.
- Lacking of sustain dps.
- Relies heavily on other class and timing to maximizing damage output.
- Requires to invest in some playtime to feel highest potential of this class.
Class Choices & Skill Builds
For this part i will only highlighting classes that have best synergies for Musketeer build, as for other class that isnt in the showcase, it still viable but not really good at the moment or it have several issue with weapon restriction with Musketeer.
There is no need to put skill on Multi Shot & Twin Arrow since its restricted for musket.
Oblique Shot is a good skill that provides Slow debuff which can increase Vollet Fire and Covering Fire damage by 50%, also pretty useful for chasing enemy in PvP which also you can bounce it from a mob to player (if its Gemstone Feud).
Leap is latest addition to Archer base skill which provides you mobility/escape tool and invulnerability while in the air (which also allows you to enter non-combat stat and allowing archer to dash immediately).
There is 5 point left to spend either between lv2-3 Leap and the rest to Oblique Shot , you can also put a 4-5 point in Leap , 1 point in Oblique Shot, and 4 point in either Swift Step or Concentration because you still need slow from oblique. One of the main reason for not maxing Leap is because iToS have pretty bad client-server intearction which makes you rubberband alot while using this skill at lv4-5 where lower level of leap with shorter range has less chance to rubberbanding.
Here and here and some example ive provided for what is rubberbanding.
A more supportive class if you have less funded weapon, good for medium-long raid, which also helpful for mobbing since debuff from Blindside & Devaluation are an AoE.
Devaluation also a very “cheesy” useful skill for PvP which has 50% chance to make opponent Enchantment and Transcendence value into 0.
You can put 15 skill point left to Identity to make extra offline income, which is one of two most needed shop currently (the other one is repair shop), or if you have a very good accessories you can share/copy it for your team via Forgery skill.
Crescendo Bane gives you x2 poison property damage and increase ticks speed of your other Wugushi skill, while reducing its duration (it dealt the same damage for all level, just it ticks faster when you maxed it, so leaving it at 1 point is not a bad choices, unless you really need a very fast poison ticks).
As for the rest of 17 points you can either max Wugong Gu for more bossing capabilities or Jincan Gu for more mobbing capabilities, its up to your choices which you needed more. (note: Jincan Gu create insane amount of unit and damage line when it explode, so be careful if you have a bad computer).
Wide Miasma also provide cloaking for your character when use, one of a good option for PvP, it wont de-cloak you from this skill damage itself.
Stegriefspiel will only choose random song between non-channeling Pied Piper skill that you’ve leveled up, so it wont play any song that you have 0 point in it.
Dissonanz and Wiegenfied both are a good CC that viable and a must to take for PvP, but as for PvE you might opt not to take it since Stegriefspiel will also play randomly these 2 song, instead of both 2 buffs that is very important for bossing/raid, but you can still put point on both of these CC for helping in CMS6-7 (S6-7 are buffed hard in ep.11 update.)
Hameln Nagetier has a pretty clunky and unreliable hitbox especially without aiming so its up to you if you wanna level it up since it spawn some cute hamster (chance for a white hamster with attribute).
Claymore is pretty much useless at the moment because it provide low damage and long animations
Why no Punji Stake max for PvE?, main reason is you cant use it everytime you want because it has pretty long cast time and Stack Stockades provides a good amount of damage i much shorter time.
It might looks like a weird build where, most of the class will prefer maxing or high point of Circling instead of Sonic Strike, Musketeer doesnt need high uptime of circling since we are more specialized in short time burst and because we have a lot of downtime in our skill-set, and it mostly used in a CM or some scenario like Velcoffer’s dragon spawn when changing stage where are mobs are large type which you can use circling to reduce their ADR to 1, also Musketeer has Sniper’s Serenity which allow user to experience max damage all the time as long in its duration, so it boost Sonic Strike damage as well, just a reminder its the active Sonic Strike that have a decent damage combined with Serenity, it has bad hitbox and low AAR but you have to worry if you combine to with Aiming and Circling. But if you’re really uncomfortable with low duration of circling you can put 5 point of Sonic Strike for the attribute.
Aiming is one of the best skill in every content, which allows you to hit outside normal enemy hitbox, theres no reason not to max it. (maybe in PvP for more point in Hanging Shot).
Hanging Shot nearly all of the player will say this is a useless skill, well yes in most of the time, but after a while ago this skill really helped me alot especially in PvP (Gemstone Feud), which allows me to escape from meele type attack for e.g swordman or dagger scout/electric shock, or maybe in very rare occasion in future content that you might’ve needed it to dodge some sure kill skill/doing solo content. (Do notice that you have to swap to shield/bow/x-bow because this skill is restricted for musket). So this is mostly personal preferences you can opt not to level it up.
Pre-Emptive Strike, damage from Sonic Strike from this skill is insanely low, so one of the best use is for debuffing enemy with Confusion debuff for harder content with lots of mob e.g CMS6-7, or in PvP, or you also use it only when fighting a boss, since low dps its still a dps to help kill boss faster.
All skill is pretty much self explenatory, what you have to do mostly is casting Sniper’s Serenity before using other skill, this is pretty much the reason either you like to play Musketeer or hates it because of the playstyle/very slow movement. Also you have to rely on jumping to dodge skill without removing Sniper’s Serenity to maximize your damage output since you dont have to recast it.
As for PvP skill option i believe every player have different prefereces in skill build as Musketeer, so i will leave it for you to build your own, but Snipe, Sniper’s Serenity and Prime and Load is a must max still.
As in Re:Build you cannot jump-cancel Snipe anymore, so use it wisely.
Note: Penetration Shot is absolutely bad for mobbing without Aiming from Falconer, but the thing is, you will face a boss in every end-game content, and Penetration Shot is still good even without Falconer because boss is a single target which this skill excels at, so you might want to consider to still max it even without Falconer in your build.
You can combine all of class that got showcased above as your build, but here is currently most popular combination in its respective usage:
PvE : Sapper-Falconer/Pied Piper-Musketeer (having a pied piper in party instead in your build allows you to do more damage, since falconer has damage skill while piper only boosting damage).
Sapper-Falconer-Musketeer might be currently the best one since it provides single and AoE burst and if played correctly you can pretty much reduce your downtime to only around 8-10s left to recast all your skill set again which allows you to stay in one place in solo CM scenario).
PvP : Sapper/Falconer-Pied Piper-Musketeer, Appraiser-Pied Piper-Musketeer, Wugushi-Pied Piper-Musketeer.
For this part i will only highlighting current end-game gear which is Velcoffer Legend Raid gear and its strongest ichor and Savinose Legend Field so you can work towards that set since Legend tier always have the highest base stat. (For placeholder weapon/armor you can use HG Primus for cheapest option)
Weapon & Ichor (click image for more details)
Savinose Legva Musket, is the latest addition to Legend tier equipment, and its a Field tier legend so its easier to craft (you can farm Planium to craft it dropped from ep.11 maps), also theres no set effect for this equipment, you have to indentify it to get a stat for this weapon, high STR, CON, DEX and red physical damage is very recommended, or you can use a Maginifier that given in some limited time event or from TP Shop. You can also check here for more information about Savinose Gear.
Velcoffer Musket, comes with no build in effect but it has a very high raw damage because its a egend tier equipment, and you have to put and ichor and Velcoffer set effect to maximize its potential.
Wastrel Zvaigzde Musket, is currently strongest ichor for Velcoffer Musket you can get since it provide highest raw damage compared to other musket, which is good for PvE and PvP. (you can use HG/Field Primus/Berthas with high STR and CON for purely PvP as other option.)
Armor & Ichor
Savinose Vymedzai Set (Leather)/Savinose Akmo Set (Plate) Set
Latest addition to Legend tier equipment, and its a Field tier legend so its easier to craft (you can farm Planium to craft it dropped from ep.11 maps), also theres no set effect for this equipment, you have to indentify it to get a stat for this weapon, high STR, CON, DEX and red physical damage is very recommended, or you can use a Maginifier that given in some limited time event or from TP Shop. You can also check here for more information about Savinose Gear.
Ignas Plate Set
Currently strongest ichor you can get since it gives huge amount of STR and CON right now which is very good for both PvE and PvP, not to mention Ignas Plate set effect increase max damage and defense (as placeholder armor/ichor you can use HG/Field Primus/Berthas with high STR, CON, and red physical damage for cheaper option).
Armor type set bonuses.
Glass-cannon PvE = Leather
PvP + PvE balance = Plate
Velcoffer set effect
Savinose set effect
Accessories (click image for more details)
Abyss Set is currently a very good set for newer player, considered easy to get and very good for placeholder equipment until you get your Drakonas Set.
Drakonas Set is currently strongest accessories you can get in-game it gives huge amount of STR and CON and other perks which is a dream for any physical dps, but it requires very heavy investment. This set only available as reward for top 3 rank guilds in Boruta Raid, the only way to get this is either joining those guilds or buy from them.
Glass Mole : Increase 10% physical damage/card/max level for 6s after using any type of SP Potion (NPC, Alchemist, and Elixir, having those 3 will gives you total 18s of damage boost since it have separated cooldowns).
Zaura/Nuaele : Increase 10% physical/magical defense/card/max level. Theres a cheaper option but less useful for bossing/end-game raid which is Armaos Card.
Netherbovine : Increase 10 STR/card/max level.
Gazing Golem : Gives you chance to procs Pain Barrier (anti knockdown and knockback) for 10%/card/max level for 10s, a very good choice since theres a lot of mob and boss that able to knockdown or knockback your character and you will lose a lot of DPS if such things happened.
Blut : Increase 10 CON/card/max level.
Utility Card : Theres some option for this card, you can check it here , but personally i would use either Crabil, Nuodai, or Dullahan.
For Legend Card info and how to get or level up you can read it here. Just a reminder that this is not 100% needed but if you do want, you have to prepare for huge amount of investment.
Special note for Wugushi class build, you can use Velnia Monkey instead of Glass Mole, but you have to apply poison first to the target for 30% damage increase from poisoned enemy.
Gems are a very important part of maximizing your DPS especially with rebuild update reducing value of enchantment, +11 with full gems worth more than a +15 with no gems in current time.
Red Gem +physical attack
Yellow gem +physical defense
Blue Gem +magic defense
Rodejoker Gem: Penetration Shot +1
Flowlon Gem: Covering Fire +1
Blom Gem: Headshot +1
Yellow Leafnut Gem: Snipe +1
You can aim for Physical Attack, HP, and 1 Utility Stat for all of 3 slot Hair Accessories, but a reminder that these items are pretty expensive if you aim for the high stat, best option is to wait for event for enchant scroll or you can buy it via TP Shop.
Awakening & Enchant Jewel
HP, damage, damage reduction, critical rate/damage is your best choices.
Seal is the latest new content introduced for gearing up, currently theres 3 Seal which is Kaze (free from quest), Irredian (from weekly Irredian Shelter cube) and Boruta Seal (only accessible for top 3 guilds in Boruta rank or buy from those guilds).
For more information about Kaze and Boruta Seal, you can read it here and for Irredian Seal you can read it here.
Party Synergies for PvE
As mentioned above Musketeer relies heavily with other classes for maximizing damage output, so here are some classes that will have a good synergies with Musketeer.
Bodkin Point : Reduce enemy’s physical defense up to 15% at max level.
Caracole : +30% missile damage to enemy affected by Caracole.
Jolly Roger : +40% physical damage when reaching Fever Time.
Electric Shock (Physical Pressure Attribute) : Reduce enemy’s physical defense by 25%
Lifeline + Quicken + Swell Hands + : Partying with very high DEX (high crit damage) scout that its stat shareable via Lifeline will increase your critical damage, combined with maxed Quicken for ASPD boost and Swell Hands for max damage boost (combine with Sniper Serenity and Groovling Muzzle), will gives you ability to do a lot of sustain dps via AA for a long fight, best e.g is for Boruta Raid.
Lethargy : Increase damage for some of Sapper’s installation skills, especially Spike Shooter (if you have Sapper in your build).
Pass : Reduce your skill cooldown, best to communicate with the chronomancer to maximizing your skill usage.
Sprinkle SP Potion : Securing your SP amount without any concern to spam all SP potion you have to purely for Glass Mole procs to increase your damage.
Death Sentence : Reduce enemy defense up to 50%, value is halved against boss.
Divine Might : Increase your skill level by 1.
Statue of Goddess Laima : Reduce your skill cooldown.
Statue of Goddess Zemyna : Reduce SP consumption and SP recovery time.
Dievirbys are a very good combination with Chronomancer + Alchemist if you’re engaging if a very long boss raid e.g Boruta Raid, or even simpy to boost skill uptime to maximizing damage output for more burst in normal raid.
Divine Stigma : Amplifies damage by 50% to affected enemy.
Immolation (Melt Armor Attribute) : Reduce enemy base physical defense up to 50%.
Breaking Wheel : Hitting the wheel close to enemy allows your damage to do another instance to enemy.
Closing Word , etc
Thank you for reading, and thank you to any resources that ive used for making this guide.
Once agani Critique and Suggestion are welcomed to improve the guide.
If you wanna check fore more Musketeer in action you can check my videos here
So thats all for me currently, will update the guide with future update that coming for Musketeer once tested enough and from any improving Critique or Suggestion that ive received either from this forum or other platform.