Tree of Savior Forum

KToS General Thread v5.0

oh god that frost pillar change. We want you to use rod so we add 2 seconds casting time. That mean even with rod it’s still 1 second cast time and as an Omny player I’d say 1 second is an eternity in pvp.

1 Like

Nice, just when i used 4670 100 Attribute Points

Actually it was clear there won’t be any cleric changes now. They previewed the september updates.

The question is if we can expect anything now or we have to wait till october… XD

Also I don’t want to ruin it for you but Sadhu will be reworked as they said and I think that could mean the changes to it only comes after they finished the balance patches… :F

Anyway I’m just saying try to not expect anything now and it will come sooner or …later… :smiley:

5 Likes

Hmm it look like we’re gonna have extra weekly raid boss daily lol

9/11/2020 Friday Update Information

Co-op Field Boss Cooperative: All field bosses are deleted, and a new content [Boss Co-op] is added. Boss Co-op is a content that competes for ranking by participating in an instance dungeon on a per party basis and inflicting accumulated damage to boss monsters for a specified time.

» Number of admission: Admission for up to 5 people
» Entry conditions: Character level 440 or higher
» Entry time: Daily 12:00, 22:00
» You can enter for 5 minutes from the entrance time.
» How to enter: [Content status board (F10)]- You can enter through the [Boss Cooperative Battle] tab.
※ You can only enter the village.
※ You can enter after entering the party venue.

  • Boss monster and pattern: Boss monsters and patterns change every Monday.
  • The boss monster’s attribute, race, and defense type change every day.

※ You can check the boss monster, pattern, attribute, race, and defense type of the week through the [Boss Co-op] tab every Monday.
[Toughness buff] is applied to boss monsters.

✦ Reward ✦

  1. Goddess’ protection: 13 minutes and 30 seconds after the start of the boss co-op entry, the Goddess’ Protection Event will begin. When the goddess’s protection ends, silver is differentially paid to the party from 1st to 20th in boss co-op.

※ Some of the silver raised in the Goddess’ Protection Event will be provided, and silver will be divided according to the number of people belonging to each party.

  1. Cube: [Boss Co-op Cube] will be given to the party from 1st to 10th in boss co-op.
    ※ One [Boss Cooperative Battle Cube] is given per party.

When using the boss co-op cube, you can obtain all of the following items:

  • Shining Demon Lord Cube Box x1
  • 1 glowing wandering cube
  • 1 Wanderers Cube

✦ Ranking ✦

  • Boss co-op is ranked according to the time of killing the boss monster and the accumulated damage.
  • When you defeat a boss monster, the faster you kill it, the higher the ranking.
  • If the boss monster is not defeated, the ranking is determined by adding up the cumulative damage inflicted by the party member to the boss monster, and ranked in a lower ranking than the party that killed the boss monster.

※ If the records are the same, the party recorded first will be measured in the higher ranking.
※ After the goddess’ protection is over, you can check the ranking in the [Boss Co-op] tab.

✦ Item changes ✦

  1. Wanderers armor tooltip has been changed.
    » (Existing): [Field Boss] Boss Monster
    » (Change): [Co-op] Boss Monster

  2. Sebinos Disnai armor tooltip has been changed.
    » (Existing): Excluding Field Boss
    » (Changed): Excluding co-op

9/11/2020 Patch Note: http://tos.nexon.com/ts/notice/view.aspx?n4ArticleSN=364
Link: https://www.youtube.com/watch?v=QdtC45AjUFg


Guild Colony War (GTW)

The following changes will be made for the smooth progression of the Guild Colony.

  1. Siege tower collision box removed
  2. Colony Tower score acquisition method change
  • The method of accessing the Colony Tower and obtaining points has been changed as follows.

• (Situation): Unoccupied, other guild occupation status, and situation where other guilds form alliances and help out each other.
• (Current): Required only one player to gain GTW/map score
• (Change): Required at least five guild members of the same affiliation are on standby to gain GTW/map score.

Feature Point Extraction System

• A feature that allows you to extract feature points using feature points as a fee is added .
• Characteristic points extracted from the extraction fee of 20%.
• For example, talent points to 10,000 properties during the extraction point 12,000 is required .
※ If the promising guild buff is applied, the extraction fee is applied at 0%.

Free Dungeon Boss Battle Improvement

• Added One-person raid (Help) option.
The name of the Free Dungeon will be changed to [Single Raid].

  • [1 player raid] related help has been added.

During a single-player raid, buffs are given to some targets.

  • The basic movement speed is corrected based on the archer series when proceeding with [1 player raid].
    [Tel Harsha] Single player raid is improved.
  1. [Blue Candle Spider] monster generation has been adjusted to be generated based on the character’s position.
  2. The teleport range of the [Blue Candle Spider] monster is slightly lowered.
  3. The [Pool] pattern is modified so that it is not continuously generated in the previously created place.
  4. [Burning Candle] The amount of fixed damage generated in the pattern is reduced in proportion to the stage.

※ The total sum of the [Burn] buff overlap values ​​of both sides is not fixed and is in normal operation.


Incomplete Karaliene, Karaliene, and Luciferi accessories’ damage ratio for the [Strengthening Continuity] effect has been lowered.

The winding speed enhancement effect inflicts [minor damage X 50%] additional damage. Through the last Sorceress and Necromancer balance patch, the final damage of the pet has been increased by 4 times and the item’s increased damage has been adjusted to decrease to 1/4. It is in a state of being exceeded. We have re-adjusted this, and we are very sorry that the omission in the last update caused great inconvenience to the game. (Along with this adjustment, the abilities of the Summoner class itself are also adjusted, so please refer to the update details below.)

• Neklace

  • (Current): Reinforcement Buff - duration pet attacks around the target to damage a certain percentage of inflicting damage over 60 Range 3 additional blow to the people. Necklace worn when the damage rate of 25%
  • (Change): Reinforcement - Buff duration pet attacks around the target to damage a certain percentage of inflicting damage over 60 Range 3 additional blow to the people. Damage ratio equip necklace 6.25%

• Braclet

  • (Current): Reinforcement - Buff duration pet attacks around the target to damage a certain percentage of inflicting damage over 60 Range 3 additional blow to the people. Damage ratio of bracelets worn by 12.5%
  • (Change): Reinforcement - Buff duration pet attacks around the target to damage a certain percentage of inflicting damage over 60 Range 3 additional blow to the people. Bracelets damage ratio when worn 3.125%

Set Bonuses Changes

When granting a set option to a level 440 legend item that has already been assigned a set option , the required amount of [ Pamoka Reagent Bottle ] is reduced by 75% . The performance of some set options that can be granted to level 440 legend items has been adjusted .

• (사우크) - Sauk

  • (Current): Deals damage to enemies around you and stuns them for 1 second. After that, your damage is increased by 150% for 5 seconds.
  • (Change): Deals damage to enemies around you and stuns them for 1 second. After that, your damage is increased by 150% for 7 seconds .

• (에제라) - Ejela

  • (Current): [5 sets effect: PVP Damage Reduction 10%]
  • (Change): [5 sets effect: PVP Damage Reduction 10% + Movement speed 3] + During the duration, characters under 100 distances that attack you are given a debuff of’Ezera’s Ripples’.

[Ezera’s Ripples]
-Reduces physical and magical damage by 20%
-The calming effect lasts the remaining duration

• (리데티) - Lideti

  • (Current): No Changes
  • (Change): (Add-on) Damage taken by the target is reduced by 50% for 5 seconds after casting.

• (발린타) - Valinta

  • (Current): [5 sets effect: HP Recovery 520] + When using the skill, damage dealt for 30 seconds increases by 175% + (Recovery effect cooldown 1 second) | Dragon Energy Level 1 Effect: Damage increase effect changed to 250%
  • (Change): [5 sets effect: Physical Attack 580 + Magic Attack 580] + Always applied , damage dealt increases by 50% + ( Healing effect cooldown 2 seconds) | Dragon Energy Level 1 Effect: Damage increase effect changed to 75%

• 스비어티 - Svieoti

  • (Current): Cooldown 100 seconds
  • (Change): Cooldown 80 seconds + sustained release of at least the general state immunity

Vaivora Change

• The Glacier Regenda armor effect has been changed to apply to [1 player raid].
• ‘Regenda-Suho’, ‘Regenda-Punishment’, and ‘Regenda-Barrier’ effects are applicable.
• The item options for’Vaivora Dager - Curse Dagger’ have been adjusted.

(Current):

  • Luka skill level +3
  • Keretihan skill level + 2
  • Grants 4 stacks of Keretihan debuff when casting Luka

(Change):

  • Luka skill level +3
  • Keretihan skill level + 2
  • Grants 4 stacks of Keretihan debuff when casting Luka
  • When casting Luka, grants [Cursed Dagger] debuff
  • Curse Dagger deals damage over time equal to the current level of Luka
  • Curse dagger duration 10 seconds
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Classes Changes

Matador: The mechanism that requires threats has been relaxed and has been changed to an advantageous class for large and boss monsters. In addition, random elements such as Faena have been removed and uncomfortable usability has been improved with a long skill use time.

피카도르 - (Picador): The function of the attribute changes as follows:
» (Current): Bleeding debuff for 5 seconds when attacking the target enemy
» (Change): Bleeding debuff for 5 seconds when attacking large and boss monsters

반데리예로 - (Banderillero): The function of the characteristic changes as follows:
» (Current): Damage of all skills increases by 30% when attacking the target enemy
» (Change): Damage of all skills increases by 30% when attacking large and boss monsters.

카포티 - (Capote)

  • Reduced hit and evasion of threatened targets has been removed.
  • Threatened targets critical resistance reduced by 15%.

물레타 - (Muleta)

  • The increase in critical hits upon successful counterattack has been removed.
  • Upon successful counterattack, damage dealt to large and boss monsters increases by [Skill Level * 2]% for 5 seconds.
  • The maximum level of the skill has been changed from 15 to 10.

파에나 - (Faena)
The number of hits is changed as follows.
» (Current): Minimum [(Skill Level / 2) + 2] times, Maximum [Skill Level + 2] times
» (Change): 8 times

  • When attacking with Faena, critical attack power is increased by 50%.
    Skill time has been adjusted.
    The skill factor has been changed.
    » (Previous): 373
    » (Changed): 202 + (Skill Level-1) * 33.7

백 슬라이드 - (Back Slide): Skill functions are changed as follows.
» (Existing): Evasion during use, 100% increase after use for 5 seconds
» (Changed): Invincibility during use, 30% reduction in damage taken from enemies after use

  • The maximum level of the skill is changed from 10 to 1.
    The cooldown time has been changed as follows.
    » (Previous): [20-skill level] seconds
    » (Change): 15 seconds

코리다 피날레 - (Corrida Finale): Damage to large and boss monsters increases by 20%.

올레 - (Ole):
Threats are also removed with increased functionality.

Skill functions are changed as follows.
» (Existing): Increased critical hit probability according to threat
» (Changed): Increased critical strike chance for large and boss monsters

===================================================================================

Fencer: We lowered the excessive dependence of buffs and increased the dealing ability of the skills. In addition, the ability to block when wearing a dagger has been modified, and a characteristic that converts dagger attack power to physical attack power has been added to increase attack power and defensive power.

• 펜서: 대거 - (Fencer: Dagger): When wearing [Rapier] along with [Dagger], 25% of dagger weapon attack power is converted to physical attack power.

• [아츠] 펜서: 패링대거 - [ARTS] (Fencer: Pairing Dagger):

  • Block activation when equipped with dagger.
  • When a block is successful, damage increases by 30% for 1 second.

• [아츠] 펜서: 고결함 - [ARTS] (Fencer: Nobility): The ARTS is deleted/removed from the game.

• 오팡시브 라피드 - (Offensive Rapide): The attribute is deleted/removed from the game.

• 플랑코나드 - (Flanconnade): The skill is deleted/removed from the game.

• 세테뚜와르 - (Sept Etoiles):

  • The number of hits for the skill has been changed from 8 to 7.
  • The skill factor is changed:
  • (Current): 346 + ( skill level -1) - 57.8
  • (Change): 884 + ( skill level 1) * 147.5

• 프레파라시옹 - (Preparation):
The function changes as follows:

  1. Removed 100% increase in damage for one time after operation
  2. Block enemy attacks unconditionally during operation
  3. Increases final damage dealt to enemies by up to 40% in proportion to the duration
  • Buff duration of 40 seconds
  • The maximum skill level is changed from 5 to 1 .
  • Cooldown time is changed:
    » (Current) Existing : 20 - (skill level x 1) second
    » (Change): 60 seconds

• [아츠] 에스뀌브 뚜슈: 완전회피 - ([Arts] 에스뀌브 뚜슈: Complete Avoidance):

  • Completely avoids enemy attacks when using [Esquive Toucher].
  • ARTS activation apply 1.5 seconds delay to avoid incoming attacks.
  • Cooldown 10 seconds increment.

• 에스뀌브 뚜슈 - (Esquive Toucher):

  • The skill factor is changed:
    » (Current): 429 + ( skill level 1) 71.7 *
    » (Change): 808 + ( skill level - 1) * 134.9

• 발레스트라 팡트 - (Balestra Fente)

  • The skill factor is changed .
    » (Current): 2980 + ( skill level 1) * 772.8
    » (Change): 7106 + ( skill level 1) * 1842.6

• 아따끄 꽁뽀제 - (Attaque Composee)

  • Overheat is changed from 5 to 3.
  • The number of hits of the skill is changed from 2 to 4.
  • The skill factor is changed.
    » (Current) : 223 + ( skill level -1) - 37.3
    » (Change) : 453 + ( skill level 1) 75.5 *

• 플레쉬 - (Fleche):

  • Skill time is adjusted .
  • The number of hits of the skill is changed from 3 to 4.
  • The skill factor is changed:
    » (Existing): 281 + ( skill level - 1) * 281
    » (Change): 389 + ( skill level - 1) * 389

• 에페 갸르드 - (Epee Garde):
The final damage increase value for critical hits is changed: (Current) : 35 + ( skill level * 3)% > (Change): 10+ ( Skill Level * 2)%

  • The stabbing attack condition has been deleted.

• [아츠] 에페 갸르드: 플뢰레 - ([Arts] Epee Garde: Fleuret): The ARTS is deleted/removed from the game.

===================================================================================

Cryromancer - In order to exhibit aggressive performance in Cryomancer PvE content, the inconvenience of Snow Rolling and Frost Pillar has been improved, and the performance of the attack skill has been increased. In addition, with the addition of casting elements to some skills, you can use Rod + Shield more usefully than before. Instead of lowering the damage reduction effect of the sub-zero shield, the duration in the PvE area has been increased to increase its usability in PvE content.

• 방패 마스터리: 크리오맨서 - (Shield Mastery: Cyromancer): Ice property resistance increase effect is removed.

• 아츠] 아이스 월: 마법 이글루 - ([Arts] Ice Wall: Magic Igloo):

  • Damage reduction effect has been changed.
    » (Current)): Ice property damage reduction 60%
    » (Change): Magic damage reduction 30%

• 아이스 볼트 - (Ice Bolt):

  • Changed to casting skill. (Casting time: 0.5 seconds)
  • The skill factor is changed.
    » (Current): 257 + [Skill Level -1] * 42.9 (Total 857)
    » Changed: 668 + [Skill Level -1] * 111.4 (Total 2227)
  • A skill area attack rate of 3 is applied.
  • The ice bolt effect has been changed.

• 아이스 파이크 - (Ice Pike): A ground effect is added.

• 아이스 블래스트 - (Ice Blast):

  • The skill factor is changed.
    » (Current): 1146 + [Skill Level -1] * 297.4 (Total 3822)
    » (Change): 3350 + [Skill Level -1] * 869.2 (Total 11172)
  • Overheat is changed from 3 times to 2 times.

• 아이스 블래스트: 브레이크 - (Ice Blast: Break):

  • Ice Blast has been changed to a casting skill. (Casting time: 2 seconds)
  • Ice Blast’s overheat is changed to 1.
  • Ice Blast is applied as 2 consecutive hits (directed multi-hit).

• 스노우 롤링 - (Snow Rolling):

  • During the skill, the quick slot UI will be changed, and it will be changed to be cancelable with the quick slot 1 slot key.
  • In the PvE area, the summoned Snow Rolling Object will be changed so that it does not take damage.

• 서브제로 실드 - (Subzero Shield):

  • It can only be used when wearing a shield, and if the shield is released during the sub-zero shield buff, the buff will be canceled as well.

  • The buff duration has been changed.
    » (Current): 25 seconds
    » (Change): 30 minutes (PvE) / 30 seconds (PvP)

  • Cooldown time has been changed.
    » (Current): 40 seconds
    » (Change): 60 seconds

  • Defense success probability has been adjusted.

  • 20% + [Skill Level] * 4% (Max 60%. Only half applied in PvP)

  • Upon successful defense, damage reduction and enemy freezing

  • Damage reduction value has been changed.
    » (Current): 50%
    » (Change): 10% + [Skill Level]*2% (Max 30%)

• 프로스트 필라 - (Frost Pillar):

  • Changed to casting skill. (Casting time: 2 seconds)
  • In the PvE area, the summoned Frost Pillar object will not take damage.

===================================================================================

Minions: The basic attack power transfer ratio of the pet is increased by adjusting the effect of Isgarity [Strengthening Wind].

✠ Necromancer:
• 해골 병사 만들기 - (Raise Dead): Attack power transfer rate is increased by 15% compared to the previous one.
• 해골 궁수 만들기 - (Raise Skull Archer): Attack power transfer rate is increased by 15% compared to the previous one.
• 해골 마법사 만들기 - (Raise Skull Mage): Attack power transfer rate is increased by 15% compared to the previous one.
• 콥스 타워 - (Corpse Tower): Attack power transfer rate is increased by 15% compared to the previous one.
• 쇼고스 만들기 - (Create Shoggoth): Attack power transfer rate is increased by 15% compared to the previous one.

✠ Bokor:
• 좀비 만들기 - (Zombify): Attack power transfer rate is increased by 15% compared to the previous one.

✠ Sorceress:
• 서모닝 - (Summoning): Attack power transfer rate is increased by 15% compared to the previous one.
• 살라미온 소환 - (Summon Salamion): Attack power transfer rate is increased by 15% compared to the previous one.
• 사역마 소환 - (Desmodus): Attack power transfer rate is increased by 15% compared to the previous one.

===================================================================================

Assassin: Removes inconvenient linkage elements and adjusts the skill coefficient.

• 하시사스 - (Hasisas):

  • The maximum level is adjusted from 15 to 5.

  • As the maximum level is adjusted, the critical damage calculation formula changes.
    » (Current)s: Skill level * 2 (total 30)
    » (Change): 20 + skill level * 2 (total 30)

  • As the maximum level is adjusted, the basic attack speed calculation formula changes.
    » (Current): 30 + skill level *15 (total 255)
    » (Change): 155 + skill level * 20 (total 255)

  • The function that decreases HP at regular intervals during buffing is deleted.

  • The lower the HP, the more critical damage increases will be removed.

• 하시사스: 적응 - (Hasisas: Adaptation): The attribute is deleted.

• 카트 라시흐 - (Behead):

  • The skill factor is changed:
    » (Current): 615 + [Skill Level -1] * 102.7 (total 2052)
    » (Change): 1051 + [Skill Level -1] * 175.3 (Total 3505)
  • The number of strokes is changed from 1 to 2 times.
  • Attack range is increased by 40%.
  • The ability to increase damage by 200% while cloaking has been removed.

• 투사르 리히즈인 - (Instant Acceleration):

  • The skill factor is changed:
    » (Current): 324 + [Skill Level -1] * 54.2 (Total 1082)
    » (Change): 1314 + [Skill Level -1] * 219.2 (Total 4382)
  • One of the Agility buffs will be deleted.

• 두칸 알힐루사 - (Hallucination Smoke): When using a skill, the ability to increase [30 + skill level * 2]% critical strike probability for 30 seconds (total 50) is added to the caster.

• 타흐카브 알칼브 - (Piercing Heart):

  • The skill factor is changed:
    » (Current): 658 + [Skill Level -1] * 170.9 (Total 2196)
    » *Change): 2082 + [Skill Level -1] * 540.1 (Total 6942)
  • Overheat is changed from 3 times to 1 time.
  • The function of reducing the bleeding cycle when attacking an enemy with bleeding has been deleted.

• 타흐카브 알칼브: 심장 파괴자 - (Piercing Heart: Demolisher): The attribute is deleted.

• 이브아다탄 - (Annihilation): Cooldown changed from 35 seconds to 30 seconds.

===================================================================================

Rogue: Rogue was redesigned as a skill that amplifies the damage of the backstab with the aim of compensating for the insufficient number of attack skills in the rogue, but according to the combined damage increase method, it was not performing as intended. Accordingly, the damage increase method of the paint is changed to the final damage increase, so that when linked with the backstab, the performance is equivalent to one attack skill. In addition, the restriction that Rogue can inflict full damage only when attacking from the rear of the enemy has been relaxed, and the [Tear: Escape] attribute has been added to improve the ability to escape in a dangerous moment.

• 단검 마스터리: 급습 - (Dagger Mastery: Sudden Attack):

  • The function is changed as follows:
    » (Current): Increases damage by 4% per attribute level when attacking with a dagger from behind an enemy.
    » (Change): Increases damage by 4% per attribute level when attacking with a dagger.

• 페인트 - (Feint)

  • The usable distance changes as follows:
    » (Current): 30 + skill level * 10
    » (Change): 130

  • The method of adding the number of hits will be changed:
    » (Current): When the number of debuffs on an enemy is 5 or more, the number of hits +1
    » (Change): When the number of debuffs on an enemy is 3 or more, the number of consecutive hits +1

  • Depending on the number of debuffs, the damage increase rate will change as follows:
    » (Current): 3,12,30,60,100% increase
    » (Change): [15 + skill level * 1.5 (total 30)], [30 + skill level * 3 (total 60)], [50 + skill level * 5 (total 100)]% increase

  • Debuff from 10 to 14 to 110% increase to 5 to 9 to 10% additional increase.

  • Debuff is changed from 15 to 19 125% increase to 10 to 14 25% additional increase.

  • Changed from a 150% increase of more than 20 debuffs to an additional 50% increase of 15 or more.

  • The damage increase method is changed to the final damage increase.

  • Cooldown changed from 40 seconds to 30 seconds.

• 스닉 힛 - (Sneak Hit)

  • The effect of Sneak Hit has been changed:
    » (Current): Increased critical strike chance when attacking from the rear of the enemy.
    » (Change): Increases the minimum critical chance when attacking from the rear of the enemy, and applies half the effect when attacking from the front or from the side.

  • The calculation formula is changed as follows:
    » (Current): [40 + skill level * 2]% (total 50)
    » (Change): [10 + skill level * 2]% (total 20)

  • The sneak hit duration is changed as follows:
    » (Current): 35 seconds + skill level * 7 seconds
    » (Change): 30 minutes

• 스닉 힛: 지속시간 - (Sneak Hit: Duration): The attribute is deleted.

• 최루 - (Lachrymator)

  • Tear duration will be changed as follows.
    » Previous: 7 + skill level * 1 (total 22 seconds)
    » Changed: 3.5 + skill level * 0.5 (total 11 seconds)
  • Cooldown changed from 60 seconds to 30 seconds.

• 최루: 탈출 - (Lachrymator - Escape)

  • New characteristics are added.
  • Instantly casts and takes silence and invincibility to yourself for 1 second, and increases movement speed by 30

• 최루: 살상 가스 - (Lachrymator - Lethal Gas)

  • The 50% reduction in duration has been removed.
  • Cooldown changed from 40 seconds to 10 seconds.

• 나이프 스로잉 - (Knife Throw): When attacking an enemy affected by the enlargement debuff, the hit function is deleted unconditionally.

===================================================================================

Rangda: There is a phenomenon that Langda relies heavily on the Assassin’s Tachkab Alkal’s bleeding cycle reduction function, so instead of deleting the function, the aggressive part of Langda is added and the damage is adjusted.

• 약탈 - (Luka):

  • The skill factor is changed.
    » Previously: 219 + [Skill Level -1] * 36.7 (Total 732)
    » Changed: 272 + [Skill Level -1] * 45.4 (Total 907)

• 쿠투칸 - (Kutukan):

  • The skill factor is changed.
    » (Current): 687 + [Skill Level -1] * 114.6 (Total 2291)
    » (Change): 996 + [Skill Level -1] * 166 (Total 3320)
  • By separating the [Curse of Chaos] debuff that transforms the target into [Kepa] and the debuff that deals sustained damage, it is improved to inflict continuous damage even when the target resists [Curse of Chaos].

• 라와 - (Rawa):
The skill factor is changed.
» (Current): 163 + [Skill Level -1] * 163.8 (Total 818)
» (Change): 232 + [Skill Level -1] * 232 (Total 1160)

• 바롱 - (Barong):

  • A feature that deals damage to a certain range of enemies around Barong is added.
    The skill factor is changed.
    » (Current): (Total 100)
    » (Change): 192 + [Skill Level -1] * 50.1 (Total 642)

• 바롱: 버프 뺏기 - (Barong: Absorb)

  • Attribute name changed to Barong: Absorb.
  • The function is changed as follows:
    » (Current): Barong applies a beneficial buff to its owner when he successfully removes the buff from the enemy.
    » (Change): When Barong directly attacks an enemy every 30 seconds, the duration of Barong increases by [the number of stacks * 10] of the keret debuff on the enemy, and the keret debuff on the enemy is removed.

• 바롱: 강화 - (Barong: Enhance)

  • Changed from duration enhancement to skill factor enhancement.
  • Barong advanced enhancement arts are added.

===================================================================================

Corsair: Adjusted Corsair’s insufficient damage, and adjusted it to increase the usability of iron hooks and kill hauling. As the silver drop on the field disappeared, it was difficult to use Corsair’s loot attribute, so we changed it to a shout attribute. The shout trait complements the Scout’s maneuverability.

• 약탈 - (Loot):

  • The attribute name changes to shout.
  • The function is changed as follows.

» (Current)

  • Probably steal silver when attacking normal monsters in the normal field.
  • No longer applies to monsters for which the [Pillager] effect was activated.
  • Activated when Corsair is the party leader.

» (Change)

  • When using Corsair skill, the [cry] buff that can be stacked up to 5 times has a 50% chance.
  • [Crying] Stamina consumption per stack of buffs decreases by 10% and movement speed increases by 1.
  • [Cry] buff duration 20 seconds.

• 더스트 데블 - (Dust Devil):

  • Skill usage time is changed from 1 second to 0.75 seconds/
  • The skill factor is changed:
    » (Current): 352 + [Skill Level -1] * 47.1 (Total 1011)
    » (Change): 343 + [Skill Level -1] * 57.4 (Total 1146)
  • Attack range is increased by 30%.

• 헥슨 드롭퍼 - (Hexen Dropper):

  • Skill usage time has been changed from 0.9 seconds to 0.65 seconds.
  • The skill factor is changed:
    » (Current): 288 + [Skill Level -1] * 36.5 (Total 799)
    » (Change): 329 + [Skill Level -1] * 54.9 (Total 1097)
    Attack range is increased by 30%.

• 퀵 앤드 데드 - (Quick and Dead):

  • Skill usage time has been changed from 1.5 seconds to 0.75 seconds.

  • The skill factor is changed:
    » (Current): 291 + [Skill Level -1] * 152 (Total 899)
    » (Change): 237 + [Skill Level -1] * 237.8 (Total 1188)

  • The number of targets will be changed from 5 to 7 people.

  • Attack range is increased by 40%.

The following features are added.

  • [Quick and Dead: First Face] takes 10 seconds when using the skill
  • Increases pistol damage by [(Original Cooldown-10) * 2]% of the attacked skill during buff duration

• 임페일 대거 - (Impale Dagger):

  • The skill factor is changed:
    » Previously: 679 + [Skill Level -1] * 171.5 (Total 1365)
    » Changed: 395 + [Skill Level -1] * 395.5 (Total 1977)

• 킬홀링 - (Kneel Hauling):

  • It can be used even if the enemy is not caught in the iron hook.
  • If the enemy is not caught in the iron hook, the ability to quickly attack the front 4 times is added.

The skill factor is changed.
» (Current): 362 + [Skill Level -1] * 18.1 (Total 524)
» (Change): 1191 + [Skill Level -1] * 308.8 (Total 3970)

  • Cooldown changed from 25 seconds to 30 seconds.

• 아이언 후크 - (Iron Hook): Cooldown changed from 25 seconds to 30 seconds

===================================================================================

13 Likes

dev 1: player complains that cryomancer got vaivora rod instead of staff
dev 2: i know how to make them love rod
ktest patch:

1 Like

They will implement in future, for sure

Make Vaivora Rod Alchemist auto summon homunculus when using dig hahaha XDDD

4 Likes

The Cleric discrimination in that roadmap is real :rofl:.

Seems like the recent batch of class patches IMC has been implementing in their update plans for the second half of this year (aside from turning skills into channeling) has been mostly pretty good so far. Thank god this channeling intern isn’t a one-trick ideas man putting channeling into everything.

Assuming IMC follow their own order, next up is Chaplain and Monk 2 weeks later (presumably). Can I now finally expect good things from it and pray that its not disappointing …?

:sad:

1 Like

onmy got big buff from channeling set.

Onmyoji got some pretty big skill factor buffs, and synergises well with both the caster and channeling sets. It lacks good synergy with other classes aside from kino, but should be able to stand on its own now.

onmy is good to anything, because its dps stand alone beat anything.

OMFG!! I’ll luv a vaivora rod/staff for alchemist who transform homunculus in a master summon!!

I mean you can start a “Buff Alch” meme and wait 3 years, it finally worked for us SRs come Tuesday.

1 Like

I just recently looted a Vaivora Stone Slinger, should i sell it or is there a buff for Terramancer coming? I looked at the effect and it’s quite powerful but i guess the class is just bad, or good but very few synergies

Keep it for now. Terramancer is getting Stone Wall ARTS which pull in all enemies into one spot. It’s quite good with Vaivora Stone Slinger if you’re Terra main.

you guys didnt understant why i put an red X on the alchemist icon xD

It has been forgotten by IMC that this class exists… Its better to remove the class and add the functionality of craft potion, refine gem and awakening shop on the alchemist master NPC.

The popo shop potions is so far better than the alchemists crafted one.

Buff alch meme? doing the opposite meme like this one? (Paint skills :smiley: )

4 Likes