New Arts Speed Translation
I believe this to be all of the arts. If one isn’t listed for your class, it doesn’t exist (Enchanter, Squire, Pardoner, Alchemist). I apologize for the slight sloppiness, this was done very quickly.
Synchro Thrusting
Strike damage ratio changed from 65% to 50%. Applies 2 hits. +15s cooldown
Hell Breath
Cast time and hit interval reduced by half, only hits one target, damage dealt per hit increased.
Joust
Now a casting skill. Can cast up to 2 seconds, increasing the distance of the charge. The further you travel, the more damage dealt (up to 50% increase). Enemies hit are knocked down.
Shield Train
After dashing, draws in enemies within a certain range for 1.5 sec and deals damage every 0.5 sec, reduces overheat to 1.
Hamaya
No longer attacks enemies. Recovers HP of party members by 5% of their max HP every 0.5 sec for 2 seconds.
Friedenslied
Can be used while moving, only applies to enemies. Enemies are given a debuff that gives them a 50% chance to dance at regular intervals.
Aiming Shot
Fires at all enemies affected by [Peacemaker: Fatigue]. Can change direction, but cannot move. Adds 0.5 sec casting time, +5s cooldown.
Desmodus
No longer deals damage to enemies. Range increased by 50%, debuffs 20 targets, increases the final potency of the debuff by 10%.
Sand Wall
Existing functions removed. Enemies within 80 range are sucked in every 0.5s for 5 seconds. Enemies are knocked down at the end of the duration, adds 20 seconds to cooldown.
Bazooka
Existing functions except damage benefits are removed. Movement speed is now fixed to 25 (10 in PVP)
Steed Charge
Halves movement distance and damage. Now deals fire damage, generates fire across the ground from where you moved from and to. Fire lasts for 5 seconds, deals half the damage of Steed Charge every second, +17s cooldown
Dragon Tooth
Adds a 1 second cast time. Overheat is changed to 1, AoE Attack Ratio increased by 20, damage increased by 200%, strike range increased by 80%.
Entity
Now an aura buff that will find nearby cloaked enemies. Duration is [Skill Level + 5] seconds. Enemies revealed take 20% more damage for 5 seconds.
Blink
Existing functions are removed. Your apparition will duplicate your Sage skill casts for 10 seconds (excluding Dimension Compression). Apparition damage is only 30% of the master’s, overheat reduced to 1, cooldown +20s
Lachrymator
Halves duration, reduces cooldown by 40s, deals 1463% SFR every second to enemies in range.
Brick Break
No longer stuns or reduces enemy critical rate. Range is doubled, hits 3 times, reduced to 1 overheat, +5s cooldown.
Canister Shot
Duration fixed to 4 seconds. Will no longer pull enemies, but deals damage equal to 12.5% of Canister Shot every 0.5 seconds to enemies in range. Cannot use with [Canister Shot: Duration], no longer removes enemy buffs.
Down Fall
Now a channel for 2 seconds.
Reduces overheat by 1.
Reduces cooldown by 10s.
Deals damage to enemies every 0.06s.
Number of targets: 3 + (AoE Attack Ratio / 3)
Cannot be used with [Downfall: Broaden]
Spiral Arrow
Adds 1 second cast time, reduces number of hits by 2, penetrates up to 9 enemies
Throw Rete
Doubles range and number of targets, removes piercing damage increase, +10% SP cost
Raiton no Jutsu
Dashes to your target. +5s cooldown
Insurance
Instead of the normal effect, when you die, you will revive to 10% HP with 3 seconds of invincibility. Buff duration is now 60 seconds, +4min cooldown time
Protection of Goddess
While in Retribution or Blessing chant, the skill’s damage is reduced by 75% but it now hits 4 times, +100% SP cost
Swell Body
Applies to the party, increases their size.
Duration changed to 30 seconds + [Skill Level *2]
Increases max HP, Physical Defense by 4% + [Skill Level * 0.4]%
Actual size attribute of the party does not change, does not apply [Swell Body: Additional Damage]
Shrink Body
Applies to the party, decreases their size.
Duration changed to 30 seconds + [Skill Level *2]
Increases max HP, Magic Defense by 4% + [Skill Level * 0.4]%
Actual size attribute of the party does not change, does not apply [Shrink Body: Additional Damage]
Aspergillum
Removes the additional hit effect of Aspergillum. Summons a magic circle that deals damage equal to the Skill Factor of Aspergillum, lasts 10 seconds
Judgment
Now a debuff on enemies. No longer causes enemies to take additional damage from Holy, all attacks you deal consider the enemy to be a Demon, cannot be used at the same time as [Judgment: Provoke], 10 sec duration
Zaibas
Range and damage increased by 3x, duration changed to 10 seconds, hit interval changed from 0.15s to 0.5s, +15 targets hit, reduces overheat by 1, +5s cooldown
Palm Strike
Can now specify target location, doubles attack range and AoE attack ratio, reduces cooldown by 5s
Gravity Pole
Can now change directions, halves duration and hit interval, does not pull enemies
Luka
No longer bleeds, deals 15x damage to enemies in a wide range, doubles AoE Attack Ratio of Luka
Annihilation
Removes invincibility, attacks enemies 5 times faster, only hits up to 10 enemies, 1 second cast time added in PVP
Bloody Overdrive
Attack enemies 4 times faster, cannot use invincibility attribute, adds 0.5 sec delay in PVP areas
Slithering
Removes block and physical defense increase. Enemies hit take 30% of the damage of Slithering every second, reduces duration by half
Limacon
Now only lasts 45 seconds, damages 5 nearby enemies. Does not stack with [Limacon: Spread]
Muay Thai
Removes all existing effects of Muay Thai, and now does the following:
+100% damage to enemies
+50% Physical Defense
+40% Critical Rate
+100% magic damage taken
Cooldown fixed to 30 seconds
Cryomancer
Removes [Freeze] effects from all skills except Frost Pillar. Instead of freezing, inflicts enemies with [Cold] debuff, which increases damage taken from Cryomancer skills by 50%.
Dead Zone
Now hits 7 targets at once, +5s cooldown
Shadow Pool
Removes invincibility, changes duration to [Skill Level * 1] second, reduces damage taken by 50%, can only use Shadowmancer skills during duration, +100% SP cost of Shadow Pool
Forge
When placed, can summon 1 party member to the Forge
-Can only be used in GTW
-Can only be used while Templar and party member are in the same map
-Cannot be used inside the range of the capture point
-Shares cooldown with other Templars in the party
-Adds 3 minute cooldown
Ambush
Upon use, resets cooldown of Leap, +10s cooldown to Ambush
Evil Spirit
No longer generates high-end evil spirits; when evil spirits hit enemies, they hit up to 5 enemies; will not hit infernal shadow
Fanatic Illusion
Doubles the range, hit interval changed to 0.5 sec, damage halved, +5s cooldown
Stop: Aging
Reduces the following enemy stats by 10%.
-Attack
-Healing
-Block Penetration
-Critical Rate
-Critical Attack
-Accuracy
Sniper’s Serenity
When you use Snipe or Headshot on an enemy, deals the same damage to enemies within 50 range
When you gain Sniper’s Serenity, you have 6 stacks, and each time this effect is activated, the stack is reduced by 1, and when all stacks are gone, the buff disappears
Adds 1.5 seconds to the casting time, removes the additional hit on a nearby enemy for Snipe, cannot be used at the same time as [Sniper’s Serenity: Exploit Weakness]
Hangman’s Knot
Places mines in front of you for 15 seconds, enemies who step on the mine pull their nearby allies on top of them and become immobilized by the Hangman’s Knot debuff
Coursing
When an enemy caught in Coursing is attacked, applies [Blood Stained] debuff to 5 enemies within 100 range for 10 seconds (debuff deals damage every 2.5 sec)
When attacking an enemy with this debuff, damage is dealt to 5 enemies within 50 range equal to 30% of the SFR of Coursing
Reduced to 1 overheat
Revenged Sevenfold: Last Chance
Removes all existing effects of Revenged Sevenfold. The duration is changed to 1 second per skill level.
The buff will now prevent death for those affected once during the duration. Upon triggering, heals 10% of max HP, provides 3 seconds of invulnerability, cooldown increased to 5 minutes.
Rune of Justice
Now strikes enemies in front every 0.2 seconds for up to 2 seconds, reduced to 1 overheat
Sadhu
When spirit is out, applies 1 stack of [Asceticism] every 2 sec (up to 20 stacks)
Increases damage dealt by magic by +2% per stack
When the spirit is removed, all stacks are removed
Spike Shooter
Now penetrates enemies, +5s cooldown
Epee Garde
While Epee Garde is active, if you have a dagger equipped, converts 25% of dagger attack to main weapon physical attack
Reduces final damage bonus on critical to 40% of the normal value.
Removes Pierce damage requirement for final damage increase.
Muleta
When you counter attack, uses Faena immediately, +20 sec cooldown to Muleta
Raise Dead
Summons 1 elite skeleton soldier instead (max 1, 1 overheat)
Corsair
When using corsair skills during fever, 77% chance to gain stacks of [Lucky Coin].
When you stack to [7 Lucky Coins], grants the [Lucky] buff, increases AoE Attack Ratio of nearby party members by 50% for 60 seconds.
Cannot give out more than 15 AoE Attack ratio, will not allow AoE Attack Ratio of party members to exceed 30, does not provide AoE Attack ratio to the caster
Protection of Goddess
While in Punishment or Blessing chant, the skill’s damage is reduced by 75% but it now hits 4 times, +100% SP cost
Divine Punishment
After casting, the targeted enemy is struck every 1 second (up to 5 sec); damage is changed to 60% of normal, reduced to 1 overheat
Lycanthropy
Upon use, your eyes will glow and you do not transform into wolf nor demiwolf.
Duration is now 30 minutes
Increases damage by [skill level * 4]%
Reduces damage taken by [skill level * 2]%
Genbu Armor
Removes all existing effects. Now grants buffs that rotate sequentially every 20 seconds:
+90% Psychokinesis damage
+90% non-property magic damage
+90% earth damage
-50% damage and cooldown on Yin Yang Harmony
Foretell
Now applies to enemies instead, reduces their damage dealt by [skill level*2%]
Conviction
Only hits 1 enemy target, heals party members within 100 range; healing factor is equal to 10% of the SFR of Conviction, +15s cooldown
Mass Heal
Halves healing, and if the amount you heal exceeds max HP, they gain a shield equal to 20% of their max HP, cannot refresh shield
Beak Mask
Removes all existing effects of beak mask; instead, if you use Black Death Steam while it’s on, it will poison all enemies around and deal damage (same damage as Black Death Steam)
Carve Attack
No longer hits enemies, but increases level of diev statues in range of the carve by 1 (does not work on ausrine)
Storm Dust
Reduces range and target count, but makes it hit more frequently, +5s cooldown
Tomahawk
Leaves flames for 5 seconds, dealing damage equal to 12.5% of damage of tomahawk every 0.5 sec, no longer inflicts burn debuff
Bone Pointing
No longer attacks, but applies level 1 hexing debuff to enemies within 80 range for 45 seconds
Samedieve
Adds +1% attack to summons per skill level (cap 10%), removes HP/move speed buff, size of circle increases every 0.5 sec
Skyliner
Now a channel that can last up to 2.5 seconds. Reduces overheat to 1, hits [AoE Attack Ratio + 4] targets, range doubled.
Cavalry Charge
After using Cavalry Charge, applies [Elite Cavalry] buff for 15 seconds. Increases Accuracy and Evasion by 100%, provides knockdown/knockback immunity. Adds 15 seconds to cooldown of Cavalry Charge.
Divine Machine Arrow
Adds 5 seconds to cooldown. Overheat changed to 1, when an enemy is hit, it immediately explodes, and causes a chain explosion when an another enemy is hit by this explosion. An enemy hit by an explosion cannot be trigger another explosion by the same use of the skill.
Swashbuckling
Now only applies to enemy players.
Enemies affected are forced to attack you with basic attacks for 5 seconds.
Increases Movement Speed of enemies affected by 10.
Enemies affected will receive a debuff that prevents it from occurring again for 60 seconds.
Increases cooldown time by 100 seconds.
Cyclone
Reduces attack range, hit interval, and AoE Attack ratio by half. Cannot move.
Flash
Adds a 1 second cast time, damage reduced by half (0.5 second cast time with a one handed sword).
Places persistent electricity, dealing damage to enemies every 0.5 sec for 5 seconds. Damage is equal to 1/5 of Flash.
Pouncing
Cannot move, but attack range is doubled. +100% SP cost.
Ritirarsi
Removes backwards jump. Applies [Attach] debuff to enemies, causing them to explode after 3 seconds, dealing damage to up to 7 nearby enemies. Will attach to enemies at a certain range. Inflicts a debuff that prevents Revive for 10 seconds and also ignores Revive.
Jincan Gu
Removes existing effect, and instead spawns a golden Tutu that deals periodic damage to nearby enemies. Deals more damage after hitting 5 times[?].
Block and Shoot
Skill damage reduced by 50%, accuracy reduced by 70%, take 50% less damage from enemies while channeling.