Tree of Savior Forum

KToS General Thread v3.0 LOL

Full str is ok for any doppel build, especially for barb3. But some ppls prefere a bit dex in order to increase cast speed of some H3 skills, it’s mostly personal preference since it has nearly to zero impact in overal.

They take 200 STR for accuracy, rest DEX. Since 1 DEX = 7.5 crit attack with HL passive, and skills like Double Slash/Moulinet crit almost all the time.

They should get a super high evasion instead block since real life matadores dodge the bull, they don’t actually block anything (only logic and reasoning)

If anything the bull blocks them and after that runs them over/horns them if they don’t evade…

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Both Fencer and Matador are stuffed with evasion. It is just that this stat is trash atm, so the basic block factor gets more evident (after all, block is god now).

Well, there is really no mechanic focused on shields, it is just a “convenient buff” to make the class less trash.

I believe Matador with these changes are akin to its logic, which is to use the high risk high gain type of defense, which is the dodge and the 100% nullification.

Btw, that attribute “Picador” acutally sounds pretty funny to portuguese speakers.

‘Pica’ can be translated as D1ck. The suffix -dor can be read as “one that uses the”.

Just invert positions and you will understand.

Picador is nothing related to d1ck at all, you have a dirty mind, mister, Picador is the one that pierces the bull, also, is a tool to pick the ice, as an Ice Pick, the sufix “dor” in portuguese isn’t even close to what you said, sufix “dor” added to verbs and form of nouns, expresses the idea of ​​agent, so please, get your facts straight otherwise you’ll sound ignorant.

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Any SPR bokor vid with decent gears after Ogouveve change?

Any new druid3 videos?

Xmas login screen

Xmas on Klaipeda view

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some TBL changes

“old golden socket” item added
https://tos-ktest.neet.tv/items/643018
low chance to drop in 330 raid
adds socket to items with 0 potential. cant add more then items max

some dungeon ui changes

monster card ui improved

musket weapon attack increased 8.33%

events

some sword and archer changes. we saw already?

bug fixes

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:satisfaction:

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ready for new gold card system in the future.

very nice

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Dungeon Multiply now select at end of Dungeon when boss is killed

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screenshot_20171206_00015

EEEEEEEEE xtraordinary :satisfaction:

so many good stuffs going on with Ktos, meanwhile we got nothing for months :haha:

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That’s awesome! >:3
At least we’ll not waste our multiplies due to connection/server issues or bad parties/random trolls!
But is the game still consuming 1 right after you enter the DG? Or they made like Saalus? (e.g. Consumes run only after rewards)
Last time I saw @greyhiem topic it was still consuming right after you enter ;w;

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Yes this change was just applied. Was going to read about a dungeon player report system but website went down. edit: able to ‘dungeon’ report 1 player every day (resets at 6 AM), available inside Instanced Dungeons.

So basically its a way of imc giving us equip potential by giving us this item https://tos-ktest.neet.tv/items/643018 which is technically gives potential in expense of equipment socket.

Which is actually nice cause 350 weapon has 5 socket for 2handed weapons which eats 5 potential at start.

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