Yea that passive is so good but it needs class 2 which makes it lame.
My original was correct. You take +20% damage from enemies.
Someone in cleric general told me it changed so I had changed the description to a wrong one. Now it is correct again. Hopefully you arenât too confused.
who can explain coding for me here in lightning hands
if [Character ClassName] == 'PCâ
atkType = [Skill AttackType]
attribute = [Skill Attribute]
atkTypebyItem = GetSumOfItemStats(atkType)
attributebyItem = GetSumOfItemStats(attribute)
sklFactor = 393 + ([Skill Level] - 1) Ă 27.5 + atkTypebyItem + attributebyItem
return RoundDown(sklFactor)
else
sklFactor = 393 + ([Skill Level] - 1) Ă 27.5
return RoundDown(sklFactor)
end
this is from https://tos-ktest.neet.tv/skills/21510
if i understand this correctly itâs just skill level that affects it no normal stats? the part where the text says get sum of item stats⌠does it get dmg from maybe main weapon? pls clarify thanksâŚ
If character using the skill is a player character (mobs can use skills too),
Add the skillâs type (lightning) to variable atkType
Add the skillâs attribute type to variable attribute
Get the sum of all your item stats that have atkType (lightning) type (basically all items that give +lightning damage).
Do the same, but for skillâs attribute.
Skill factor is that formula, where atkTypebyItem is the sum of all your equips that give lightning damage and attributebyItem is the same sum but applied to skillâs attribute.
Skill factor is rounded down.
If character casting the skill is not a player character, âignore equipped itemsâ and apply formula without them.
Holy moly. If I got this right, your lightning property attack is added to your Skill Factor? In other words, if the skill base skill factor is, for example, 400% and I have 100 lightning property attack (from equipments), the skill factor is increased to 500%?
Looks like it, but I canât say for sure because we donât have access to âGetSumOfItemStats()â function. The function could be dividing the total sum by a constant (like 5 or 10) to have a more âbalancedâ effect.
It does sound a bit doubtful that the sum is being changed though, given the functionâs name.
I agree with you that getting +500% skill factor from +500 lightning damage with gear sounds a bit too good to be true.
Hmm, this needs to be tested. See if hats with lightning property attack increase lightning hands skill factor or if itâs just a flat value added to your final damage.
Final damage is not calculated there tho, only the skill factor. It seems very likely that +lightning damage equips are affecting the skill factor, but just not 100% clear exactly how it affects it (is it 1:1 scale? linear? logarithmic? etc).
If I were to guess, I would say itâs a pretty simple 1:1 scale, meaning +1 lightning damage = +1% skill factor. The reasoning for that is because âGetSumOfItemStats()â is a pretty generic name, probably used by different pieces of code that do different stuff unrelated to Lightning Hands. If the functionâs name was something like âGetSumOfItemStatsForLightningHands()â for example, or if it received other parameters than just the attack type, I would assume there was a hidden formula behind it as well (i.e. divide final sum by constant).
Just a guess, tho.
so in general lightning hands will gain dmg from skill factor and elemental bonus from items or from buff with enchant?
so if i need to stat my character minimum for con, more on spr? or minimum on spi? and get 200 dex?
with a chrono base quicken lvl 15. no need for int if im reading this right⌠just buffs and a weapon with elem dmgâŚ
I donât think lightning hands gain skill factor from enchant lightning, but the final damage is improved by enchant lightning as with all +elemental atk.
200 DEX is a good value, more than that requires very low ping. INT or SPR depends what you get for class ranks before enchanter 2. CON is up for personal taste.
noted then hehehehe⌠so i really need to put dex thenâŚrestat
Wow, Itâs percentile additional dmg?
In that case the remaining attribute is length proportional to skill level.
Sorry, I need to be careful with my wording. I said +1 lightning damage = +1% skill factor, but the % is refering to skill factorâs inherent percentage of your attack.
Lv 5 Lightning Hands + 200 Lightning attack gear should be 503 + 200 = 703% skill factor and not 503 + 200% = 503 * 3 = 1509% skill factor.
I donât quite understand what you mean.
Are you sure thatâs right?
Is it only for Lightning Hands?
Because I have hats with Ice property attack and they donât chance the % of my Ice-based skills, seems flat damage added on final damage.
Lightning Hands, in special, seems to take into consideration lightning attack gear for itâs skill factor formula.
Other skills donât have such addition of elemental damage to their skill factor formulas.
Regardless of the skill factor formula, elemental damage is always added as a flat damage added on final damage. Skill factor and Final damage are different things.
That would be extremely OP, as you can easily get over 1000 lightning elemental attack even without Enchant Lightning. Was this tested?
How?
/twentycharacters
No, just a hunch from reading the skill description
I may have forced on âeasilyâ, but you can get around 930 with:
Around 300 lightning attack from hats
Same hats with around 300 lightning resistance + Kite Moor kit
New 350 staff adds +337 lightning attack
The staff and lightning attack from hat would be easier, for a total of 600+ lightning attack without Enchant Lightning. That would be 1100% on LH.
I have 3 hats with lightning attack and will test on Tuesday if damage will actually increase a lot or if itâs flat damage (I believe itâs the latter). I donât think the code has been interpreted right and itâs just flat damage like every other elemental attackâŚ
Does anyone uses the combo:
xxx (new item) necklace + 2 elements dance + resist elements?
the necklace gives extra elemental damage for all your elemental resistances; (combined??)