Tree of Savior Forum

[Klaipeda] Reverie

reverie12345 Reverie Recruitment and Game Guide reverie12345

Not actively recruiting

A guild with aspirations of greatness; Try hard at your own pace. o/

From Audra and to Klaipeda we’re a mix of new, returning, and veteran players giving us a great opportunity to introduce others to the game and tackle all of the content it offers from GVG to competetive AFK. We boast an active discord and enjoy some unique guild events and other games during maintenance! Even if Reverie isn’t for you, check out our comprehensive guide in the following posts!

Comprehensive Guide

Getting Started (Newbies)
Progressing (Experienced)
Endgame (Veterans)


Come join Audra’s finest!

In everything set them an example by doing what is good. In your teaching show integrity, seriousness and soundness of speech that cannot be condemned, so that those who oppose you may be ashamed because they have nothing bad to say about us

  • Guild Name: Reverie
  • Server Name: Klaipeda
  • Team Name of Guild Master: Azusagi
  • Number of Guild members and size of the guild (Small/Medium/Large): 80+ Large
  • The main interest of the Guild (ex; GTW, Boss Raid, Making Friends): Making Friends
5 Likes

spring_emblem Reverie New Savior Guide spring_emblem

I see a lot of players getting into Tree of Savior for the first time or returning after a hiatus that began as early as the first beta.

We recognize a responsibility to help these players and wanted to put forth more effort into doing that. As part of this mission we hosted a Q+A event to address some of the frequent questions/concerns everyone had and others will surely have in the future.

Detailed below is an index for each section of this guide.

Getting Started

(1st post)
Token + Tips
-Trading Restrictions
Class Selection/Synergy
-Physical Classes
-Magical Classes
-Attributes/Arts

Leveling Up
-Challenge Mode
-Dungeons
-Quests

Gearing Guide
-Gear Progression
-Refinement
-Transcendence
-Socketing/Gems
-Enchanting
-Awakening

-Ichoring
-Weapon Skins

Progressing

(2nd post)
Hunting Grounds
-Hunting Grounds
-Irredian Shelter
-Outer Wall Sewers
Raids
-Unique Raids
-Legend Raids
-Guild Raids
Other
-Uphill
-Collections
-Card Parties

Endgame

(3rd post)
Gearing
-Set Effects
-Legend Cards
-Arks
-Seals
-Dysnai Ichoring
-Vaivora Weapons
-Drakonas Moringponia and Karaliene Accessories
-Skill Gems
-Snapshotting
Episode 12 Content
-Challenge Mode
-Dimensional Collapse
-Weekly Boss
-Assister Cards

Token - The difference between TP Tokens and Event Tokens

Tokens are akin to a subscription. They offer a variety of bonuses for 30 days including increased exp rates and freedom from trade restrictions. Tokens further reduce market tax, increase the number of items you can list on the market, and a few other perks. One token will cover your entire team and all of its characters. Using multiple tokens will only stack the duration of the benefits.

I cannot stress enough how beneficial this item is. If you think/know Tree of Savior is for you, I highly encourage you to drop money on TP (cash shop currency) to buy a token or otherwise save your silver until you can afford to purchase one. It is priority one. For any questions about acquiring TP refer to the TP Shop page.

Trade Restrictions and You

Event Tokens (3Days / 7Days etc) do not remove 1:1 trading restrictions.

traderestriction
Tokens (Real ones purchased with TP or from the market) remove 1:1 trading restrictions

traderestrictionnnn

Pay attention to the top of the trade window when loaning or gifting items. Items traded between players with no true token or where only one party has a valid token will result in character bound items. These cannot be traded between your team or to other players ever again.

Each item has this sort of graphic with it. This tells us about the Tradeability of the item. If the rectangle is highlighted, that form of trade is available; If it is grayed out, it can no longer be traded in that fashion.

woowwowzers

In the above example we are looking at a piece of equipment with 0 potential. We’ll go more in depth on the potential system(see enhancement section) but it is important to know that 0 potential removes personal and market tradability on items.

+--------------+--------------------------------------------------------+
| Shop         | Can sell item to NPC shops                             |
+--------------+--------------------------------------------------------+
| Personal     | Can trade directly with another player                 |
+--------------+--------------------------------------------------------+
| Market       | Can list the item for sale on the market               |
+--------------+--------------------------------------------------------+
| Team Storage | Can store item in team storage for all your characters |
+--------------+--------------------------------------------------------+

Tips

  • Player made SP potions have a separate cooldown from store bought potions
  • Parties can be linked in chat using ‘Insert Party Invite Tag’ from the party menu (F6).
  • Parties can likewise be joined by clicking the party tag displayed in chat
  • Items can be linked with ctrl+mouse1
  • Location can be linked the same way while chat is open
  • You can view a player’s gear/classes with ‘/memberinfo PlayerName’ in normal chat
  • Checking Weekly Boss Records (F10) can give you names/builds to research
  • ‘!! Followed by your message’ will display a message above your head.

Class Selection/Synergy

Stalking people is encouraged. View character information of everyone you see who intrigues you. You can also view their gear+classes with “/memberinfo PlayerName”. A surprising amount can be learned about classes doing this; what stats do they like, which skills do they use, which weapons work for those classes?

When picking classes it is important to select classes that can utilize the same weapons, play off each other, or have skills that amplify the effects of each other.The ToS Guru Skill Simulator allows you to play around with builds and skill point allocation. We can narrow down what classes to consider by understanding some basic differences in physical vs magical users.

Worth noting at the time of writing (5/26/20) current patch PVE/DPS meta favors 2h builds.

Physical

For my money the big decision when creating a physical attacker is knowing what weapon you want to use as it makes your options clear. The swordsman section will largely apply for Archer/Scout. Please continue reading if you have an interest in one of those base classes.

Swordsman tend to separate themselves based on their weapon selection (as do other physical attackers). Take a skill from any class (the dragoon class for our example) and see what we can take from it and use moving forward.

Take a look at the fancy icons on a few skills and break them down.
weapons
This particular skill can be used with the following:

  • 1H Spear/2H Spear
  • While Mounted
  • With a Shield/Dagger

If we take a class with skills looking like this, we can narrow down our next choices. We’ve selected to be a spear user. While their may be neutral classes we can take that don’t require a specific weapon, we know for sure that we can reliably select other classes in the same vein based on our weapon.

Looking through the other classes in the Swordman branch we can see:

+------------------------+----------+------------+----------+------------+-----------+
| Spear Specific Classes | Hoplite  | Cataphract | Lancer   | Retiarius  |           |
+------------------------+----------+------------+----------+------------+-----------+
| Neutral Classes        | Rodelero | Murmillo   | Peltasta | Highlander | Barbarian |
+------------------------+----------+------------+----------+------------+-----------+

While a spear specific class might seem like the obvious choice to select next, it is not always the best option and certainly not the only option. In any event we’re down to 9 out of 16 classes to look at. If you have been leaning on 2-handed spears, now is the time to eliminate Peltasta, Murmillo, and Rodelero reducing you to 6 classes. If you want the mobility of a mounted class you can remove Retiarius, Highlander, and Barbarian leaving you with 3 classes.

Archer follows a very similar formula to swordsman. Sometimes you can pick a class and see an immediate path. If you know you want to be a Musketeer(or want to use a Musket), you can eliminate Quarrel Shooter, Cannoneer, Mergen, Fletcher, Arbalester, and Ranger bringing you down to 6 out of 12 classes to look at. Archer’s are specialists with a variety of weapon types that leave many of them taking support classes like Falconer and Pied Piper.
arch

Scouts mostly use daggers/pistols. Much like the swordsman (spear user) example above, you can narrow down your choices by finding the classes that use the weapon you prefer.

Magical

Wizard is home to some of the greatest support in the game with classes like Alchemist, and Sage, as well as unique summoning classes and the expected lot of elemental types.

Magic users do not break down nicely by weapon choice, instead putting a higher emphasis on functionality/synergy. The right question for starting a wizard is understanding what play style you enjoy. For more detailed information on all things wizard please see the brilliant write up by icyruios.

elem

Elemental Wizards

  • Fire - DPS
    • Pyromancer + (Pick 2 of) Taoist/Elementalist/Onmyoji
  • Ice - CC/PVP
    • Cryomancer + (Pick 2 of) Taoist/Elementalist/Onmyoji/Psychokino
  • Earth - DPS
    • Terramancer + (Pick 2 of) Elementalist/Onmyoji/Psychokino
  • Dark - DPS
    • Warlock/Shadowmancer/Bokor/Onmyoji

Summoner - DPS

  • Sorcerer/Necromancer/Featherfoot

Alchemist, RuneCaster, Chronomancer, Bokor, and Sage are not ones I feel comfortable advising on. Again I recommend icyruios’ guide or reaching out to an someone who mains a class you like.

Clerics in Tree of savior stand apart from their contemporaries in that they are not relegated to a support role. While Clerics certainly offer unbelievable utility in healing, resurrection, and barrier, they can also compete with the best DPS from other classes.

cler

More so than Wizard before it, Cleric demands you to have a play style in mind before selecting classes. Locking yourself into full support is certainly an option but not necessary to find parties or retain relevancy. Clerics are unique in that they offer physical/magical DPS along side their more traditional support classes (and with class changing you can level your support cleric as a DPS and change it to a healer later).

Physical Clerics

  • Inquisitor/Zealot/Paladin/Monk/Druid

Magical Clerics

  • Chaplain/Plague Doctor/Kabbalist/Miko/Exorcist/Sadhu/Crusader/Druid

Support Clerics

  • Krivis/Dievdirbys/Priest/Oracle/Kabbalist/Miko/Pardoner/Oracle

This breakdown is super underwhelming but Cleric isn’t as simple as stacking Physical or Magical classes. Instead I will push the work off to Wurmheart who outlines the strengths/weaknesses of each in this thread and recommends builds accordingly.

Attributes and Arts

Attributes improve damage of skills or otherwise change the way they function. You can spend or extract attribute points in the skill menu (F3). When spending attribute points it might be wise to focus on a few of your highest DPS skills and balance them until their Enhance Attributes are level 70 or so rather than focusing all points in a single skill. I’d also highly encourage you to spend points on attributes that change how skills works before attributes that increase damage.

Dragon Soar: Ascension is a prime example of an attribute that changes skill function, doubling the number of hits of the Dragon Soar skill from 5 to 10 effectively doubling its damage!
Attributes

attributes mystictome
Attribute points can be collected by:

  • Attending two guild raids
  • Completing quests (F5 Episode list)
  • Seasonal Events
  • Leticia Cubes

Arts are effectively more elaborate attributes and must be crafted. Collecting mystic tome pages allows players to visit their class master and exchange Mystic Tome Page x2 and Blessed Gems x5 for Mystic Tomes which can be further exchanged with your class master to select an art.
Enhancement Arts can be leveled to 20 while each classes unique art that changes fundamental parts of a skill’s use max at level 1. The skill changing arts can be toggled on/off similar to their attribute counterparts.

arts

Leveling Up

Player Shops

Several player shops are available to facilitate a smoother leveling experience. None of these are necessary but the more readily available ones seem silly to go without.

Pardoner Shop
Offers a number of buffs to boost damage and defence
Pardoner

Maintenance
Offers a small attack bonus to your weapon/trinket for one hour
Maint

Repair
Allows you to repair equipment beyond its normal durability
Repair
Both maintenance and repair shops can have the ‘mastery’ arts offering a substantial dps/critical bonus, or physical/magical damage reduction that you should take whenever possible. This is applied automatically when repairing or maintenancing your weapon at these shops.

Base Camp + Table are set up by Squires and shared between party members but can also be left open for all of your guild members to enjoy! The AoE Attack Ratio buffing food is enough to justify it in your leveling but the increase HP/SP and Regen should not be overlooked.
camp

Exp Tomes

While not a necessity, Exp Tomes can greatly influence leveling speed when grinding mobs. These items are available in the TP Shop but can also be obtain from different events.

Exp tomes last for 60 minutes of in-game time, only effect the character they are used on, and only grant additional exp from monsters. Thankfully this timer does not decrease in town maps. With this knowledge we can abuse Challenge Mode and Dungeons (see below) to maximize the potential exp of a single tome.
JPG JPG

Challenge Mode

Challenge Mode can be accessed by killing a purple mob on a map level 100 or higher once a day. Doing so will open a Challenge Mode portal for 10 minutes.

Challenge mode offers wave after wave of increasing mob density/difficulty with a boss at the end. Clearing these in parties with XP tomes active will yield remarkably quicker leveling than standard grinding.

All experience and items obtained will be issued upon completing or ending the CM. Failure to complete a CM stage in the allotted time or dying will not consume your daily CM entry.

Dungeons

Players are also encouraged to complete 3 dungeon runs daily. Daily dungeons can be accessed from the Sentinel Rian NPC in the North Easter corner of Klaipedia. Dungeon queue times for anything below the 400 dungeon can be lengthy and might be best done with your guild or shouted for.

With the use of Dungeon Multiplier Tokens and Instance One Entry Vouchers it is possible to receive upwards of 30 dungeons worth of Exp in one hour (a single Exp Tome).

Revelation Quests

Revelation Quests are the main story lines for each area of Tree of Savior and offer the best leveling option. Following these will take you through a number of maps and award substantially more experience and silver than ever before. With the introduction of Episode 12 there are also a crazy amount of attribute rewards to be claimed (F5 - note: this is once per team). You will need all revelations complete to unlock your legend card slot anyway so it is recommended to complete all of these while leveling. While these quests end just shy of 390 there are quest lines for Episode 11 and 12 that are not ‘revelations’ but are worth your time!

[lvl 21][Crystal Mines 3F] ~ Mysterious Slate(1) ~ Questline starts at Klaipeda
[lvl 48][Tenet Church 2F] ~ The Hidden Sanctum’s Revelation(1) ~ Requires Crystal Mines revelation to start
[lvl 64][Kvailas Forest] ~ To Goddess Saule ~ Requires Crystal Mines and Tenet Church revelations to start
[lvl 94][Royal Mausoleum 5F] ~ The King of the Great Humans ~ Questline starts at Rukas Plateau
[lvl 100][Seir Rainforest] ~ The Goddess’ Hidden Message ~ Questline starts at Bellai Rainforest
[lvl 126][Mage Tower 5F] ~ Goddess Gabija ~ Questline starts at Fedimian
[lvl 145][Grand Corridor] ~ The Bishop’s Last Mission(2) ~ Questline Starts at Main Building
[lvl 272][Investigation Room] ~ The Revelation of Kalejimas ~ Questline starts at Kalejimas
[lvl 347][Valandis Room 91] ~ The Clown from the Closing Show ~ Questline starts at Nobreer Forest
[lvl 386][Astral Tower 21F] ~ The Final Battle(7) ~ Questline starts at Barynwell 84 Waters

PaleMoon’s guide is a fantastic resource you can rely on for best results.

Gearing Guide

Tree of Savior is nothing if not a gear based game.

Gear Progression
In order to contribute in parties and level at a practical rate, it its imperative that you keep your gear up to date! But… what should you look for in equipment?

During the leveling process you can start your early game with Kedoran Alliance Support Items. These are claimed from the Wings of Vaivora NPC in each town. At level 400 it is time to start familiarizing yourself with the nuances of gear in Tree of Savior.

+-------+---------+----------+-----------+
| Magic | Berthas | Primus   | Legendary |
|       | (Rare)  | (Unique) |           |
+-------+---------+----------+-----------+

Here we can see a comparison between different grades of equipment. The first three chest pieces are the Basticle Plate Armor (level 350). A set of armor that drops as unidentified gear and is given random stats upon identification. The last piece is a Velcoffer Plate (level 360); a crafted reward from the Legendary Velcoffer Raid. While these armor pieces are only separated by 10 levels (and 0 in the case of the Basticle Plates) we can see a substantial increase in defence as the rarity increases. This applies to the attack of weapons in the same way. While leveling, weapons are your priority. Keeping a weapon of the highest grade and level will secure you better damage.

Crafted/Identified + Lines

“Lines” are another factor to consider when choosing a weapon. Lines are what we call the stats on any piece of gear. Crafted items have predetermined lines while identified gear is randomly assigned lines.

So here we can see a Fixed Stat Staff (left) and an unidentified/Random Stat Staff (right). We can determined which is which by the presentation of the lines on each. Crafted items have their lines listed with hyphens while identified gear has colored lines.

  • Colored Lines
    • Green lines are base stats (str/con/int/spr/dex)
    • Purple line are support stats (accuracy/block/evasion/critical rate)
    • Red lines (weapon only) are attack stats (physical attack, property damage)
    • Blue lines (armor only) are defensive stats (magical defence, property resistance)

Identified Lines

  • 1-Handed weapons, shields, and armor generate 1-4 random lines
  • 2-Handed weapons generate 1-6 random lines
  • Trinkets generate 1-2 lines
  • The max roll(value of each line) is limited by what level of gear and type of equipment it is on and the grade of equipment (More on this in post 3 where I cover Dysnai Ichoring).

So what are better lines? For the sake of this guide we’ll focus on desirable lines found on unidentified gear and crafted items while avoiding special effects and set effects.

  • Green Lines (Con + Str/Int/Dex/Spr)
  • AoE Attack Ratio
  • Purple Lines (Critical Rate, Accuracy, Block, Evasion)
  • Red Lines (Race, Armor-type, Medium Size have niche Weekly Boss and PVP use)
  • Blue Lines (Critical Resistance for niche PVP use)

Con is a great stat for every class. A secondary or even tertiary green line are dependent on class. Red and Blue lines tend to underwhelm as the values offered have not kept up with the raw damage found on equipment in rebuild.

Identifying

Unid

Unidentified items can be identified either at the Blacksmith NPC of each town or player owned Appraiser shops. Higher level appraisers are more likely to produce a higher number of lines with higher values.

Identify

Its important to know that most identified gear is garbage. Prior to 430 gear it is only worth identifying primus items or items that are potential upgrades for you. 430 gear (Dysnai) will be covered in the 3rd post of this guide.

Dismantling and Re-identification

All of the magic items and leftover junk can be dismantled (at Blacksmith NPC) or used to level gems, giving Exp equivalent to the level of the item. Dismantling will result in nucle powder (sierra for primus items) which can be used to re-identify items at the Blacksmith. Re-identification will retain the color of the lines but change the stat and value of the line.

  • 37 Con -> 25 Str
  • 12 Accuracy -> 22 SP Recovery

Dismantling berthas, primus, and legendary items has a chance of giving an Enchant Jewel (100% chance when dismantling Dysnai equipment). Legendary equipment can only be dismantled at the Alchemist NPC in Miner’s Village (requires completion of quests in the area).

Refinement

Refining gear can be done by using anvils on your equipment to increase its attack/defence value at the cost of silver. This is a luck based system but will have some impact on how strong your equipment can be (please complete reading this and the socketing sections of this guide before enhancing anything).

  • Each successful refine increases the equipment enhancement level by 1.
  • Refinement is safe to +5 and capped at +40
  • Each refinement level has a decreasing success rate until +9 (+8 for armor as armor starts with 10% lower success rate) where the chance caps at 51.2%
  • Failures result in a decrease of 1 enhancement level and 1 potential
  • Items with 0 potential cannot be traded or listed on market
  • Failing a refine on equipment with 0 potential will destroy the equipment*
  • Attack/Defence bonuses are given for enhancement levels of 6, 11, 16, and 21
  • Weapons/Shields at +15 begin to shine and gain a gradually increasing red hue with each enhance

*Using golden and ruby anvils prevents destruction on failure while at 0 potential

Given the random nature of enhancement it is often the gatekeeper to a weapon’s life. For high level players heading into end game, weapons below +11 or sometimes even +16 are seen as unfit for PvP and higher competition areas. With the advent of Ruby Anvils +16 is a reasonably obtainable goal for all players. Do not get discouraged as most equipment will not hit +16 without use of golden and ruby anvils.

Anvils

  • Anvil - loses level and potential on failure
  • Silver Anvil - loses level and potential on failure but is free to use
  • Gold Anvil - can only be used on 0 potential equipment. Failure results in a loss of enhancement level but does not destroy the equipment. Failures above +11 drop the equipment to 10 (12 fail -> 10). Equipment enhanced with golden anvils can fall below 10.
  • Ruby Anvil - Functions the same as a golden anvil except failures above 10 only result in a loss of 1 enhancement level to 15 (20 fail -> 15). Equipment enhanced with rubies can fall below 15.
  • Diamond Anvil - does not lose enhancement level on failure but does decrease potential by 1. These are rare event and TP package only now (formerly available in Leticia Cubes). Failing an enhancement with 0 potential using a diamond anvil will destroy the equipment.

silvergold ruby download
Meta Refinement

  • Anvil to 16 and if you have potential and diamonds handy consider reaching for +21

If you fail to +16 with normal anvils your best strategy is:

  • 12- Golden Anvils (Switch to ruby at +13)
  • 13+ Ruby Anvils (no higher than +16)

Transcendence

Using Blessed Gems, players can transcend their equipment up to ten times, adding 10% of its base attack/defence to the equipment with each transcendence (not factoring enhancement). This can be done at Blacksmith NPCs in each town.

Value

This example showcases a +11 Velcoffer Pistol with Stage 5 Transcendence. This weapon has gained approximately 2300 Attack from the transcendence and 1115 Attack from the refinement.

Socketing

Socketing gear is the process of adding sockets to equipment at the Blacksmith NPC. Opening a socket reduces equipment’s potential by 1 while offering a space for a gem. Golden Sockets from Leticia Cubes, Events, and Unique Raids, can be used at 0 potential to open sockets in equipment. Keep this in mind when you enhance gear as it might make sense to add sockets and switch to golden/ruby anvils!

Gems come in a variety of color and offer different stats or skills. While colored gems can be leveled by sitting down to access the gem enhancement menu, skill gems are locked at level one and increase a set skill by a single level.

Sockets

In this example you can see we’ve opened 2/2 sockets and placed two gems inside, each giving a skill level increase. You may only increase a skill level by 1 with a gem so adding a second Guardian Skill Lvl + 1 gem (in this example) would be a waste.

Color Gems come with a positive and negative stat. The Negative stat can be removed with Player Gem Roasting shops in town.

Roast

+-------------------+---------------------+---------------------+
|                   |      Color Gem      |      Skill Gem      |
+-------------------+---------------------+---------------------+
|   Can be leveled  |         Yes         |          No         |
+-------------------+---------------------+---------------------+
|   Upon removing   |      Level - 1      |      Destroyed      |
+-------------------+---------------------+---------------------+
| Requires Roasting |         Yes         |          No         |
+-------------------+---------------------+---------------------+
|   Multiple Stack  |         Yes         |          No         |
+-------------------+---------------------+---------------------+
|      On Death     |       Dropped       |       Dropped       |
+-------------------+---------------------+---------------------+

Enchanting

Enchanting gear requires enchant jewels obtained from dismantling gear. These jewels may only be used on equipment with a level equal to or below theirs. Jewels are consumable and offer a random Enchant line with a random value. Higher grade jewels have a higher chance of granting a higher value enchant. Below is a list of enchants and their maximum values.

EnchantJ JPG

Fret not if you receive a poor roll. You can enchant again and again, replacing the previous enchant. Alternatively you can add enchants to basic gear of the same level you intend to wear and transfer the enchant through the Alchemist Master NPC in town. Enchants can only be transfered between gear of equal market trade restriction (you can’t transfer from 0 potential items to items with potential for example).

  • Do not stack. Multiple of the same line will only grant you the enchant with the highest value
  • Can’t be transferred from higher level gear to lower level gear
  • Transferring enchants from lower to higher level gear can be done for a ludicrous price

Awakening
Awakening, much like enchants, offer an additional line on your equipment. Requiring a Premium Awakening Stone + Abrasive and use of a player’s Awakening shop, awakenings offer the smallest return on investment for maximizing your gear. The values offered are generally low but worthwhile if you have some stones from Fishing or Events.

  • Transferring awakenings has the same restrictions as enchants.
  • Max values vary by equipment type (1h/2h/trinket)
  • Weapon/Armor roll different awakenings (attack only appears on weapons for example)

icon_item_awakeningstoneAwaken

Ichoring

Ichoring is the end game system for applying stats to legend gear by extracting the stats from other equipment. This is the gatekeeper to the end game and becomes vitally important by the time you reach level 400. Here I’ve linked details on the ichor system. I will share my own thoughts on ichoring as it applies to the current patch in the 3rd post of this guide.

Weapon Skin
It is possible to change an item’s physical appearance using the Blacksmith NPCs in town. You insert the weapon you want to use and then add a weapon you’d like to use as the appearance. This process costs 1 potential and a lot of silver. The lost potential and silver cost can be mitigated by using a Weapon Appearance Material from the TP shop (can also be purchased from another player on the market) or using a Weapon Appearance Skin (equipment from Goddess Blessed Cube from the TP shop).
weaponappearance

3 Likes

SummerLeaf Reverie Adept Savior Guide SummerLeaf

Content in Tree of Savior

Saalus

Characters over level 399 can enter the 400 Dungeon (previously known as Saalus Missions from Saalus Convenant). Keep an eye on shout chat for parties looking to do 400 dungeon runs everyday and slowly build up a stockpile of Blessed Shards and talt not to mention a bit of silver.
gem talt

Hunting Grounds

Hunting Grounds(HG) are designed to be farmed for hours. Unlike raids, HG have no entry requirement/limit. They are the purest form of farming in the game with steady profit. The unidentified gear drop are more common than field maps. In addition to the more common gear drops is a unique loot table I linked below. Hunting grounds also do not suffer from an over leveled exp penalty. As long as you are within a range of 30 levels lower than the Hunting Ground you will never get reduced exp which means you can grind in the 370 or 400 Hunting Ground until you hit level 450!

Looting Chance is a purple line on armor and weapons that increases the drop rate of unidentified gear and planium. This does not influence any other drop rates in Tree of Savior.

Certain skills like Thaumaturge’s Swell Brain and Doppelsoeldner’s Double Pay Earn can also increase looting chance substantially and help to make these classes viable options for farming.

Drops

  • Card Albums
  • Sapphire/Topaz/Ruby/Opal
  • Mithril Ore
  • Blessed Shard
  • Golden Anvils (Untradeable)
  • Ancient Golden Coin
  • Unidentified Gear
  • Planium (Outer Wall Sewers only)

card mith gold

Hunting Grounds List

  • (Lv 100) Tavorh Cave , entrance at Seir Rainforest
  • (Lv 150) Narcon Prison , entrance at Gytis Settlement Area
  • (Lv 170) Natarh Watchtower , entrance at Dina Bee Farm
  • (Lv 190) Tatenye Prison , entrance at Ruklys Street
  • (Lv 210) Neighport Church East Building , entrance at Stogas Plateau
  • (Lv 230) Sjarejo Chamber , entrance at Woods of the Linked Bridges
  • (Lv 240) Netanmalek Mausoleum , entrance at Sjarejo Chamber
  • (Lv 280) Rancid Labyrinth , entrance at Grynas Hills
  • (Lv 300) Balaam Camp Site , entrance at Rancid Labyrinth
  • (Lv 320) Michmas Temple , entrance at Balaam Camp Site
  • (Lv 340) Nazarene Tower , entrance at Natarh Watchtower
  • (Lv 370) Baubas Cave , entrance at Mochia Forest
  • (Lv 390) Irredian Shelter , entrance at Spell Tome Town
  • (Lv 400) Outer Wall Sewers, entrance at Outer Wall District 14

Baubas Cave

Known for its exceptional mob density and higher than advertised silver drops, Baubas Cave remains a popular farming spot and a great leveling spot before you can effeciently grind Sewers or Jungers. Farming here can be optimized by placing a Squire’s Camp down in the center portion of the map and using it as a quick teleport after clearing a branch of the map.

Irredian Shelter

Irredian Shelter is not a conventional Hunting Ground. It has the same drop table as the other maps with a gimmick that opens up two portals near in the main section of the map when 200 monsters have been slain. Each portal leads to a different boss that can be killed 5 times per team per week (kill Amiss Dog as he is substantially easier). The cube it drops houses one of the following rewards.

  • Blessed Shard x5
  • Abyss Irredian Bracelet/Necklace Recipes
  • Cevisa Irredian Bracelet/Necklace Recipes
  • Irredian Seal (Swordsman/Wizard/Archer/Cleric/Scout)
  • Magic Stone
    magic seal

Irredian Shelter is generally considered a great weekly task but a mediocre hunting ground as it has lower mob density than Baubas Cave but a boss that offers valuable loot.

Outer Wall Sewers

In my experience Sewers offers a mixed bag. Advanced Golden Anvils replace standard golden anvils and Planium drops but the mobs are awkwardly spread out and considerably tougher than the previous two hunting grounds. I only recommend farming here from 400+ while on your way to 450.

Raids

Unique Raids

The Raid interface(F10) provides warp to these instance dungeons where you will be tasked with some gimmicks similar to quests and/or clearing out a boss. Raid Portal stones are consumed upon completion of a raid and the stone cost per raid increases by one for each raid completed (this is per character and resets daily(Event weekends occasionally offer fixed entry costs or double rewards)).

Unique Raids can be run in a 5-man party mode or solo which will present itself when attempting to enter the raid. It is recommended to run some raids solo and re-roll your loot in hopes of a ‘jackpot’ of many fragments which will allow you to select which piece of equipment or recipe you desire.

Solo

  • Former Fantasy Library (FFL)
  • The First Refugee (Masi)
  • Asiomage Testing Grounds (Asio)
  • Magic Research Facility (Wastrel)

Party

  • Astral Tower Closed Quarters (Ignas)
  • Tomb of the White Crow (Skiaclipse)
  • Lepidoptera Junction: Unique (Lepi)

Solo raids charge 9500 silver per reroll and have loot tables that include Practonium and Legend Cards. These versions of raids are also scaled down heavily to adjust for the reduced number of participants.

Rather than break down each raid I have given brief details of each, their loot, and provided a link to guides by people who have given them the attention they deserve.

Level 330
(Masinios) The First Refugee
Loot: Sierra Powder, Practonium, Golden Socket Recipe, Laitas Cloth Armor, Ausura Plate Armor, Fietas Leather Armor, Masinios Weapons, Prodigious Kugheri Balzermancer Card

Level 330
(FFL) Former Fantasy Library
Loot: Sierra Powder, Practonium, Golden Socket Recipe, Nematoma Accessories, Nepagrista Accessories, Rangovas Accessories, Froster Lord Card, Demon Lord Froster Lord Card

Level 380
(Asio) Asiomage Testing Grounds
Loot: Spirit Fragment: Asiomage, Practonium, Golden Socket Recipe, Asio Weapons, Asiomage Card

Level 380
(Wastrel) Magic Research Facility
Loot: Spirit Fragment: Wastrel, Practonium, Golden Socket Recipe, Wastrel Weapons, Wastrel Card

Level 380
(Ignas) Astral Tower Closed Quarters
Loot: Spirit Fragment: Ignas, Practonium, Golden Socket Recipe, Ignas Cloth Armor, Ignas Plate Armor, Ignas Leather Armor, Ignas Card

Level 400
(Skiaclipse) Tomb of the White Crow
Loot:Spirit Fragment: Skiaclipse, Practonium, Golden Socket Recipe, Skiaclipse Armor Sets, Skiaclipse Weapons, Skiaclipse Card

Level 420
(Lepidoptera) Lepidoptera Junction: Unique
Loot:Tantalizer Feelers, Moringponia Hat, Pyktis Accessories Recipes, Kantribe Accessories Recipes, Juoda Accesories Recipes, Spirit Fragment: Moringponia, Tantalizer/Moringponia Costumes and Helmet (Pyrmas/Antras variants)

masi nepaasio icon_item_rod_nicopolis2 ignasicon_item_sword_skiaclipse item_icon_acc_tantaliser

Legendary Raids

Providing a chance for a mystic tome page and a 1,000 attribute point voucher with every completion makes completing all of your weekly legend raids a tantalizing choice. Being a substantial increase in difficulty from their unique counterparts brings a slew of best in slot gear for your endgame needs. As with the unique raids I will be linking to more complete guides for each piece of content (where possible). I will also include a few details on each, a recommendation on whether or not to engage in the content, and what you stand to gain from completing the content. Each of these raids can be completed 5 times per week.

Level 260/310
Earth Tower (Lolopanther + Solmiki)
Loot: Essence corresponding to different 270/330 gear respectively
Recommend: Only run for mystic tome pages and weapon skins.
Reroll: No
Details: Guides are clunky and outdated but the content is easy to clear even solo for people in Savinose gear. Earth Tower is broken into Lolopanther(260) and Solmiki(310) each with 4 areas made up of 5 floors. All areas follow a similar format but rewards different essence which can be exchanged for gear.
Each area’s essence exchanges as follows

  • Area 1 - Glove/Shoe
  • Area 2 - Bottom/Bracelet
  • Area 3 - Top/Necklace
  • Area 4 - Weapon/Shield (no trinket)

Each set of 5 Floors plays through as follows

  • 1st - Kill X mobs
  • 2nd - Gimmick (varies)
  • 3rd - Kill gimmick (varies)
  • 4th - Kill X mobs
  • 5th - Boss (Kill it)

lolopantherstafflolopanthershield solmikimuusket solmikispear

Level 360
Velcoffer’s Nest
Loot: Velcoffer Spirit Fragments which can be exchanged for equipment
Recommend: Only run for mystic tome pages and ichor exchange ‘suitcases’ (every guild should have a minimum of a velcoffer armor set in shared storage for personal trading ichors). Velcoffer can’t be used as a weapon appearance.
Reroll: No
Details: Content is quick enough to clear but a party is recommended. Savinose gear is more than enough to clear the content. Some of the gimmicks make reading a guide worth your time.
velcoffertopvelcofferbottom velcofferglovevelcofferboots

Level 420
Varna Skiaclipse (Tomb of the White Crow: Legend)
Loot: Chance for Varna equipment, Unbound Skiaclipse Card, Varnaclipse Costume, Varnaclipse Helmet Costume, Skiaclipse Feathers which can be exchanged for equipment
Recommend: Definitely run this raid each week and consider running the solo (casual) variant of the raid for an additional 3 feathers per week.
Reroll: Maybe - getting your first Varna weapon with a Dysnai ichor in it is a substantial DPS boost.
Details: Reading a guide or learning from someone experienced could save you some headaches. Savinose gear can clear this raid but having some folks in varna will hasten things.
varnacostume varnafeather varnamace varnaxbow

Level 420
Lepidoptera Junction (Lepidoptera Junction: Legend)
Loot: Moth Powder, Moringponia Accessories, Demon Lord Tantalizer Card, Moringponia/Tantalizer Wings (Pyrmas/Antras variants)
Recommend: Definitely run this raid in hard mode each week for Moth Powder
Reroll: Maybe - Accessories from this raid are a stepping stone to a monumentally more expensive set, Karaliene, which has not yet been released but will require much more Moth Powder.
Details: Read the guide then read it again. Approach Lepi with expectations of failing and getting back up.
lepipowderlepiwings lepinecklepibrace

Casual Content

Card Parties
Guild organized card parties are a great way to collect a massive amount of different cards and fodder cards for enhancing your desirables. Large guilds will generally hold a minimum of one card party a week where a maximum of 25 guildies will form 5 parties with a single DPS in each and have only the DPS attack, gauranteeing a card drop for every player present. This is a great opportunity to burn the card albums you collect from hunting grounds.

Uphill Defence
Accessible from Saalus Covenant is the Uphill Defence mission- a party oriented tower defence instance that you can complete 4 times per week. Over 15 waves your task is to kill monsters and bosses and stop them from reaching the divine torch in the middle. Stronger parties should opt for a higher difficulty when entering the instance for increased rewards and have one party member collecting fire crystals for buffs.

Uphill Defence gives access to mercenary badges which can be exchanged for a plethora of rewards covered in the Mercenary Bade Shop section in the 3rd post of this guide.

Collections

I’ll try to keep this section brief. Collections are a min-max piece of content that demands a near absurd level of grinding to obtain items. The items collected on each map are then turned in alongside a treasure box for a small stat increase (Physical Attack +6, Stamina + 1, Magic Defence + 9).

This content can be fun or torturous depending on the player’s disposition towards farming. Many players opt to purchase their collection items which leaves you with a great place to sell fairly useless items at an exorbitant price.

Using the in-game collection list (f11) you should try to find collections that give bonuses that are; useful for all classes, damage, stamina, or useful for pvp (accuracy, evasion, block, crit resistance). Once you narrow down these collections it is time to find an expensive item within it. ToS Neet becomes your best friend for this as it will tell you which monsters drop the item, how many spawn on that map, where they spawn on that map, and how far of a wander radius they have. You are looking for anything at a 1% drop rate or lower that might be tedious to farm. For our example we’ll look at Svalphinghas Forest and Nheto Forest.

Svalphinghas Forest’s collection offers +18 Magical Attack. The collection is comprised of plenty of items with low drop rates. Items like this will sell for several hundred thousand silver.
Collect

Nheto Forest’s Collection offers +12 Physical Attack. This collection also has several rare items in it, but what makes this one appealing is that Rhodetad drops one of the items for the collection and also drops a Healing Factor Skill lvl + 1 Gem. Finding a mob that has a valuable gem and valuable collection loot is a solid place to earn decent money with the chance for greatness on the side.
collect2 rhode
There are plenty more collections with valuable items to farm so don’t stop at my examples! I’m sure these items will fluctuate in price greatly and are maybe outshone even now.

I know this has been an exhausting read but I hope some of the information was useful and helps you to become a greater savior!

I’d also like to thank the following people for their guides or assistance in the process of making this guide: Queue3, Resource, Crevox, Palemoon, icyruios, Wurmheart, /u/ohhgibo, greyhiem, Sachee, DgL, Narci, Edoweiss and artwork by Mirie. Shout out to tosbase, toseneet, and tosguru for images and information.

~Azusagi

4 Likes

AutumnLeaf Reverie Veteran Savior Guide AutumnLeaf

Introduction to Endgame

Set Effects

With your Varna equipment crafted you can look to apply a set effect with scaling benefits based on the number of pieces. Set effects vary in usefulness and can pigeonhole you or otherwise limit your success in certain content. This step in gearing separates the PVE from the PVP and in some instances places you in a niche role within that content.

Starting your set effect will begin with visiting the Alchemist Master Abelu in Klaipeda. Hear you can purchase empty Pamoka Solution which can be activated and will collect experience from monsters and challenge modes. At the time of writing this guide it is cheaper to buy full Pamoka Solutions on the market than to purchase and fill empty ones. Pamoka Solutions can be used to apply set effects or used to craft Moringponia Crowns and Misrus Chains which offer a different variety of set effects.

Velcoffer and Savinose are not able to have the full range of set effects applied but are not viable for endgame and so I will not delve further into that. Use Varna equipment.

Pamoka Solutions

pamoka RykumaKorupicon_common_Savinose_Apsaugaicon_common_Savinose_BendrintiIcon_common_Varna_GodumaIcon_common_Varna_GymasIcon_common_Varna_Smugis

Rykuma

  • 3 Set Effects
    = CON 42
  • 4 Set Effect
    = Movement Speed 3
    = Stamina 30
  • 5 Set Effect
    = Grace of Rykuma (Active/Lensterseum)
    = Grants immunity to debuffs that require advanced removal for 25 seconds
    = All damage received -20%
  • Dragon Strength Lv 1 Effects
    = Increases grace of Rykuma duration by 25 seconds

Korup

  • 3 Set Effects
    = STR 32
    = INT 32
  • 4 Set Effect
    = AoE Attack Ratio 3
    = Stamina 30
  • 5 Set Effect
    = Korup’s Decay (Active/Riperium)
    = Reduce maximum HP by 30%
    = Increase the damage dealt to the enemy by 30% for each debuff the target is under (15 second duration, maximum of 240% increase)
  • Dragon Strength Lv 1 Effects
    = Increases Physical, Poison damage by 10%
    = Increases Critical Rate for for Magic and Curse attacks by 20%
    = Increases duration by 10 seconds
    = Decrease in maximum HP loosened to 10%

Apsauga

  • 3 Set Effects
    = Movement Speed 2
  • 4 Set Effect
    = Physical DEF 650
    = Magical DEF 650
    = Stamina 30
  • 5 Set Effect
    = Apsauga’s Reinforcement (Active)
    = Increase the DEF of allies within 500 range by 50% of the player’s defense (Duration 30 seconds)
  • Dragon Strength Lv 1 Effects
    = Increases duration by 30 seconds

Bendrinti

  • 3 Set Effects
    = Healing 350
  • 4 Set Effect
    = SPR 40
    = CON 40
  • 5 Set Effect
    = Bendrinti’s’s Benevolence (Active)
    = The skill ‘Heal’ Heals allies within 80 range for 35% of the amount healed when using skill (Duration: 30 seconds)
  • Dragon Strength Lv 1 Effects
    = Increases duration by 20 seconds

Goduma

  • 3 Set Effects
    = CON 40
  • 4 Set Effect
    = SPR 40
    = HP 6000
  • 5 Set Effect
    = Goduma’s Barrier (Active)
    = Reduces damage by 1/5 of consumed HP%(Maximum of 20%, continuous effect)
    = Damage reduction buff on caster and allies
    = Buff stack increases with caster’s maximum HP
    = 1% damage reduction per stack and stack decreases every 0.5 second
  • Dragon Strength Lv 1 Effects
    = Maximum damage reduction increased to 80%
    = Stack decrease interval changes to 1 second

Gymas

  • 3 Set Effects
    = Healing 450
  • 4 Set Effect
    = SPR 57
  • 5 Set Effect
    = Gymas’ Conviction (Active)
    = Healing +40%, SP consumption for all skills: -50% (Duration: 40 seconds)
    = Gymas’ Protection (Active)
    = Damage received reduced by 10% for all allies when used (Duration: 20 seconds)
  • Dragon Strength Lv 1 Effects
    = Damage received with Gymas’ Protection reduced by 10% additionally
    = Duration of Gymas’ Protection increased by 20 seconds

Smugis

  • 3 Set Effects
    = STR 37
    = INT 37
  • 4 Set Effect
    = Physical Attack 572
    = Magical Attack 572
  • 5 Set Effect
    = Smugis’ Counterattack (Active)
    = Increases damage dealt in proportion to enemy’s current HP value (Enemy’s current HP / Enemy’s max HP) x 200% (min 180% - max 240%)
    = Fixed damage equal to 1% of enemy’s max HP (maximum: 10,000, Damage cycle: 0.5 second, Duration: 25 seconds)
  • Dragon Strength Lv 1 Effects
    = Duration increases by 25 seconds

Moringponia Crowns

moringponiacrown Aqkrova image Atagal

Aqkrova

  • 3 Set Effects
    = SPR 35
    = CON 52
  • 4 Set Effect
    = Healing 357
  • 5 Set Effect
    = Aqkrova (Active)
    = Creates a red magic circle. Increases the damage of allies within the range of the circle by +60% and recovers their HP in amounts equal to 0.1% of their attack (cannot be stacked, Duration: 10 seconds)
    = Reduces damage received by caster by -50% (Duration: 100 seconds, cannot be removed)
  • Dragon Strength Lv 1 Effects
    = Duration of magic circle increases by 10 seconds

Skidas

  • 3 Set Effects
    = Physical Attack 257
    = Magical Attack 257
  • 4 Set Effect
    = Attack against Medium-sized Targets 571
  • 5 Set Effect
    = Skidas (Passive)
    = Continuous effect. Applies a shield around the caster when an enemy is defeated
    = Shield amount: 60% of enemy’s max HP (Duration: 10 seconds, Cooldown: 17 seconds)
    = Effect not applied during other set bonus skills’ cooldown
  • Dragon Strength Lv 1 Effects
    = Shield strength increases by 100% of the enemy’s HP
    = Duration increased by 5 second

Atagal

  • 3 Set Effects
    = Physical Defence 1300
  • 4 Set Effect
    = Magical Defence 1300
  • 5 Set Effect
    = Atagal (Active)
    = Take 10% reduced damage and deliver 4 physical attackes based on the shield Defense on skill use (Duration: 50 seconds, Cooldown: 100 seconds) Effect not stackable
  • Dragon Strength Lv 1 Effects
    = Physical damage increased to 200% of shield’s DEF value

Misrus Chains

misruschainataka Proverbs Liris

Ataka

  • 3 Set Effects
    = DEX 37
    = SPR 37
  • 4 Set Effect
    = Physical Critical Attack 1072
    = Magical Critical Attack 1072
  • 5 Set Effect
    = Ataka (Passive)
    = Passive effect: Deals equal damage split between the number of enemies nearby within a range of 60 on landed critical hit. (Max 10 enemies, Cooldown: 1 second)
    = Effect not applied during other set bonus skills’ cooldown
  • Dragon Strength Lv 1 Effects
    = Increases the damage effect by 100%

Proverbs

  • 3 Set Effects
    = STR 37
    = INT 37
  • 4 Set Effect
    = Critical Rate 52
  • 5 Set Effect
    = Proverbs (Passive)
    = Increases Max damage cap by 1,000,000
    = Deals 30% additional damage upon hit if the attack dealt 999,999 (20% of your HP in PvP areas) or more damage
    = Cooldown: 2 seconds
    = Effect not applied during other set bonus skills’ cooldown
  • Dragon Strength Lv 1 Effects
    = Cooldown -1 second
    = The Max damage cap increase effect is not stackable

Liris

  • 3 Set Effects
    = SPR 65
  • 4 Set Effect
    = SPR 72
  • 5 Set Effect
    = Liris (Active)
    = Grants a Liris buff on summons
    = Liris buff provides additional damage equal to damage from the summon’s attack (Duration: 30 seconds, Cooldown: 100 seconds)
  • Dragon Strength Lv 1 Effects
    = Cooldown -1 second
    = Duration increases by 30 seconds

Legend Cards

Upon completion of the nine revelations the player will complete the ‘Unlock Legend Card Slot’ quest (this is automatically given upon reaching level 100). This process can be skipped by purchasing a Legend Card Slot Unlock Voucher which comes from Leticia Cubes and TP packages. Legend cards can be equipped for substantial bonuses.

Obtaining Legend Cards
Some of these cards will have alternative acquisition methods (TP Packages or Leticia Cubes) but will not be listed here. I have focused on the primary method and/or listed a method to avoid duplicate answers where more than one may apply (i.e. Goddess’ Grace Legend Card Envelope). Cards denoted with an * are Demon race and equippable in the Sorcerer’s grimoire.

legendcube legendcard

Demon Lord Cubes

Obtainable when opening the Demon Lord’s respective cube

+-------------------+------------------------------------------------+
|        Card       |                     Effect                     |
+===================+================================================+
|     Demon Lord    |         Minimum Critical Chance [★*2]%         |
|    Marnox Card*   |                                                |
+-------------------+------------------------------------------------+
|     Demon Lord    |         Minimum Critical Chance [★*3]%         |
|     Blut Card*    |                                                |
+-------------------+------------------------------------------------+
|     Demon Lord    |            Physical Defense [★*10]%            |
|    Zaura Card*    |                                                |
+-------------------+------------------------------------------------+
|     Demon Lord    |              Magic Defense [★*10]%             |
|    Nuaele Card*   |                                                |
+-------------------+------------------------------------------------+
|     Demon Lord    |     Recover [★*20] SP per monster defeated     |
| Helgasercle Card* |                                                |
+-------------------+------------------------------------------------+
|     Demon Lord    |               Movement Speed +[★]              |
|   Rexipher Card*  |                                                |
+-------------------+------------------------------------------------+
|     Demon Lord    | Attack property penalties reduced by [★ * 10]% |
|    Mirtis Card*   |                                                |
+-------------------+------------------------------------------------+

Unique Raids

Obtainable when opening the raids respective cube

+--------------------------------------+----------------------------------------------+
|                 Card                 |                    Effect                    |
+======================================+==============================================+
|     Demon Lord Froster Lord Card*    |      Reduces the difference between the      |
|                                      | min. and max. attack of summons by [★ * 10]% |
+--------------------------------------+----------------------------------------------+
| Prodigious Kugheri Balzermancer Card |                Exp Gain +[★]%                |
+--------------------------------------+----------------------------------------------+
|             Asiomage Card            |             Critical Rate +[★*15]            |
+--------------------------------------+----------------------------------------------+
|              Wastel Card             |              Maximum HP +[★*500]             |
+--------------------------------------+----------------------------------------------+
|              Ignas Card*             |     [★*5]% chance per critical attack of     |
|                                      |     entering stealth state for 6 seconds     |
+--------------------------------------+----------------------------------------------+

Legend Raids

Obtainable when opening the raids respective cube

+------------------+---------------------------------------------------+
|       Card       |                       Effect                      |
+==================+===================================================+
|  Velcoffer Card  | Reduces damage received from monsters by [★ * 3]% |
+------------------+---------------------------------------------------+
|      Unbound     |         ATK against Insect-type 750 * [★]         |
|  Skiaclipse Card |                                                   |
+------------------+---------------------------------------------------+
|    Demon Lord    |    Fire, Ice, Poison, Lightning, Psychokinesis,   |
| Tanatalizer Card |      Earth, Holy:+ [★ * 50] additional damage     |
+------------------+---------------------------------------------------+

Special Acquisition

Obtainable from a variety of unique content from quests to guild raids

+------------------+--------------------------------------------------------------------+
|       Card       |                       Acquisition and Effect                       |
+==================+====================================================================+
|     Byle Card    |                 (Awarded for completing Episode 10)                |
|                  |          When team level is under 50, EXP Gain + [★ * 10]%         |
+------------------+--------------------------------------------------------------------+
|      Heretic     |                (Defeat Pantorex (Lv 17 Guild Raid))                |
|   Pantorex Card  |       Increases damage against Beast-type monsters by [★*7]%       |
+------------------+--------------------------------------------------------------------+
|      Enraged     |                   (Outer Wall Sewers Legend Cube)                  |
|    Misrus Card   | Additional 1,000 * [★] damage against enemies with a Shield effect |
+------------------+--------------------------------------------------------------------+
|    Demon Lord    |                (Goddess' Grace Legend Card Envelope)               |
| Moringponia Card |            Attack against Medium-sized Targets 300 * [★]           |
+------------------+--------------------------------------------------------------------+
|    Boruta Card   |                 (Boruta Cube | Shining Boruta Cube)                |
|                  |          Increases damage against Boss monsters by [★*5]%          |
+------------------+--------------------------------------------------------------------+

Leveling Legend Cards

Crevox has a detailed write up on the ins and outs of the legend enhance system that you should read for a more in-depth explanation but I will cover some basics.

Belorbs, purchased from the Magic Association NPC in each town for 1,000,000 silver are required for each stage of card progression. The number of belorbs used for an enhance attempt is equal to the Card★ + 1. Additionally players will need to use other basic cards, legend cards, or legend enhancement cards. This process scales absurdly and becomes very expensive after 3★.

Initial enhancements will be quite cheap. Beyond what is listed here it will be best to reference Crevox’s guide as prices will vary and different combinations of enhancement materials will result in different success chances. Guaranteeing success is always possible but means that a 4★ legend attempt will require special materials.

  • 2★
    = 2x Belorbs
    = 4x 5★ Cards
  • 3★
    = 3x Belorbs
    = 4x 10★ Cards
    belorblegendenhancedemonlordcard

Arks

Introduced with Episode 12, Arks occupy the aptly named Ark slot and provide additional bonuses to your character. Currently there exists two sets of Arks which offer increased damage and effects.

Basic Arks
By completing the ‘Message of the Goddesses’ quest during the latter half of Episode 12 the player will be rewarded with their choice of the 4 basic stat Arks. These are a fantastic introduction to the Ark system and the experience can be transferred between each of them or to an Arch Stone Ark later at a cost of 1,000,000 silver/stage. Stage bonuses are reapplied each time a multiple of that stage is hit.

Ark - STR

  • Stage 1: STR ^ 16
  • Stage 3: Physical Defense ^ 500
  • Stage 5: Physical Attack ^ 700

Ark - INT

  • Stage 1: INT ^ 16
  • Stage 3: Magical Defense ^ 500
  • Stage 5: Magical Attack ^ 700

Ark - DEX

  • Stage 1: DEX ^ 16
  • Stage 3: Evasion 300
  • Stage 5: Critical Attack ^ 1400

Ark - SPR

  • Stage 1: SPR ^ 16 (increases per stage)
  • Stage 3: Healing ^ 420, Summon Damage ^ 2.1%
  • Stage 5: Magical Critical Attack ^ 1400

arkstr arkintarkdex arkspr

Arch Stone Arks
This advanced set of Arks can be crafted using two specific Arch Stones and a single Thierrynium to provide a powerful unique effect. Below is the acquisition method for these new materials, arch stones requires for each Ark, and its effects.

Thierrynium - crafted at the Alchemist Master in Klaipeda

  • Mystic Tome Page x10
  • Sierra Stone x50
  • Goddess’ Blessed Gem x50
  • Practonium x30
  • 10,000,000 Silver

Arch Stones - each stone can be exchanged at the Alchemist Master for a different stone for 10 Mystic Tome Pages

  • Enthusiasm : Completing Uphill Defense Mission Stage 5 or higher (Chance will increase for higher difficulty)
  • Circulation : Completing Hunting Ground (Outer Wall Sewer only)
  • Justice : Completing the Dimensional Collapse Point
  • Harmony : Opening the Weekly Boss Raid Cube, which is the reward of the 700,000,000 Accumulated Damage of the Weekly Boss Raid
  • Random Arch Stone : Completing Episode 12 Legend Raids or Goddess’ Grace Event

archenth archcirc archjust archharm

Ark - Swift - Enthusiasm + Circulation

  • Stage 1: STR, DEX, INT ^ 20 every level
  • Stage 3: Basic Attack Damage 100% (+20% every 3 levels)
  • Stage 5: Swift Activate Chance 10% (+5% every 5 levels)

Ark - Thunder - Justice + Harmony

  • Stage 1: STR, INT ^ 20 every level
  • Stage 3: Thunderbolt Max. Activate Chance 15% (+2% every 3 levels)
  • Stage 5: Thunderbolt Factor 3500% (+700% every 5 levels)

Ark - Storm - Circulation + Justice

  • Stage 1: STR, INT ^ 20 every level
  • Stage 3: Storm Max. Activate Chance 15% (+2% every 3 levels)
  • Stage 5: Storm Factor 1200% (+250% every 5 levels)

arkswift arkthunder arkstorm

Enhancing Arks

These costs apply equally to all Arks. Experience can be transferred to anbother Ark at a cost of 1,000,000 silver/stage

+-------+-----------+---------+--------+---------+
| Stage |   Mystic  |  Nucle  | Sierra | Blessed |
|       | Tome Page |  Powder |  Stone |   Gems  |
+=======+===========+=========+========+=========+
|   2   |     1     |  16,000 |    1   |    1    |
+-------+-----------+---------+--------+---------+
|   3   |     4     |  54,000 |    1   |    12   |
+-------+-----------+---------+--------+---------+
|   4   |     16    | 128,000 |    4   |    48   |
+-------+-----------+---------+--------+---------+
|   5   |     35    | 250,000 |   10   |   100   |
+-------+-----------+---------+--------+---------+
|   6   |     39    | 288,000 |   11   |   112   |
+-------+-----------+---------+--------+---------+
|   7   |     50    | 392,000 |   14   |   144   |
+-------+-----------+---------+--------+---------+

Seals

Seals are an equipment seal not utilized prior to level 360 at which point you will have access to the quest, Boruta. This brief quest will introduce you one of the most influential pieces of tree of savior content and reward you with a Kaze Seal, the weakest of the three Seal sets and the only that cannot be enhanced.

Kaze Seals
These seals are underwhelming and should only be used until you can upgrade to its successors.

Irredian Seals
A fine stand in while you work towards your Boruta Seal. Enhancing these seals is possible but not recommended as the bonuses do not justify the material cost. Irredian Shelter Boss Cubes have a chance of dropping Irredian Seals.

Boruta Seals
Truly endgame, Boruta Seals are the envy of every player without the Stage 3 that grancts the incredibly powerful, set effect boosting, Dragon Strength. These are obtained from the Level 15 Guild Raid Sulvinas Lair/Ancient Being, Kedoran Merchant Alliance’s Mysterious Cube, Dimensional Collapse Point, Misrus, Uphill Defense Mission of stage 5 and above, and the Weekly Boss Cube.

Seal Enhancement

Upgrading Seals requires use of two Seals of equal success rate. The success chance of seal enhancement is consistent for Irredian and Boruta Seals and can be increased by using magic stones with each once increasing success chance to a maximum that will often result in less than a guarantee. Failure will result in a destruction of all materials used.

+-------+------------+------------+--------------+
| Stage |  Base Rate |  Max Rate  | Magic Stones |
|       | of Success | of Success | for Max Rate |
+=======+============+============+==============+
|   2   |     50%    |    100%    |       7      |
+-------+------------+------------+--------------+
|   3   |     35%    |     70%    |      13      |
+-------+------------+------------+--------------+
|   4   |     25%    |     50%    |      28      |
+-------+------------+------------+--------------+
|   5   |     18%    |     36%    |      58      |
+-------+------------+------------+--------------+

Dysnai Ichoring

Dysnai, the unidentified 430 gear dropped from Episode 12 maps has unique properties that separate it from all of its predecessors:

  • Rarity does not effect max rolls
  • Primus items only roll 80-100% of the maximum possible roll
  • Line values roll substantially higher than previous sets

Complete list of Dysnai max rolls

The order of operations for creating perfect Dysnai Ichors goes as follows:

  • Mysterious/Artisan Magnifier for maximum number of lines
  • Use Sandra’s Magnifiers until you achieve desired colored lines
  • Identify at the blacksmith until you achieve the desires lines
  • Use Sandra’s Detailed Magnifiers to achieve desired value on each line

Alternative methods aren’t without merit. Fishing for 3/4 or 5/6 valuable lines with blacksmith re–identification and using Sandra’s Magnifiers to roll the final line into something desirable is worth considering.

Mysterious Magnifier

  • Rolls random assortment and number of lines

Artisan Magnifier

  • Same as previous but allows you to select which set of lines to keep new/old

Sandra’s Magnifier

  • Select desired line(s) and randomly select from all possible lines

Sandra’s Detailed Magnifier

  • Select desired line and roll a new value while retaining the stat

mysterious magnifierartisan magnifier sandras magnifier sandras detailed
Sandra’s Perfect Magnifier

  • Apply to Dysnai items/ichors with 4 or fewer lines and rolls maximum values

Sandra’s Ultimate Magnifier

  • Apply to Dysnai items/ichors with 6 or fewer lines and rolls maximum values

sandras perfect sandras ultimate

Vaivora Weapons

Drakonas, Moringponia, and Karaliene Accessories

Skill Gems and Snapshotting

Episode 12 Content

Challenge Mode / Vaivora Farming

Dimensional Collapse

Weekly Boss Ranking

1 Like

Not the most eventful GTW but we got to hold taxes down to 0% on Audra and get some attribute points for all our helpful shop characters! \o/

See you next week!

We hit guild level 15 thanks to some committed guildies converting contribution to mileage and a generous 100M storage donation by Euphoria and then proceeded to server first dump truck Naruto’s son.


After an evening of sweating we occupied Wall Street.
ReverieMarket

Finished the week with some Audra style GTW

1 Like

Down to 11.31 from 15.12 Clear time. We’re getting stronger!

2 Likes

Room for improvement with 0 Soul Crystals but we have another Audra first and followed it up by creating our first +3 Seal on our first attempt! @chris_is_back_4_more

Of course we’re gonna flex the new title and continue to run for wings!

We set a new Lepidoptera clear time record on Audra this week!

Our fastest Moringponia kill as a guild down to 37 minutes. <3

Not quite our record but 50+ active consistently on weekends is nothing to shake a stick at (our peak has been 59 online)

Whisper Aella, Azusagi, Mouse, Miriel, Captain, or Gimbap for details/invite!

Just curious as I haven’t seen anything posted lately is the guild still well and alive?

I’m looking for a guild currently on Klapeida and since you seem very active yours is definitely one that has sparked my interest.

Yes and we will be moving forward in Klaipedia after the mergee on May 12th!

Proud to say we have several parties who have cleared Lepidoptera Legend and a heap of +3 Seals.
Our first sub 5 Boruta Kill this week!

borutakill455

Oh also new emblem from our guild emblem design event (Will be active May 1st - May 6th)
Artwork by our very own Mouse!
droolpopo1

Whisper Azusagi for details/invite!

1 Like

Awesome, thanks for replying. This isn’t a new account, although Im a complete newbie (character around level 120 now) last time I tried to play I never found an active group or people willing to help with questions so I just kinda drifted away from the game after a little while.

So the guide you posted has been quite helpful to me so far ;).

1 Like

New record for any guild I’ve been in. 61 Players Online
Imgur

We completed our final Boruta kill on Audra and followed it up with our usual ritual of predicting the random seal box’s reward. Turns out it was not a Casual Seal, a Batman Seal, or a Hammie Seal.
Imgur
Imgur

Proving we’re not beta with a kill time that establishes us as the dankest guild.
4 minutes 20 seconds
Imgur

See you soon Klaipeda!

Oh yea- I didn’t see a broadcasted guild message or anything but congratulations to Reverie on hitting Level 16 on May 6th!

Hello there! I’m Lena and veeery new to this game; I think I’ve had my account for less than a week. But I like it a lot and am looking for other players to make friends with and learn more about Tree of Savior as I play! I thought a guild would be cool for that and I really like Reverie. Would you guys possibly have room for a new member? ;w;

Hello Lena,

We certainly have room. Please whisper me (Azusagi) in-game any time this week or submit an application to Reverie using the guild recruitment board (alt+r) and I will reach out to you when I see it!

The final moments before merge maintenance began we took some family photos!

Imgur
Imgur
Imgur

After all that I took the final picture of Audra.
The server ended with us gathering in what will be our home in Klaipeda- Orsha.
Imgur

If you’d like to join us in Klaipeda please whisper Aella, Azusagi, Captain, or Mirie. Alternatively leave a message on this forum thread!

1 Like

Hey there Lena! My in-game name is Paradiso and I’m still pretty new to the game as well (only played for 2 weeks). I’d love to help you out and figure this whole thing out with the rest of the guild.

3 Likes

Seasonal Emblem Change

We’re now rocking our Spring Leaf which is pink. More colors for upcoming seasons to come!

2 Likes

Never have I felt so elated or been so proud of my guild. Reverie the guild rumored to be ‘disbanding’ after merge came into their first GTW on the 2nd week of Klai and slapped some cheeks.
Thank you everyone!

Well done Reverie. Salvia Forest is yours. Nobody expected this upset. <3

6 Likes