Hakkapeliitain Marssi: A Hackapell Guide
Preface & Acknowledgements
Server: Klaipeda [NA]
Team Name: Twinbrook
Welcome to my Hackapell guide!
Hackapell is one of my favorite jobs to play, even though it is not my main. Before re:Build, I had a qs3 - wugu - rogue2 - hackapell3, now I have a peltesta - barbarian - hackapell. This guide is a quick introduction to playing Hackapell, including a sample skill build, card advice, and more. And in case anyone reading this is wondering, while I don’t mind the synergy with Barbarian and I like the base Swordsman kit, this class really belongs in the Scout tree (more on this later).
I would like to take a moment to acknowledge the legacy guide to Hackapell - Hackapell & Rogue Class Guide. While the guide is pre-Re:Build, it helped a lot when planning out my Hackapell back in the day, and I did try to keep a few of the things that stayed the same in that guide into this one (like the quest). Thanks @greyhiem!
Hakkapeliittain Marssi (English)
- Original Swedish Lyrics by Zacharias Topelius (1872)
The snowy north is our fatherland;
there our hearth crackles on the stormy beach.
There our sinewy arm grew by the sword,
there our chest burned with faith and honour.
We watered our snorting horse in the Neva’s bath;
he swam across the Vistula as happy as to a feast,
he carried our avenging steel over the Rhine,
he drank the emperor’s toast from the Danube.
And if we ride forth over ash and gravel,
from the hoofs spring sparks of light,
each cut like the blow of a hammer descends
and for the world a future day dawns.
Take heart, you who dwell in darkness and chains!
We’re coming, we’re coming, we will free your hand.
Slaves do not sigh in our frosty North;
freeborn we ride into the field for God’s word.
At Breitenfeld we took Pappenheim into our arms;
we wrote on Kronenberg’s armour our name;
we burnt Tilly’s beard grey at Lech;
we bled with our King’s blood at Lützen’s hedge.
And if we ride far from our northern track,
to glowing grapes and bleeding wounds,
then the trumpets call the message of our victory.
Cut them down, brave ranks! Forward! With us is God.
Hakkapells, aka Hakkapelliitta, were Finnish light calvary troops during the Thirty Years War (1618-1648). These troops excelled in sudden attacks, raids, and reconnaissance. As light calvary, they typically wore a helmet and leather armor or a steel breastplate, and their preferred weapons were pistols and swords, using the pistols at range before cutting the enemy down in close quarters.
Hakkaa päälle pohjan poika! (Strike them down, son of the North!).
Skills & Attributes
All skills are One-handed sword and shield only, and can only be used while mounted.
SFR: 87-127% x4 AAR: +10 Overheat: 5
Skarphuggning: Aim at the upper half of the enemy and slash.
Increases the skill factor of Skarphuggning by 0.5% per attribute level.
SFR: 126-184% x3 AAR: +0 Overheat: 1
Storm Bolt: Push your sword in with great force to attack. Increases damage dealt to frozen or Ice-property enemies. Attacked targets receive increases damage from Slash attacks. Increases the number of Storm Bolt hits to enemies under the Storm Bolt debuff.
Debuff Duration: 10s
Slash Attack Damage: +50%
_Frozen/Ice-property Enemy Damage: +100%
Storm Bolt: Enhance
Increases the skill factor of Storm Bolt by 0.5% per attribute level.
SFR: 444-649% AAR: +5 Overheat: 1
Cavalry Charge: Charge forward and deal damage to enemies you come in contact with. Your physical and magic defense increase momentarily after using Cavalry Charge.
Physical/Magical Defense: +100% Duration: 10s
Increases the skill factor of Cavalry Charge by 0.5% per attribute level.
SFR: 180-264% x2 AAR: +3 Overheat: 3
Helm Chopper (Remaining/15): Strike the enemy’s head, causing them to be afflicted with [Stun]. If the Frenzy buff is active, the attack range of Helm Chopper increases and the duration of [Stun] changes to 4 seconds.
Stun Duration: 2s
Gem: Wendigo Searcher Gem
Helm Chopper: Enhance
Increases the skill factor of Helm Chopper by 0.5% per attribute level.
Attack Speed: 50-500 Immune to Knockback/Knockdown
Hakka Palle: Shout and assume an attacking stance. Increases basic attack speed and makes you immune to being knocked back or knocked down while riding a companion.
SFR: 78-113% x5 AAR: +6 Overheat: 3
Grind Cutter: Continuously cut down enemies in front of you with a single-handed sword. The skill’s AoE attack ratio increases by 10 while the Cavalry Charge buff is active.
Grind Cutter: Enhance
Increases the skill factor of Grind Cutter by 0.5% per attribute level.
SFR: 285-399 x2% x5 Targets: 12 Overheat: 2
Infinite Assault: Rush to attack an enemy and return to your position. Your movement speed increases momentarily after using Infinite Assault.
Movement Speed: +3-15
Infinite Assault: Enhance
Increases the skill factor of Infinite Assault by 0.5% per attribute level.
Skarphuggning is maxed because the damage type is [Slash], which meshes well with Storm Bolt. Storm Bolt, Cavalry Charge, and Hakka Palle all get 1 point for the various debuffs/buffs. Grind Cutter and Infinite Assault both have the best SFR and as such are maxed. Any remaining points went into Helm Chopper, so if you want to boost any of the other skills I’d pull points from there.
* = Ok Options
** = Good Options
Highlander*: Only one skill can’t be used mounted (Cartar Stroke) and only one can’t be used with a one-handed sword (Cross Guard). Useful for [Bleed] (Crosscut) and [Shock] (Crown), the former especially useful if abusing Prison Cutter cards. Many of Highlander’s skills benefit from Storm Bolt.
Peltasta**: Only one skill can’t be used mounted (Shield Lob). Everything can be used with one-handed sword and shield. Tons of defensive buffs and tanking abilities, but not much on damage.
Hoplite: Only two abilities can be used with one-handed sword and shield. Leave this one to spear users.
Barbarian**: Warcry and Frenzy are great, as is Pouncing. Frenzy synergizes with Helm Chopper. Being unable to use the rest of the attack skills mounted is lame, but if Hackapell is your third pick Cleave and Seism can help while leveling.
Cataphract: Steed Charge, Trot, and Acrobatic Mount all work with Hackapell, but the rest of the attack skills are for spears. Probably best to avoid for now.
Doppelsoeldner: Only the buffs work with a one-handed sword and shield while mounted. Pass.
Rodelero**: Everything but Targe Smash works for Hackapell. Shield Shoving makes Infinite Assault better, and Shield Push reduces the enemy’s defense.
Murmillo: Every skill works with one-handed swords, but nothing works mounted.
Fencer: Nothing works with one-handed sword, or while being mounted.
Dragoon: Everything is usable while mounted, but nothing with one-handed swords. Probably not worth weapon swapping for.
Templar*: Battle Orders and Advanced Orders can only be used while Horse Riding, which limits skill usage to only Templar. Will be better after the Templar buff goes live.
Lancer: None of the attack skills are usable with one-handed swords.
Matador: Nothing works with one-handed swords, or while being mounted.
Nak Muay: Nothing works while mounted.
Retiarius: Any skill using the rete or the dagger can be used with one-handed swords, but the rete skills buff one-handed spears so not much point. Nothing can be used while mounted.
Not a lot of choice here, but a few good classes to mix in.
*Keep in mind, my leveling was before re:Build, the class order is an educated guess.
DPS: Rodelero - Barbarian - Hackapell
Rodelero first for early DPS skills. Barbarian next for more damage skills and buffs.
Tank: Barbarian - Peltasta - Hackapell
Barbarian first for damage skills and buffs. Peltasta next to keep taking advantage of Cleave and Seism, but this and Hackapell could be flipped.
Once Templar gets buffed these builds may change. I personally use the tank build, but have considered dropping Peltasta for Rodelero, mainly for the defense shred (Shield Push) and strike buffs (Shield Shoving).
Even rolling with a tank build it is best to use cards like a DPS.
Glass Mole: +30% damage after drinking an SP potion is pretty significant, especially with how fast SP drains in re:Build.
Centaurus: Useful for the AAR.
Prison Cutter: Useful especially if you took Highlander. +30% damage on bleeding enemies.
Highlander: Prison Cutter x3
Otherwise: Glass Mole x3
Zaura: +30% Physical Defense.
Nuaele: +30% Magic Defense.
Armaos: 30% chance of generating a 1000 damage shield. Budget option.
Zaura x3. Armaos is perfectly fine while saving money though.
Netherbovine: +15 STR is good.
Simorph: Provides less STR than Netherbovine, but gives some CON for HP/Defense.
Blut: If you really need more HP/Defense.
Only category that you may want to do a 2-1 split on cards for.
Gazing Golem: If you followed the Hackapell skill build and took the usual route for Swordsman skills, you have two Pain Barriers totalling 42s total. One of these might be useful in the downtime.
Dullahan: 10% of resurrecting upon death per card. PVP option.
Rikaus: Makes SP potions 10% more effective per card.
PVE: Gazing Golem x1, Rikaus x2
PVP: Gazing Golem x1, Dullahan x2
Of course, the current best gear is all Velcoffer with good ichor. Many of the options presented can be replaced with budget primus gear while leveling, returning savior gear, or the wake up weapon as needed.
Weapon: I use Wastrel Zvaigzde Sword here. It may not be as good as in the hands of, say an Enchanter, but there are plenty of [Strike] skills Hackapell has access to in order to trigger the effect.
Shield: Asio. The Wastrel shield has SPR and CON, while the Asio has STR and CON.
Armor: Unless you really need the (Magic)Defense from (Cloth)Plate, respectively, your best best is a good leather set. The 350 crafted uniques or the 380 primus with physical DPS stats (STR/DEX/CON/Patk/Crit) are good here. Early leveling gear includes Vubbe Fighter Gauntlets.
Accesories: Physical DPS accessories. These include: Phada, Sissel Bracelet, Gladiator Band, Frieno. Follow the same idea as the primus armor, stat wise, as a guide and get whatever is in budget.
Weapon/Shield: Red Gems
Top/Bottom: Yellow Gems or Monster Gems.
Hand/Feet: Red if needed, otherwise Green or Monster Gems.
The only Hackapell skill that has a gem is Helm Chopper, and I wouldn’t recommend it (you get a ~6% SFR bonus for using it). Gems that might be useful are ones for Gung Ho, Pain Barrier, Hard Shield, and more.
I currently use Rocksodon, for the increased HP/SP buff.
My Best Buddy
Please…Do you think that’s gonna make me think your companion is any good?
Not a Hackapell exclusive quest, but a quest from the Hackapell Master. Must be mounted and use the “Best” emote. Quest Details.
While on the subject of companions, fun fact: All my penguin companions are named after Linux distributions! Bet you can’t guess which (I have leaf penguin, pengmarine, and winter penguin).
Hint: I tried to match logo color to penguin color, and for those nerdy enough, I’m not a fan of systemD.
A Small Rant
Q. Historically, Hackapells used a one-handed sword and a pistol. That seems more in tune with the Scout tree, doesn’t it? Why were they put under Swordsman?
Historic accuracy is of course important but, when it comes to allocating class trees, fitting our existing resources into the new system successfully comes first, from the viewpoint of utility. We hope you understand. For now, our priority is to stabilize things from the perspective of playability, and only then will we consider polishing up the game lore.
As for equipment preferences, Scout classes use mostly pistols and daggers; one-handed swords are a Swordsman trait. If we were to move Hackapells to the Scout tree for historical accuracy, they would probably gain a few pistol skills, but they would be forced to enhance and transcend two different weapons.
Not only that, a class majoring in one-handed swords within the Scout tree would see very few new equipment items catered to their particular strengths, putting Hackapells in a position similar to the one they have now in the Archer tree.
As for equipment preferences, Scout classes use mostly pistols and daggers; one-handed swords are a Swordsman trait.
Brutality was changed to affect Slash and Gun. Not missile.
…and their [Hackapell] preferred weapons were pistols and swords, using the pistols at range before cutting the enemy down in close quarters.
but they would be forced to enhance and transcend two different weapons.
Before [Re:Build], Hexen Dropper used a formula of 80% main weapon + 60% subweapon damage. This 20% difference was seen as a major disadvantage. This was changed to 90% subweapon and 30% main weapon in [Re:Build], significantly boosting the subweapon, due to scouts using the secondary weapon as their primary attack weapon.
Regardless of where we stand on the Swordsman vs Scout debate, IMC chose (poorly) to place it into the Swordsman tree. Is it the top DPS? No. Is it the tankiest build? No. But it is one of the more mobile classes, and still pretty fun to play. Hopefully, IMC continues to work to integrate Hackapell better into the Swordsman tree (or move it) and help it come into it’s own, just please don’t change the icon color (Sorry, Sages)!