Tried out various combinations over the past few days
A1 Ran3 Rog1 SR2 Hacka
My original build. Now with the new patch this build is more frustrating to play as sometimes the sword wouldn’t auto switch back with the pistol. Nevertheless I still like the rotation this build gives. However since my scout C3 low DG farmer is going SR3 I need to take out SR2 from my Hacka build.
A1 Ran3 Rog1 Fal2 Hacka
Falconer2 gives slightly more dps and aoe, but is cumbersome to pilot due to having to call back the falcon after every falcon attack
A1 Ran3 Rog1 Fletcher2 Hacka
A1 Ran3 Fletcher3 Hacka
Too many buttons to press is my feeling. I do like 5 class builds (coined by my guildmate Taiki where there are 5 classes in 1 build) but this one is too much. Fletcher has really low cooldowns and can already do a skill rotation on its own. Just going Fletcher + Hacka will have the player spamming skills without having time for the rest of the other skills in the first 4 classes.
It also kind of makes Hacka feels slower imo, since most of the time we have to stop moving to fire a fletcher arrow/
A2 QS3 Fletcher2 Hacka
A2 QS3 Falcon2 Hacka
Fletcher + Running Shot is a no. Likewise Fal2 Hacka suffers from the same problem as stated before, more trouble needing to recall back, although it the damage from Pheasant and Sonic strike is a welcoming addition to the in-your-face Hacka style.
A1 Ran3 Wugu3 Hacka
Not too bad, but I think just stop at Wugu2 will be better. Wugushi’s poisons are quite useful in maintaining damage while we try to run out of the boss aoe KB range.
Maybe I’ll give A2 Ran2 Wugu2 Rog1 Hacka a try today. Btw, is the evasion from swift step important now, besides the +crit rate Swift Step gives?