Tree of Savior Forum

[Legacy Guide] [Outdated after Re:BUILD patch] Hackapell & Rogue Class Lounge

is hacka the most expensive class…? it needs a good crossbow, a sword, and optionally pistol, too do good damage meanwhile other classes only need to spend money on 1 weapon…

Yes, if you will use many different weapon sets.

For budget builds, I recommend sword hacka with cavalry charge + skarp + stormbolt. Forget about pistol shot.

DPS weapon cost is highest for multi-hacka.
Reiter & cannon .2.
1 handed + shield .3.
Classes with 2H weapons are cheapest. However they will have less gem slots.

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are there any kTEST vids of a hackapelle doing a dungeon run I wanna see how it kills monsters

Yes, I have this

Scout3 QS3 HACKA dung140 silver farm

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Endgame gear

Hackapel vs dung290 boss

Vs siaulai mole and bear


Ranger rogue hacka vs normal mob

Hackapel vs manticen [click] (https://www.youtube.com/watch?v=KT-NgWG_rSY)


Hackapel new mechanics
-arrow stacks combo removed
-storm bolt debuff combo added

Stormbolt = 3 hit stormbolt
Stormbolt debuff + stormbolt = 5 hit

Skarp = 2 x 2 hit
Stormbolt debuff + skarp = 2 x 3 hit

Video explanation by Tom

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do you have any clue if werewolf + sneak hit is still bugged ?

It is still bugged yes.

whaaat? isnt it werewolf+dagger mastery attribute that was bugged?

so sad…

well, hope it get fixed soon

what gems to go for sword secondary and crossbow primary assuming werewolf card+sneakhit is working?

all red gems, yellow will be useful when you have 100% crit chance like now

Honestly I hope they just remove dagger mastery from rogue.

Mind explain the issue? Werewolf cards are not applying at all? :frowning:

do not take dagger mastery attr, that thing is the main culprit

in short werewolf work with everything BUT sneak hit the attaque is registered as a “back atk” for backstab , dagger masterie but not sneak hit

i demand IN LONG explanation. When was this bug found? will the bug fixed by removing all cards from slot?

Long story short
Werewolf card is a “from the back” mechanic.
[sneak hit] is a “from the back” mechanic.
[back stab] is a “from the back” mechanic.
Dagger mastery is a “from the back” mechanic.

My guess is Dagger mastery is “always on” due to it being a passive attribute. Because it is always on, it interferes with the checks for the other 3 “from the back” mechanics rendering them un able to work.

No. You need to unlearn the attribute.

that 3 second video that greyhiem posted above doesnt show wether he learned dagger mastery attribute or not