Last Updated: December 6, 2017
From unlisted, to 17th most popular build!
Rank 9 Updates soon, patch hasn’t hit but I’ve got everything worked out
Cards Updated
Now updated for World Boss Patch
Now updated for combat balance patch.
日本の方、質問などツイッターとか密談で是非聞かせてください。
Rank 9
Basically, AoE/PvP/Farming : Go Murm2, it’s versatile
More Single Target DPS : Hoplite2, 4 hit pierce, Finestra 10, Spear lunge
Matador1 : Hipsters only
Currently a lot of the changes are volatile for rank 9. We will have to wait until things become more stable, and more importantly, new content to even use the build for.
Introduction
This build was made by me pre-combat rework, and discovered and worked at through the efforts of the Lotus guild, not through kToS or any other sources. I experimented went through the math of the whole build, with the most significant innovation of taking hoplite1 instead of pelt2. At the time Synchro Thrust used to additionally scale with the shield’s defense (5 * Shield def) as base damage, which also got multiplied by Cassis Crista. I was the only competitive Murmillo in the entire server in terms of DPS, which also included being the only competitive Shinobi. The competitive boss at this time was Demon Lord Blut, standing at 433mil HP, but I was also main DPS in our guild’s 1bil HP guild missions.
It was only coincidentally that the build became top DPS following Doppel3 and Fencer3 nerfs through the rework. However, the rework also changed my BiS weapon from 1h sword to 1h spear, so you can see me previously using an Abdochar in older videos. A strike debuff (slithering) got removed, and Shooting star went from 5 to 4 hits. The build stands on top of large multipliers while bunshin is activated, alongside the multitude of melee and strike buffs in the game.
World Boss Update
Following the World Bossing patch, we found it not to be unusual that a single shinobi-murmillo running this build can outdamage a party of 5 DPS without one. The world boss contribution calculation now is party-based. The ideal party, as always did, requires at least 1 Chronomancer in the Shinobi-Murmillo’s party for a proper rotation.
Following the combat rebalance patch, the former uncontested Top DPS swordsman (Doppelsoldner) has dropped significantly from the top. This build has risen to the top due to the buffs to the murmillo helmet attributes, the damage% formulas, and Rodelero’s innate attack multipliers. There is no circle I can recommend changing for top PvE DPS, but I understand if you would like a more stylistic decision.
The build:
https://tos.neet.tv/skill-planner#1134aaadc.253555.152535.253545.11213f4151657a8a91.2555.1121334575
5 Bash or Concentrate is preference but few of us don’t use Bash anymore.
Strengths:
- Massive single-target burst, best paired with Falconer3 and Chrono
- Solid AoE Damage, best paired with Falconer and Cryo3
- Reasonably bulkier than other Swordsmen due to shield
- Attributes are cost effective, offering an extremely significant attack boost (2.5x damage per helmet attribute) for its cost
- Virtually almost no damage ceiling
Weaknesses:
- Steep learning curve, you can make many mistakes in rotation
- This build isn’t exactly the best in PvP
- There will almost always be something to put silver into
Section 1: The Build’s Mechanics
Build Reasoning
The build I will be discussing is:
Swordsman C1-Peltasta C1 - Hoplite C1 - Rodelero C3 - Shinobi - Murmillo
Which I’m currently using myself.
Core: Swordsman C1-Peltasta C1 - Hoplite C1 - Rodelero C3 - Shinobi - Murmillo
Bunshin Copyable Skills: Shooting Star, Kunai, Shield Bash, Synchro Thrust, Umbo Blow, Rim Blow, Thrust, Bash
- The biggest combo is from these three classes.
- Two Strike debuffs: High Kick, and Headbutt
- Offers 1H Spear (the best 1H weapon type) and Finestra 5 (100 Crit, 3 AoE attack ratio)
- Synchro Thrust is the strongest skill available out of all R3 classes
- Preserving Pelt1 means access to Swash, the 4th helmet attribute, and strong filler skills
- Umbo and Rim blow additionally have damage modifiers that beat other alternatives
Other weaker variations:
Peltasta2
Bunshin Copyable Skills: Umbo Blow, Rim Blow
- Peltasta skills are very lackluster after rework.
- No additional copyable skill
- No access to spear is a big loss to overall DPS in PvE
Highlander2
Bunshin Copyable Skills: Moulinet
- A newer build, where the idea is to get access to the 5-hit slash move Moulinet, a skill that was recently buffed alongside Crown. Additional access to Skyliner, Crosscut and Cartar Stroke. Unfortunately, none of these skills are boosted by Murmillo C1’s Additional Damage attributes, making this build more experimental.
- Highlander2 is a close second to this build, but ultimately doesn’t scale as hard.
- I went through the math and this doesn’t ever reach current murmnobi’s level of damage
Swordsman C3:
- The copyable skills (Pommel Beat, Double Slash) don’t scale well and have very low skill factors (attack%s)
- No access to spear is a big loss to overall DPS in PvE
- Pain Barrier 15 is ultimately pointless in a proper bossing setup (Chronomancers exist, dummies)
- A single Gazing Golem card further removes the need of PB15 in PvE settings.
Skill Builds
The rest of the points are optional. Slithering, Montano, Shield Charge, Shield Push also optional.
Refer to:
https://tos.neet.tv/skill-planner#1134aaadc.253555.152535.253545.11213f4151657a8a91.2555.1121334575
Bunshin no Jutsu Mechanics
Bunshin no Jutsu Mechanics:
- Clones will snapshot your weapon on time of creation, always have your weapon and shield on before creating them (shieldless clones can’t use shield-requiring skills)
- They don’t snapshot attack anymore
- Clones don’t take buffs, including Cassis Crista (and its damage boost), on time of creation, but will take buffs afterwards (Enchant Fire namely). They will not receive Pass.
- Damage buffs like Gung Ho, Blessing, and Concentrate (also Swell Left Arm, etc.) are still taken into consideration in the damage calculation
- Clones have their own HP Bars and can take heals, ausrine charges
- Summoning new clones replaces the old ones with new and reset cooldown timers
Stats
Stats
Full STR now for maximum DPS in PvE. If you want to be comfy you can add CON to your liking.
Equipment
Equipment:
Disregarding gear to level up, I will only be listing endgame equipment that I recommend. In parenthesis, I list other options. This list excludes Leather Solmiki Gear, which would be BiS if you could get it. That gear choice and setup will be your decision.
Weapon:
- Spears: Pygry Spear, Wingshard Spear + Red Gems
Off-hand: Didel Tower Shield. 2Slot HG Gear, Emengard Shield, Lionhead Shield + Red Gems
Amulet: Max Petamion, Pasiutes Necklace
Bracelets: Sissel Bracelets
Top: Any, Nyx Knight
Bottom: Lolopanther Bottom to get 2set, or any Crit leather or Nyx Knight Bottom
Gloves: Lolopanther Leather Gloves / Swift Oghma / Oghma Gauntlets + Skill Gems or Red Gems
Boots: Lolopanther Leather Boots, Virtov/Newt Leather/Plate, Superior Kovos Greaves, Superior Greytis Greaves + Skill Gems
Cards:
Red: 3x Glass Mole (+★% Physical Attack),
Green: 3x Netherbovine,
Purple: At least 1x Biteregina,
Blue: 3x Nuaele/Zaura
Damage Modifiers post later down the thread
Section 2: Blog (Current Progress, Videos, etc.)
This section is solely focused on my current progress and videos such that you can better gauge the potential of the build.
Old Videos: