Tree of Savior Forum

[Audra/Klaipeda] Reverie

reverie12345 Reverie Recruitment and New Savior Guide reverie12345

A social guild with mild PvM aspirations; Try hard at your own pace. o/
Reach out to Azusagi, Aella, Miriel, Kitsune, Captain, or leave a post on this thread!

From Audra and soon headed to Klaipeda we’re a mix of new, returning, and veteran players giving us a great opportunity to introduce players to the game and tackle all of the content it offers. We boast an active discord and enjoy some unique guild events as well as some fun out-of-game activities like skribblio during maintenance! Even if Reverie isn’t for you, check out our New Savior Guide in the following posts!

Come join the most active guild on Audra!

In everything set them an example by doing what is good. In your teaching show integrity, seriousness and soundness of speech that cannot be condemned, so that those who oppose you may be ashamed because they have nothing bad to say about us


reverietake13248 Reverie New Savior Guide reverietake13248

I see a lot of players getting into Tree of Savior for the first time or returning after a hiatus that began as early as the first beta.

We recognize a responsibility to help these players and wanted to put forth more effort into doing that. As part of this mission we hosted a Q+A event to address some of the frequent questions/concerns everyone had and others will surely have in the future.

Detailed below is an index for each section of this guide.

Token + Tips
-Trading Restrictions
Class Selection/Synergy
-Physical Classes
-Magical Classes

Leveling Up
-Challenge Mode

Gearing Guide
-Gear Progression

Money Making
-Crystal Mine Mission
-Hunting Grounds/Irredian

Token - The difference between TP Tokens and Event Tokens

Tokens are akin to a subscription. They offer a variety of bonuses for 30 days including increased exp rates and freedom from trade restrictions. Tokens further reduce market tax, increase the number of items you can list on the market, and a few other perks. One token will cover your entire team and all of its characters. Using multiple tokens will only stack the duration of the benefits.

I cannot stress enough how beneficial this item is. If you think/know Tree of Savior is for you, I highly encourage you to drop money on TP (cash shop currency) to buy a token or otherwise save your silver until you can afford to purchase one. It is priority one. For any questions about acquiring TP refer to the TP Shop page.

Trade Restrictions and You

Event Tokens (3Days / 7Days etc) do not remove 1:1 trading restrictions.

Tokens (Real ones purchased with TP or from the market) remove 1:1 trading restrictions


Pay attention to the top of the trade window when loaning or gifting items. Items traded between players with no true token or where only one party has a valid token will result in character bound items. These cannot be traded between your team or to other players ever again.

Each item has this sort of graphic with it. This tells us about the Tradeability of the item. If the rectangle is highlighted, that form of trade is available; If it is grayed out, it can no longer be traded in that fashion.


In the above example we are looking at a piece of equipment with 0 potential. We’ll go more in depth on the potential system(see enhancement section) but it is important to know that 0 potential removes personal and market tradability on items.

| Shop         | Can sell item to NPC shops                             |
| Personal     | Can trade directly with another player                 |
| Market       | Can list the item for sale on the market               |
| Team Storage | Can store item in team storage for all your characters |


  • Player made SP potions have a separate cooldown from store bought
  • Parties can be linked in chat using ‘Inserty Party Invite Tag’ from the party menu.
  • Parties can likewise be joined by clicking the party tag displayed in chat
  • Items can be linked with ctrl+mouse1
  • Location can be linked the same way while chat is open
  • You can view a player’s gear/classes with ‘/memberinfo PlayerName’ in normal chat
  • ‘!! Followed by your message’ will display a message above your head. Good for buying/selling

Class Selection/Synergy

Stalking people is encouraged. View character information of everyone you see who intrigues you. You can also view their gear+classes with “/memberinfo PlayerName”. A surprising amount can be learned about classes doing this; what stats do they like, which skills do they use, which weapons work for those classes?

When picking classes it is important to select classes that can utilize the same weapons, play off each other, or have skills that amplify the effects of each other.The ToS Guru Skill Simulator allows you to play around with builds and skill point allocation. We can narrow down what classes to consider by understanding some basic differences in physical vs magical users.

Worth noting at this point that 1h builds tend to gear towards PVP and 2h builds for PVM


For my money the big decision when creating a physical attacker is knowing what weapon you want to use as it makes your options clear. The swordsman section will largely apply for Archer/Scout. Please continue reading if you have an interest in one of those base classes.

Swordsman tend to separate themselves based on their weapon selection (as do other physical attackers). Take a skill from any class (the dragoon class for our example) and see what we can take from it and use moving forward.

Take a look at the fancy icons on a few skills and break them down.
This particular skill can be used with the following:

  • 1H Spear/2H Spear
  • While Mounted
  • With a Shield/Dagger

If we take a class with skills looking like this, we can narrow down our next choices. We’ve selected to be a spear user. While their may be neutral classes we can take that don’t require a specific weapon, we know for sure that we can reliably select other classes in the same vein based on our weapon.

Looking through the other classes in the Swordman branch we can see:

| Spear Specific Classes | Hoplite  | Cataphract | Lancer   | Retiarius  |           |
| Neutral Classes        | Rodelero | Murmillo   | Peltasta | Highlander | Barbarian |

While a spear specific class might seem like the obvious choice to select next, it is not always the best option and certainly not the only option. In any event we’re down to 9 out of 16 classes to look at. If you have been leaning on 2-handed spears, now is the time to eliminate Peltasta, Murmillo, and Rodelero reducing you to 6 classes. If you want the mobility of a mounted class you can remove Retiarius, Highlander, and Barbarian leaving you with 3 classes.

Archer follows a very similar formula to swordsman. Sometimes you can pick a class and see an immediate path. If you know you want to be a Musketeer(or want to use a Musket), you can eliminate Quarrel Shooter, Cannoneer, Mergen, Fletcher, Arbalester, and Ranger bringing you down to 6 out of 12 classes to look at. Archer’s are specialists with a variety of weapon types that leave many of them taking support classes like Falconer and Pied Piper.

Scouts mostly use daggers/pistols. Much like the swordsman (spear user) example above, you can narrow down your choices by finding the classes that use the weapon you prefer. You might find that Scout’s function best with a supporting class in the mix like Linker to compensate for a lack of AoE or generally low damage. Other fun combinations exist around the Schwarzer Reiter class to make great silver/material farming builds.


Wizard is home to some of the greatest support in the game with classes like Alchemist, and Sage, as well as unique summoning classes and the expected lot of elemental types.

Magic users do not break down nicely by weapon choice, instead putting a higher emphasis on functionality/synergy. The right question for starting a wizard is understanding what play style you enjoy. For more detailed information on all things wizard please see the brilliant write up by icyruios.


Elemental Wizards

  • Fire
    • Pyromancer + (Pick 2 of) Chronomancer/Taoist/Elementalist/Onmyoji
  • Ice
    • Cryomancer + (Pick 2 of) Chronomancer/Taoist/Elementalist
  • Dark
    • Warlock/Shadowmancer/Bokor/Onmyoji


  • Sorcerer/Necromancer/Bokor
    • Option to drop one of these in favor of Shadowmancer/Warlock/Featherfoot/Pyromancer/Taoist

Alchemist, RuneCaster and Sage are harder to slot into groups. Again I recommend icyruios’ guide.

Clerics in Tree of savior stand apart from their contemporaries in that they are not relegated to a support role. While Clerics certainly offer unbelievable utility in healing, resurrection, and barrier, they can also compete with the best DPS from other base classes.


More so than Wizard before it, Cleric demands you to have a play style in mind before selecting classes. Locking yourself into full support is certainly an option but not necessary to find parties or retain relevancy. Clerics are unique in that they offer physical/magical DPS along side their more traditional support classes.

Physical Clerics

  • Paladin/Druid/Inquisitor/Zealot/Monk

Magical Clerics

  • Chaplain/Druid/Plague Doctor/Kabbalist/Exorcist/Sadhu/Crusader

Support Clerics

  • Krivis/Dievdirbys/Priest/Oracle/Kabbalist/Miko

Utility Clerics ( Good for shops )

  • Pardoner/Oracle

Rubbish Clerics ( Do not use )

  • See Physical Clerics

This breakdown is super underwhelming but Cleric isn’t as simple as stacking Physical or Magical classes. Instead I will push the work off to Wurmheart who outlines the strengths/weaknesses of each in this thread and recommends builds accordingly.

Attributes and Arts

Attributes improve damage of skills or otherwise change the way they function. When spending attribute points it might be wise to spread points out evenly across skills rather than focusing all points in a single skill. I’d also highly encourage you to spend attribute points on attributes that change how skills works before attributes that increase damage. It might be worth saving some attributes for Arts.
attributes mystictome
Attribute points can be collected by attending two guild raids per week, completing quests, and from leticia cubes or events. You can spend or extract attribute points in the skill menu (f3).

Arts are effectively more elaborate attributes and must be unlocked. Collecting mystic tome pages from legend raids and the Moringpnoia Goddess Blessing event (more on this in my 2nd post) allows players to visit their class master and exchange pages and blessed gems for Mystic Tomes. Exchanging a tome with your class master enables a selection of an art. Enhancement Arts can be leveled 10(soon to be 20) while New Skill attributes (change fundamental parts of a skill’s use) max at level 1. ‘New Skill’ arts can be toggled on/off.


Leveling Up

Player Shops

Several player shops are available to facilitate a smoother leveling experience. None of these are necessary but the more readily available ones seem silly to go without.

The Pardoner shop offers a number of buffs to boost damage and defence. Plenty of Pardoner shops around should ensure you never go without.

The Maintenance shop offers a small attack bonus to your weapon for one hour. While not as powerful as the pardoner buffs, this shop should not be overlooked if you want to be efficient.

The Repair shop allows you to repair equipment beyond its normal durability. Good for long treks into areas with high mob density.
Both maintenance and repair shops can have the ‘leather mastery’ art attribute offering a substantial dps/critical bonus that you should take whenever possible. This is applied automatically when repairing or maintenancing your weapon at these shops.

Base Camp + Table offer the greatest buffs. Tables are set up by Squires and shared between party members. One option is to set up a table on an alt and create a party so you can use your Table for food whenever you like. The AoE Attack Ratio buffing food is enough to justify it in your leveling but the increase HP/SP and Regen should not be overlooked.

Exp Tomes

While not a necessity, Exp Tomes can greatly influence leveling speed when grinding mobs. These items are available in the TP Shop but can also be obtain from different events.

Exp tomes only last for 60 minutes of in-game time, only effect the character they are used on, and only grant additional exp from monsters. Thankfully this timer does not decrease in town maps. With this knowledge we can abuse Challenge Mode and Dungeons (see below) to maximize the potential exp of a single tome.

Challenge Mode

Challenge Mode can be accessed by killing a purple mob on a map level 100 or higher. Doing so will open a Challenge Mode portal for 10 minutes. You must be within 30 levels of a map’s level to enter its challenge mode.

Challenge mode offers wave after wave of increasing mob density/difficulty with a boss at the end. Clearing these in parties with XP tomes active will yield remarkably quicker leveling than standard grinding.

The cubes issued upon ending a Challenge Mode run offer materials for crafting, and raid portal stone recipes. The cubes also have a low chance of dropping silver anvils, enhancement cards, blessed shards, enchant scrolls, and attribute points.


Players are also encouraged to complete 3 dungeon runs daily. Daily dungeons can be accessed from the Sentinel Rian NPC in the North Easter corner of Klaipedia. Dungeon queue times for anything below the 330 dungeon can be lengthy and might be best avoided or shouted for.

With the use of Dungeon Multiplier Tokens and Instance One Entry Vouchers it is possible to receive upwards of 30 dungeons worth of Exp in one hour (a single Exp Tome).

Revelation Quests

Revelation Quests are the main story lines for each area of Tree of Savior and offer the best leveling option. Following these will take you through a number of maps and award substantially more experience and silver than ever before. With the introduction of Episode 12 there are also a crazy amount of attribute rewards to be claimed (f5 - note: this is once per team). You will need all revelations complete to unlock your legend card slot anyway so it is recommended to complete all of these while leveling. While these quests end just shy of 390 there are quest lines for Episode 11 and 12 that are not ‘revelations’ but are worth your time!

[lvl 21][Crystal Mines 3F] ~ Mysterious Slate(1) ~ Questline starts at Klaipeda
[lvl 48][Tenet Church 2F] ~ The Hidden Sanctum’s Revelation(1) ~ Requires Crystal Mines revelation to start
[lvl 64][Kvailas Forest] ~ To Goddess Saule ~ Requires Crystal Mines and Tenet Church revelations to start
[lvl 94][Royal Mausoleum 5F] ~ The King of the Great Humans ~ Questline starts at Rukas Plateau
[lvl 100][Seir Rainforest] ~ The Goddess’ Hidden Message ~ Questline starts at Bellai Rainforest
[lvl 126][Mage Tower 5F] ~ Goddess Gabija ~ Questline starts at Fedimian
[lvl 145][Grand Corridor] ~ The Bishop’s Last Mission(2) ~ Questline Starts at Main Building
[lvl 272][Investigation Room] ~ The Revelation of Kalejimas ~ Questline starts at Kalejimas
[lvl 347][Valandis Room 91] ~ The Clown from the Closing Show ~ Questline starts at Nobreer Forest
[lvl 386][Astral Tower 21F] ~ The Final Battle(7) ~ Questline starts at Barynwell 84 Waters

PaleMoon’s guide is a fantastic resource you can rely on for best results.

Gearing Guide

Tree of Savior is nothing if not a gear based game.

Gear Progression
In order to contribute in parties and level at a practical rate, it its imperative that you keep your gear up to date! But… what should you look for in equipment?

During the leveling process you can start your early game with Kedoran Alliance Support Items. These are claimed from the Wings of Vaivora NPC in each town. At 350 it is time to start familiarizing yourself with the nuances of gear in Tree of Savior.

| Magic | Berthas | Primus   | Legendary |
|       | (Rare)  | (Unique) |           |

Here we can see a comparison between different grades of equipment. The first three chest pieces are the Basticle Plate Armor (level 350). A set of armor that drops as unidentified gear and is given random stats upon identification. The last piece is a Velcoffer Plate (level 360); a crafted reward from the Legendary Velcoffer Raid. While these armor pieces are only separated by 10 levels (and 0 in the case of the Basticle Plates) we can see a substantial increase in defence as the rarity increases. This applies to the attack of weapons in the same way. While leveling, weapons are your priority. Keeping a weapon of the highest grade and level will secure you better damage.

Crafted/Identified + Lines

“Lines” are another factor to consider when choosing a weapon. Lines are what we call the stats on any piece of gear. Crafted items have predetermined lines while identified gear is randomly assigned lines.

So here we can see a a crafted staff (left) and an unidentified staff (right). We can determined which is which by the presentation of the lines on each. Crafted items have their lines listed with hyphens while identified gear has colored lines.

  • Colored Lines
    • Green lines are base stats (str/con/int/spr/dex)
    • Purple line are support stats (accuracy/block/evasion/critical rate)
    • Red lines (weapon only) are attack stats (physical attack, property damage)
    • Blue lines (armor only) are defensive stats (magical defence, property resistance)
      • Gear Specific
        • Red lines only appear on weapons
        • Blue lines only appear on armor

Identified Lines

  • 1-Handed weapons, shields, and armor generate 1-4 random lines
  • 2-Handed weapons generate 1-6 random lines at higher values
  • Trinkets generate 1-2 lines
  • The max value of lines is influenced by 1H vs 2H vs Trinket, level, and grade of the equipment

When selecting the same gear of different grades, higher grade wins out for weapons regardless of lines with so few exception it is not worth going into in this guide. Armor on the other hand doesn’t offer enough raw defence on increased grade to sacrifice better lines.

So what are better lines? For the sake of this guide we’ll focus on desirable lines found on unidentified gear and crafted items while avoiding special effects and set effects.

  • Green Lines (Con + Str/Int/Dex/Spr)
  • AoE Attack Ratio
  • Purple Lines (Critical Rate, Accuracy, Block, Evasion)

Con is a great stat for every class. A secondary or even tertiary green line are dependent on class. Red and Blue lines tend to underwhelm as the values offered have not kept up with the raw damage found on equipment in rebuild. Dex is also a very weak stat at the moment and is not recommended when other lines are available.



Unidentified items can be identified either at the Blacksmith NPC of each town or player owned Appraiser shops. Higher level appraisers are more likely to produce a higher number of lines with higher values.


Its important to know that most identified gear is garbage. Prior to 430 gear it is only worth identifying primus items or items that are potential upgrades for you. Dysnai (430 gear) I recommend itentifying all items.


All of the magic items and leftover junk can be dismantled (at Blacksmith NPC) or used to level gems, giving Exp equivalent to the level of the item. Dismantling will result in nucle powder (sierra for primus items) which can be used to reidentify items at the Blacksmith. Reidentification will retain the color of the lines but change the stat and value of the line.

  • 37 Con -> 25 Str
  • 12 Accuracy -> 800 HP

Dismantling berthas, primus, and legendary items has a chance of giving an Enchant Jewel (or guaranteed when dismantling Dysnai equipment). Legendary equipment can only be dismantled at the Alchemist NPC in Miner’s Village (requires completion of quests in the area).


Refining gear can be done by using anvils on your equipment to increase its attack/defence value at the cost of silver. This is a luck based system but will have some impact on how strong your equipment will be. Refinement on armor matters less as the bonuses for refinement offer lower values.

  • Each successful refine increases the equipment enhancement level by 1.
  • Refinement is safe to +5 and capped at +40
  • Each refinement level has a decreasing success rate until +9 where the chance caps at 51.2%
  • Failures result in a decrease of 1 level and 1 potential
  • Items with 0 potential cannot be traded or marketed
  • Failing a refine on equipment with 0 potential will destroy the equipment
  • Attack/Defence bonuses are given for enhancement levels of 6, 11, 16, and 21
  • Weapons/Shields at +15 begin to shine and gain a gradually increasing red hue with each enhance

Given the random nature of enhancement it is often the gatekeeper to a weapon’s life. For high level players heading into end game, weapons below +11 or sometimes even +16 are seen as unfit for PvP and higher competition areas. With the advent of Ruby Anvvils +16 is a reasonably obtainable goal for all players.


Using Blessed Gems, players can transcend their equipment up to ten times, adding 10% of its base attack/defence to the equipment with each transcendence (not factoring enhancement). This can be done at Blacksmith NPCs in each town.


This example showcases a +11 Velcoffer Pistol with Stage 5 Transcendence. This weapon has gained approximately 2300 Attack from the transcendence and 1115 Attack from the refinement.


Socketing gear is the process of adding sockets to equipment at the Blacksmith NPC. Opening a socket reduces equipment’s potential by 1 while offering a space for a gem.

Gems come in a variety of color and offer different stats or skills. While colored gems can be leveled by sitting down to access the gem enhancement menu, skill gems are locked at level one and increase a set skill by a single level.


In this example you can see we’ve opened 2/2 sockets and placed two gems inside, each giving a skill level increase. You may only increase a skill level by 1 with a gem so adding a second Guardian Skill Lvl + 1 gem (in this example) would be a waste.

Color Gems come with a positive and negative stat. The Negative stat can be removed with Player Gem Roasting shops in town.


|                   |      Color Gem      |      Skill Gem      |
|   Can be leveled  |         Yes         |          No         |
|   Upon removing   |      Level - 1      |      Destroyed      |
| Requires Roasting |         Yes         |          No         |
|   Multiple Stack  |         Yes         |          No         |
|      On Death     |       Dropped       |       Dropped       |
|   Acquired From   | Kedora Alliance NPC | Kedora Alliance NPC |
|                   |     Map Gimmicks    |     Monster Drop    |
|                   |        Market       |        Market       |


Enchanting gear requires enchant jewels obtained from dismantling gear. These jewels may only be used on equipment with a level equal to or below theirs. Jewels are consumable and offer a random Enchant line with a random value. Higher grade jewels have a higher chance of granting a higher value enchant. Below is a list of enchants and their maximum values.

EnchantJ JPG

Fret not if you receive a poor roll. You can enchant again and again, replacing the previous enchant. Worth noting, enchants do not stack. Multiple of the same line will only grant you the enchant with the highest value.

Awakening, much like enchants, offer an additional line on your equipment. Requiring a Premium Awakening Stone + Abrasive and use of a player’s Awakening shop, awakenings offer the smallest return on investment for maximizing your gear’s potential. The values offered are generally lackluster but worthwhile if you have some stones from Fishing or Events.

Awaken icon_item_awakeningstone


Ichoring is the end game system for applying stats to legend gear by extracting the stats from other equipment. This is hardly something worth worrying about if you are new but I felt it was worth mentioning. Here I’ve linked details on the ichor system. I will share my own thoughts on ichoring as it applies to the current patch in a later post.

Weapon Skin
It is possible to change an item’s physical appearance using the Blacksmith NPCs in town. You insert the weapon you want to use and then add a weapon you’d like to use as the appearance. This process costs 1 potential and a lot of silver. The lost potential and silver cost can be mitigated by using a Weapon Appearance Material from the TP shop (can also be purchased from another player on the market).


Money Making


Characters over level 399 can enter the 400 Dungeon (previously known as Saalus Missions from Saalus Convenant). Keep an eye on shout chat for parties looking to do 400 dungeon runs everyday and slowly build up a stockpile of Blessed Shards and talt.
gem talt

Hunting Grounds

Hunting Grounds(HG) are designed to be farmed for hours. Unlike raids, HG have no entry requirement/limit. They are the purest form of farming in the game with steady profit. The unidentified gear drop are more common than field maps. In addition to the more common gear drops is a unique loot table I linked below. Hunting grounds also do not suffer from an over leveled exp penalty. As long as you are within a range of 30 levels lower than the Hunting Ground you will never get reduced exp which means you can grind in the 370 or 400 Hunting Ground until you hit level 450!

Looting Chance is a purple line on armor and weapons that increases the drop rate of unidentified gear and planium. This does not influence any other drop rates in Tree of Savior.

Certain skills like Thaumaturge’s Swell Brain and Doppelsoeldner’s Double Pay Earn can also increase looting chance substantially and help to make these classes viable options for farming.


  • Card Albums
  • Sapphire/Topaz/Ruby/Opal
  • Mithril
  • Blessed Shard
  • Golden Anvils (Untradeable)
  • Ancient Golden Coin
  • Unidentified Gear
  • Planium (Outer Wall Sewers only)

card mith gold

Hunting Grounds List

  • (Lv 100) Tavorh Cave , entrance at Seir Rainforest
  • (Lv 150) Narcon Prison , entrance at Gytis Settlement Area
  • (Lv 170) Natarh Watchtower , entrance at Dina Bee Farm
  • (Lv 190) Tatenye Prison , entrance at Ruklys Street
  • (Lv 210) Neighport Church East Building , entrance at Stogas Plateau
  • (Lv 230) Sjarejo Chamber , entrance at Woods of the Linked Bridges
  • (Lv 240) Netanmalek Mausoleum , entrance at Sjarejo Chamber
  • (Lv 280) Rancid Labyrinth , entrance at Grynas Hills
  • (Lv 300) Balaam Camp Site , entrance at Rancid Labyrinth
  • (Lv 320) Michmas Temple , entrance at Balaam Camp Site
  • (Lv 340) Nazarene Tower , entrance at Natarh Watchtower
  • (Lv 370) Baubas Cave , entrance at Mochia Forest
  • (Lv 390) Irredian Shelter , entrance at Spell Tome Town
  • (Lv 400) Outer Wall Sewers, entrance at Outer Wall District 14

Baubas Cave

Known for its exceptional mob density and higher than advertised silver drops, Baubas Cave remains a popular farming spot and a great levelling spot before you can effeciently grind Sewers or Jungers. Farming here can be optimized by placing a Squire’s Camp down in the center portion of the map and using it as a quick teleport after clearing a branch of the map.

Irredian Shelter

Irredian Shelter is not a conventional Hunting Ground. It has the same drop table as the other maps with a gimmick that opens up two portals near in the main section of the map when 200 monsters have been slain. Each portal leads to a different boss that can be killed 5 times per team per week (kill Dog he is substantially easier). The cube it drops houses one of the following rewards.

  • Blessed Shard x5 (x50 on Audra)
  • Abyss Irredian Bracelet/Necklace Recipes
  • Cevisa Irredian Bracelet/Necklace Recipes
  • Irredian Seal (Swordsman/Wizard/Archer/Cleric/Scout)
  • Magic Stone
    magic seal

Irredian Shelter is generally considered a great weekly task but a mediocre hunting ground as it has lower mob density than Baubas Cave but a boss that offers valuable loot.

Outer Wall Sewers

In my experience Sewers offers a mixed bag. Advanced Golden Anvils(20x used to craft a Ruby Anvil) replace standard golden anvils and Planium drops but the mobs are awkwardly spread out and considerably tougher than the previous two hunting grounds. I only recommend farming here from 400+ while on your way to 450.


When looking to upgrade your gear, raids is a good place to look in the later game. Raids offer unique weapons/armors with incredible stats and effects. Raid Portal stones are consumed upon completion of a raid and the stone cost per raid increases by one for each raid completed (this is per character and resets daily(Audra has a fixed entry cost of 1 raid stone)).

Unique Raids

Unique Raids can be run in a 5-man party mode or solo. With the exception of Ignas and White Crow(50% chance), raids drop crafted items. Ignas drops recipes while White Crow can drop either a recipe or a crafting piece of equipment. As a result it is recommended to run all the other raids solo and re-roll your loot in hopes of a ‘jackpot’ of many fragments which will allow you to select which piece of equipment you want.

Solo raids charge 9500 silver per reroll and have loot tables that include Practonium and Legend Cards. These versions of raids are also scaled down heavily to adjust for the reduced number of participants.

Accessed with f10 or the Dungeon icon on your toolbar you will find a list of raids. Unique raids have a warp option that will bring you to the entrance!

Rather than break down each raid I have given brief details of each, their loot, and provided a link to guides by people who have given them the attention they deserve.

Level 330
(Masinios) The First Refugee
Loot: Sierra Powder, Practonium, Golden Socket Recipe, Laitas Cloth Armor, Ausura Plate Armor, Fietas Leather Armor, Masinios Weapons, Prodigious Kugheri Balzermancer Card

Level 330
(FFL) Former Fantasy Library
Loot: Sierra Powder, Practonium, Golden Socket Recipe, Nematoma Accessories, Nepagrista Accessories, Rangovas Accessories, Froster Lord Card, Demon Lord Froster Lord Card

Level 380
(Asio) Asiomage Testing Grounds
Loot: Spirit Fragment: Asiomage, Practonium, Golden Socket Recipe, Asio Weapons, Asiomage Card

Level 380
(Wastrel) Magic Research Facility
Loot: Spirit Fragment: Wastrel, Practonium, Golden Socket Recipe, Wastrel Weapons, Wastrel Card

Level 380
(Ignas) Astral Tower Closed Quarters
Loot: Spirit Fragment: Ignas, Practonium, Golden Socket Recipe, Ignas Cloth Armor, Ignas Plate Armor, Ignas Leather Armor, Ignas Card

Level 400
(Skiaclipse) Tomb of the White Crow
Loot:Spirit Fragment: Skiaclipse, Practonium, Golden Socket Recipe, Skiaclipse Armor Sets, Skiaclipse Weapons, Skiaclipse Card

Level 420
(Lepidoptera Junction) Unique
Loot:Tantalizer Feelers, Moringponia Hat, Pyktis Accessories Recipes, Kantribe Accessories Recipes, Juoda Accesories Recipes, Spirit Fragment: Moringponia, Tantalizer/Moringponia Costumes and Helmet (Pyrmas/Antras variants)

masi nepaasio icon_item_rod_nicopolis2 ignasicon_item_sword_skiaclipse item_icon_acc_tantaliser

Legendary Raids

Update coming soon


I’ll try to keep this section brief. Collections are a min-max piece of content that demands a near absurd level of grinding to obtain items. The items collected on each map are then turned in alongside a treasure box for a small stat increase (Physical Attack +6, Stamina + 1, Magic Defence + 9).

This content can be fun or torturous depending on the player’s disposition towards farming. Many players opt to purchase their collection items which leaves you with a great place to sell fairly useless items at an exorbitant price.

Using the in-game collection list (f11) you should try to find collections that give bonuses that are; useful for all classes, damage, stamina, or useful for pvp (accuracy, evasion, block, crit resistance). Once you narrow down these collections it is time to find an expensive item within it. ToS Neet becomes your best friend for this as it will tell you which monsters drop the item, how many spawn on that map, where they spawn on that map, and how far of a wander radius they have. You are looking for anything at a 1% drop rate or lower that might be tedious to farm. For our example we’ll look at Svalphinghas Forest and Nheto Forest.

Svalphinghas Forest’s collection offers +18 Magical Attack. The collection is comprised of plenty of items with low drop rates. Items like this will sell for several hundred thousand silver.

Nheto Forest’s Collection offers +12 Physical Attack. This collection also has several rare items in it, but what makes this one appealing is that Rhodetad drops one of the items for the collection and also drops a Healing Factor Skill lvl + 1 Gem. Finding a mob that has a valuable gem and valuable collection loot is a solid place to earn decent money with the chance for greatness on the side.
collect2 rhode
There are plenty more collections with valuable items to farm so don’t stop at my examples! I’m sure these items will fluctuate in price greatly and are maybe outshone even now.

I know this has been an exhausting read but I hope some of the information was useful and helps you to become a greater savior!

I’d also like to thank the following people for their guides or assistance in the process of making this guide: Queue3, Resource, Crevox, Palemoon, icyruios, Wurmheart, /u/ohhgibo, greyhiem, Sachee, DgL, Narci and artwork by Mirie. Shout out to tosbase, toseneet, and tosguru for images and information.



Reserved for final updates for newbies.

Not the most eventful GTW but we got to hold taxes down to 0% on Audra and get some attribute points for all our helpful shop characters! \o/

See you next week!

We hit guild level 15 thanks to some committed guildies converting contribution to mileage and a generous 100M storage donation by Euphoria and then proceeded to server first dump truck Naruto’s son.

After an evening of sweating we occupied Wall Street.

Finished the week with some Audra style GTW

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Down to 11.31 from 15.12 Clear time. We’re getting stronger!


Room for improvement with 0 Soul Crystals but we have another Audra first and followed it up by creating our first +3 Seal on our first attempt! @chris_is_back_4_more

Of course we’re gonna flex the new title and continue to run for wings!